Knight Otu
First Post
The Cosmic Scale?Shade said:Indeed. He goes by many names: Sitter of the Cosmic Fence, The Mighty Meh, None of the Above, and so forth.![]()
The Cosmic Scale?Shade said:Indeed. He goes by many names: Sitter of the Cosmic Fence, The Mighty Meh, None of the Above, and so forth.![]()
Me neither. In fact, I can't even remember if I have Dragon annual #1!BOZ said:all of these reappeared in MC Annual #4, except the elghonn. What is that one all about, I can’t remember?
LOL!BOZ said:heh, cool. We can pitch this guy as an alternate – the tone of the article would be very different depending on whether or not we have a high-muckety much of nothing.hey, we can call him Seinfeld!
Might as well. I mean, every other alignment has a half-template, except for poor ol' true neutral.BOZ said:heh…maybe we can stick half-rilmani in with the alternates…
I thought you might.BOZ said:I like.![]()
Dunno.BOZ said:Anyone know if the Yaggol have appeared in any 3E Dragonlance books?
Shade said:Me neither. In fact, I can't even remember if I have Dragon annual #1!
Shade said:The draknor is a gargantuan aberration, highly-intelligent and alien in its mindset. It attacks with two claws and four burrowing tentacles, a powerful heat ray, and an earthquake attack. It is immune to mind blast attacks (among other things), making it particularly dangerous to illithids that share its realm.
I can't see this thing any less than CR 20. It has more HD, hp, and better AC than Orcus in 1E/2E.
Shade said:Do we need to pitch additional descriptions and CRs for new rilmani?
Shade said:Here's the current CR spread:
Plu 5
Abio 7
Ferru 9
Cupri 12
Argen 14
Auru 17
I wouldn't go any higher than aurumach or lower than plumach, so I'd recommend CR 6 or 8 for an energy planes agent, CR 10-13 for a transitive plane agent, and CR 15-16 for a pathway guardian.
dhaga said:I think I may have converted the Gith Pirates over from 2E Spelljammer, but I'd have to verify my notes at home to be sure.
dhaga said:I look forward to seeing where this goes, for the good of the CC community and all of those who put so much work into creature conversions
Filby said:The yaggol hasn't been converted yet, nope.
Filby said:Re: Archrilmani... Planescape MCA 2 noted that the rilmani are ruled by a governing council known as the Concordinach, made up of the most powerful specimens of each type of rilmani, so an Archrilmani doesn't really fit with precident. Plus, having one guy on top, even if he doesn't run everything himself, is kind of against the nature of Neutrality IMO.
Filby said:A half-rilmani might be a good idea, though. Even if they don't have much in the way of libido, they could conceivably make easily-influenced hybrids to carry out their plans. Kinda like those "hybrid aliens" some UFO-enthusiasts talk about.
Hm. Not that I'm suggesting it for inclusion, but what if those gray little aliens were actually a kind of rilmani who keep an eye on Wildspace?
Filby said:One other rilmani-related creature is the concordant dragon from Dragon #325 (I think). It's noted as "the draconic branch of the rilmani", and is also known as the "uranach" -- its metallic affinity is with uranium.
Knight Otu said:BOZ, the description you gave for the mind worm isn't entirely accurate.
It stands 25 feet tall on 12 rocklike extensions which anchor it to nearby walls. Several dozen feeding tendrils hang beneath it, burrowing through the ground to seek prey. Its body is made up of two clamlike shells, while a mass of eyestalks and sensory organs protrudes from the footlong gap between the upper and lower shells. Two reptilian claws protrude from its front, while four large tentacles sprout from its back.BOZ said:Nice, but remember, we need a physical description too. Remember “if it don’t look cool, we ain’t printing it!”![]()
Yeah, that sounds like a good idea. So to summarize, and add a few more ideas...BOZ said:That all sounds reasonable. We’d need to come up with some powers for each of them, using the existing rilmani as examples on what sorts of things they should have. For example, energy guy could have energy drain and positive energy powers; transitive guy should have powers relating to the astral, ethereal, and shadow planes and the ability to travel there; pathway guy should have things like hold portal, and things related to portals, and the rivers Styx and Oceanus (such as immunity to their effects). What we need at this point is just a note on what they can do – we’ll worry about the specifics later. And we can fudge the CRs – if we’re off by a point or two now, that’s fine I’m sure.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.