Vraille Darkfang
First Post
Nightfall said:Daywalker, I always pictured favored class as fighter, not ranger. But that's a minor grip. Dropping spirited charge is probably best.
White Wraith however SHOULDN'T have cleric, especially since most hate gods and/or don't worship them. Thus favored class: Cleric doesn't work. Now I'd suggest wizard or sorcerer as a possible replacement or barring that, rogue.
Daywalker: I made their favored class ranger do to the their description as desert scavengers. To me,it seemed that most of them would have a level or 2 in either Ranger of Barbarian (a militant class with Survival as a class skill), since they are NE, I went with Ranger. I envison most Daywalkers to be Ranger 1/Fighter 6, Rgr 1/Rog 4; etc. They can get by on Ranger skills based off what their Racial HD gives them, then just have fighter to build off of. In my games, I back-engineer 2 HD races back to 1 HD, then apply classes. Thus, in my games a player who wanted to play a Daywalker would HAVE to take a level of Ranger to resemble the Ratmen in the CC2.
The White Wraith Favored class is derived from this text: "The White Wraith Priesthood consists of many shamans who...." In my reading of Ratmen, the White Wraiths seem to have the most pointed reference to a religious structure. Combined with the lack of any Ratmen types seeming to have a clerical bent, I went with Cleric as a Favored Class. (Read just the CC2 Write-up & see if you get the same impression. What source is your extra info in?
Thanks