Shade
Monster Junkie
Duruch’i-lin, Ch’i-lin
http://www.enworld.org/forum/genera...verting-oriental-adventures-creatures-20.html
Duruch’i-lin, Ch’i-lin
Gargantuan Magical Beast (Extraplanar)
Hit Dice: 32d10+256 (432 hp)
Initiative: +12
Speed: 60 ft. (12 squares), fly 90 ft. (perfect)
Armor Class: 33 (-4 size, +4 Dex, +8 deflection, +15 natural), touch 18, flat-footed 29
Base Attack/Grapple: +32/+57
Attack: Bite +41 melee (2d10+13) or 6 magic bolts +36 ranged (3d6+4 force)
Full Attack: Bite +41 melee (2d10+13) and 2 hooves +36 melee (1d10+6) or 6 magic bolts +36 ranged (3d6+4 force)
Space/Reach: 20 ft./15 ft.
Special Attacks: Aura of golden flames, magic bolts, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to death effects, poison, and mind-affecting spells and abilities, low-light vision, plane shift, telepathy 200 ft., unearthly grace, water walk, wild empathy
Saves: Fort +34, Ref +34, Will +28
Abilities: Str 36, Dex 18, Con 26, Int 27, Wis 23, Cha 27
Skills: Balance +39, Concentration +43, Diplomacy +47, Handle Animal +43, Heal +41, Knowledge (arcana) +43, Knowledge (geography) +43, Knowledge (nature) +43, Knowledge (religion) +43, Knowledge (the planes) +43, Listen +41, Move Silently +39, Search +43, Sense Motive +41, Spellcraft +47, Spot +41, Survival +6 (+10 following tracks, +10 to keep from getting lost or to avoid natural hazards, +10 in aboveground natural environments, +10 on other planes)
Feats: Blind-Fight, Combat Expertise, Dire Charge, Epic Reflexes, Epic Will, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Knock Down, Superior Initiative
Environment: Peaceable Kingdoms of Arcadia
Organization: Solitary
Challenge Rating: 22
Treasure: None
Alignment: Always lawful good
Advancement: 33-42 HD (Gargantuan), 43-80 HD (Colossal)
Level Adjustment: —
This creature resembles a gigantic unicorn, but with long, wolflike jaws. Its blunt, fleshy horn extends from its forehead at least five feet. Its coat a riot of color, with splotches of red, yellow, black, white, and blue, and a brilliant yellow belly.
The duruch’i-lin is a beloved creature, seldom seen by mortals. The appearance of these creatures is always associated with longevity, health, and good fortune. The female duruch’i-lin is a “ch’i-lin”, while the male is a “duru.”
A ch’i-lin has an affinity with all living creatures. She is especially fond of creatures of the forest, with whom she shares a strong bond of friendship and trust. A ch’i-lin seldom walks on the ground, fearing she will accidentally trample an innocent insect or damage the vegetation. She eats only minerals and drinks only from the purest of streams.
A ch’i-lin has no permanent lair, preferring to roam the wilds in the company of her animal friends. When desiring privacy, she uses plane shift to find a quiet place of meditation, sometimes for up to a decade at a time. A ch’i-lin tends to shun the civilized world, but she often makes an appearance when an especially benevolent ruler or wise sage is about to be born.
Legends claim that the first ch’i-lin was a blending of the bodies of two creatures, the ch’i (a stag with silver antlers and emerald eyes) and the lin (a war horse with a golden coat whose every step cracked the earth). Both creatures are reputedly now extinct.
A typical adult ch’i-lin grows to 64 feet in length, stands 40 feet high at the shoulder, and weighs 300 tons. Females are noticeably larger and more powerfully built than the males of the species (see the duru entry).
A ch’i-lin can speak Common and Auran, and can communicate telepathically with any creature that has a language and communicate empathically with any creature that is not mindless. Her voice sounds like the tinkling of silver bells.
COMBAT
The ch’i-lin is normally passive and docile, and resorts to violence only as a last resort.
Aura of Golden Flames (Sp): Three times per day, a ch'i-lin may produce an aura of golden flame around itself, which lasts for 1 round per caster level. Any weapon that strikes the ch'i-lin while it is so protected has its hardness reduced by 5 for 10 rounds, thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with an affected weapon causes it to take damage equivalent to the amount it would have dealt on a successful hit. This is the equivalent to a 4th level spell. Caster level 20th.
Magic Bolts (Su): As a standard action, a ch’i-lin can unleash a volley of magical bolts from its horn. Each bolt can be targeted at a different creature, or the ch’i-lin may target multiple bolts at a single creature. Each bolt requires a ranged attack roll, with a range increment of 60 feet, and deals 3d6+4 points of force damage on a hit. The ch’i-lin's bolts are treated as magic weapons with a +4 enhancement bonus.
Plane Shift (Sp): A ch’i-lin can enter Peaceable Kingdoms of Arcadia, the Astral Plane, or the Material Plane. This ability transports the ch’i-lin and up to eight other creatures, provided they remain in physical contact with the ch’i-lin. It is otherwise similar to the spell of the same name (caster level 20th).
Spell-Like Abilities: At will—bless, invisibility (self only). Caster level 20th.
Unearthly Grace (Su): A ch’i-lin adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Water Walk (Su): A ch’i-lin continually walks on water as the water walk spell (caster level 20th).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a ch’i-lin has a +10 racial bonus on the check.
Duruch’i-lin and Oriental Adventures
If you are using Oriental Adventures in your campaign, duruch’i-lin possess the Spirit subtype and hail from the Spirit World.
Originally appeared in Monstrous Compendium Kara-Tur Appendix (1990).
http://www.enworld.org/forum/genera...verting-oriental-adventures-creatures-20.html
Duruch’i-lin, Ch’i-lin
Gargantuan Magical Beast (Extraplanar)
Hit Dice: 32d10+256 (432 hp)
Initiative: +12
Speed: 60 ft. (12 squares), fly 90 ft. (perfect)
Armor Class: 33 (-4 size, +4 Dex, +8 deflection, +15 natural), touch 18, flat-footed 29
Base Attack/Grapple: +32/+57
Attack: Bite +41 melee (2d10+13) or 6 magic bolts +36 ranged (3d6+4 force)
Full Attack: Bite +41 melee (2d10+13) and 2 hooves +36 melee (1d10+6) or 6 magic bolts +36 ranged (3d6+4 force)
Space/Reach: 20 ft./15 ft.
Special Attacks: Aura of golden flames, magic bolts, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to death effects, poison, and mind-affecting spells and abilities, low-light vision, plane shift, telepathy 200 ft., unearthly grace, water walk, wild empathy
Saves: Fort +34, Ref +34, Will +28
Abilities: Str 36, Dex 18, Con 26, Int 27, Wis 23, Cha 27
Skills: Balance +39, Concentration +43, Diplomacy +47, Handle Animal +43, Heal +41, Knowledge (arcana) +43, Knowledge (geography) +43, Knowledge (nature) +43, Knowledge (religion) +43, Knowledge (the planes) +43, Listen +41, Move Silently +39, Search +43, Sense Motive +41, Spellcraft +47, Spot +41, Survival +6 (+10 following tracks, +10 to keep from getting lost or to avoid natural hazards, +10 in aboveground natural environments, +10 on other planes)
Feats: Blind-Fight, Combat Expertise, Dire Charge, Epic Reflexes, Epic Will, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Knock Down, Superior Initiative
Environment: Peaceable Kingdoms of Arcadia
Organization: Solitary
Challenge Rating: 22
Treasure: None
Alignment: Always lawful good
Advancement: 33-42 HD (Gargantuan), 43-80 HD (Colossal)
Level Adjustment: —
This creature resembles a gigantic unicorn, but with long, wolflike jaws. Its blunt, fleshy horn extends from its forehead at least five feet. Its coat a riot of color, with splotches of red, yellow, black, white, and blue, and a brilliant yellow belly.
The duruch’i-lin is a beloved creature, seldom seen by mortals. The appearance of these creatures is always associated with longevity, health, and good fortune. The female duruch’i-lin is a “ch’i-lin”, while the male is a “duru.”
A ch’i-lin has an affinity with all living creatures. She is especially fond of creatures of the forest, with whom she shares a strong bond of friendship and trust. A ch’i-lin seldom walks on the ground, fearing she will accidentally trample an innocent insect or damage the vegetation. She eats only minerals and drinks only from the purest of streams.
A ch’i-lin has no permanent lair, preferring to roam the wilds in the company of her animal friends. When desiring privacy, she uses plane shift to find a quiet place of meditation, sometimes for up to a decade at a time. A ch’i-lin tends to shun the civilized world, but she often makes an appearance when an especially benevolent ruler or wise sage is about to be born.
Legends claim that the first ch’i-lin was a blending of the bodies of two creatures, the ch’i (a stag with silver antlers and emerald eyes) and the lin (a war horse with a golden coat whose every step cracked the earth). Both creatures are reputedly now extinct.
A typical adult ch’i-lin grows to 64 feet in length, stands 40 feet high at the shoulder, and weighs 300 tons. Females are noticeably larger and more powerfully built than the males of the species (see the duru entry).
A ch’i-lin can speak Common and Auran, and can communicate telepathically with any creature that has a language and communicate empathically with any creature that is not mindless. Her voice sounds like the tinkling of silver bells.
COMBAT
The ch’i-lin is normally passive and docile, and resorts to violence only as a last resort.
Aura of Golden Flames (Sp): Three times per day, a ch'i-lin may produce an aura of golden flame around itself, which lasts for 1 round per caster level. Any weapon that strikes the ch'i-lin while it is so protected has its hardness reduced by 5 for 10 rounds, thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with an affected weapon causes it to take damage equivalent to the amount it would have dealt on a successful hit. This is the equivalent to a 4th level spell. Caster level 20th.
Magic Bolts (Su): As a standard action, a ch’i-lin can unleash a volley of magical bolts from its horn. Each bolt can be targeted at a different creature, or the ch’i-lin may target multiple bolts at a single creature. Each bolt requires a ranged attack roll, with a range increment of 60 feet, and deals 3d6+4 points of force damage on a hit. The ch’i-lin's bolts are treated as magic weapons with a +4 enhancement bonus.
Plane Shift (Sp): A ch’i-lin can enter Peaceable Kingdoms of Arcadia, the Astral Plane, or the Material Plane. This ability transports the ch’i-lin and up to eight other creatures, provided they remain in physical contact with the ch’i-lin. It is otherwise similar to the spell of the same name (caster level 20th).
Spell-Like Abilities: At will—bless, invisibility (self only). Caster level 20th.
Unearthly Grace (Su): A ch’i-lin adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Water Walk (Su): A ch’i-lin continually walks on water as the water walk spell (caster level 20th).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a ch’i-lin has a +10 racial bonus on the check.
Duruch’i-lin and Oriental Adventures
If you are using Oriental Adventures in your campaign, duruch’i-lin possess the Spirit subtype and hail from the Spirit World.
Originally appeared in Monstrous Compendium Kara-Tur Appendix (1990).
Last edited: