Knight Otu
First Post
I'd go with 20. Standard reach is 10 feet for quadrupeds, and 15 for bipeds. Dragons get 10 normally, and 15 with their bite.BOZ said:absolutely on the reach – I think most dragons get that anyway right? If standard reach for a long Huge creature is 10, should we give it 15 or 20 reach?
Yep, sounds correct. (You almost got me with your listing of +12 BAB in the previous post.BOZ said:And, assuming it’s getting Multiattack, would that make the full attack line something like this?:
Full Attack: Bite +21 melee (3d10+8), 2 claws +19 melee (1d10+4), 2 wings +19 melee (2d10+4), 2 stomps +19 melee (2d6+4), and tail slap +19 melee (2d8+4)

BOZ said:Huge Dragon
Hit Dice: 15d12+75 (172 hp)
Base Attack/Grapple: +1215/+2831
Saves: Fort +1314, Ref +89, Will +910
Nope, it's built in.BOZ said:If I give it keen senses, do I still need to list low-light vision and darkvision?
SRD said:[font="]Keen Senses (Ex):[/font][font="] A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.[/font]
BOZ said:I just re-read the description for Snatch. the first line reads: “The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack.” This kind of suggests that Snatch is superior. Though, if you really want both, I can do that.![]()
And with your version, no one could even scratch it until it is too tired to fight, unless they have a vorpal weapon (same argument as aboveHere, let me explain it this way. If we did give it a damage reduction of 15/vorpal, then someone hitting it with anything other than a vorpal weapon (and how many adventurers have one of those?) will barely hurt it at all.

That's correct. Of course, it should absorb much damage, so we could make it DR 20/vorpal. I'd be hesitant to go higher than that, though.It would take someone that can do massive amounts of damage to hurt it – and then a creature that can do 30 or more damage with each hit could actually kill a jabberwock by hitting it enough times!
Depends on how it is played, but I think adventurers would realize that they aren't really hurting the jabberwock, only getting it tired and ultimately unconcious.Now, with my ability, adventurers can beat the snot out of it all day and all night. In fact, after enough hits the thing would go down, and the PCs would actually think they killed it.
I'm trying.Now, I’m not in love with my writeup, so I can change it if you give me a good reason.![]()

A compromise: Weapon attacks except slashing deals non-lethal damage. Slashing weapons deal minimum damage, maybe with DR. Vorpal weapons deal normal damage, and ignore the possible damage.
Seems good.Any commentary on this?