der_kluge
Adventurer
From the first module I ran (Tomb of the lizardman king) (no, it's not a purchased module).
King Siluth, and his Queen (Sinyee)
King Siluth, male lizardfolk Bbn12: CR 13; Size M (6 ft., 3 in. tall); HD 2d8+6 + 12d12+36; hp 143; Init +2 (+2 Dex); Spd 40 ft.; AC 25 (+2 Dex, +5 Natural, +1 two-weapon defense, +3 breastplate); Attack +20/+20/+15/+10 melee (+23/+23/+18/+13 raging); SV Fort +11 (+13 while Raging), Ref +7, Will +8 (+2 Iron Will; +11 while raging); AL LE; Str 22, Dex 15, Con 17, Int 13, Wis 14, Cha 11.
Skills:
Balance +2 (+2 Dex, -4 Armor, +4 ranks)
Climb +5 (+5 Str, -4 Armor, +4 ranks)
Diplomacy +10 (+0 Cha, +10 ranks)
Handle Animal +10 (+0 Cha, +10 ranks)
Intimidate +15 (+5 Str, +10 ranks)
Jump +17 (+5 Str, -4 Armor, +10 Boots, +6 ranks)
Knowledge (Local) +11 (+1 Int, +10 ranks)
Listen +16 (+2 Wis, +14 ranks)
Sense Motive +7 (+2 Wis, +5 ranks)
Speak Language (Draconic) +11 (+1 Int, 10 ranks)
Survival +12 (+2 Wis, +10 ranks)
Spot +16 (+2 Wis, +14 ranks)
Swim +9 (+5 Str, +4 ranks)
Feats:
Iron Will, Combat Expertise, Two-weapon defense, Power Attack, Weapon Focus, Two-weapon fighting
Special Abilities:
Rage 4/day (+6 Str, +6 Con (+36 hit points), +3 Will Saves, -2 AC)
Damage reduction 2/- (physical damage is reduced by 2)
Improved Uncanny dodge (can not be flanked)
Trap Sense +4 (+4 to Reflex saves to avoid traps)
Possessions:
+3 Bronze Breastplate (+8 armor), +2 bronze short sword, +2 bronze short sword, Boots (+10 to Jump Skill)
Siluth’s Helm
Detects as: Moderate Conjuration
Item History: King Siluth, a legendary lizardfolk king, commissioned this helm to be created for him to provide a means of quick escape and superiority in combat against his enemies. He alone has worn it since its creation.
Description: This bronze helmet is mostly plain aside from some artistry on the nosepiece.
Powers: The helm is command-word activated, and allows the wearer to cast dimension door two times per day. The command word “Nor” is an ancient Draconic word, which means, “move hastily”.
SS: 9 4th level slots (4 command-word use-per item +5 two uses per day) (caster level 7, spell level 4); Market Price 16,200gp, Creation Cost: 8,100gp.
Queen Sinyee, female lizardfolk Sor10: CR 11; Size M (6 ft., 8 in. tall); HD 2d8+10 + 10d4+50; hp 91; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 17 (+1 Dex, +1 Rin, +5 Natural); Attack +7/+2 melee, or +7/+2 ranged; SV Fort +9, Ref +6, Will +8; AL LE; Str 13, Dex 12, Con 20, Int 12, Wis 10, Cha 21 (+2 amulet).
Skills:
Alchemy +11 (+1 Int, +10 ranks)
Concentration +15 (+5 Con, +10 ranks)
Knowledge (Arcana) +6 (+1 Int, 5 ranks)
Knowledge (Religion) +5 (+1 Int, 4 ranks)
Listen +10 (+0 Wis, +10 ranks)
Speak Language (Draconic) +11 (+1 Int, 10 ranks)
Spellcraft +11 (+1 Int, +10 ranks)
Spot +10 (+0 Wis, +10 ranks)
Swim +3 (+1 Str, +2 ranks)
Feats:
Combat casting, Extend Spell, Spell Focus (Enchantment), Improved Initiative, Silent Spell.
Sorcerer Spells Known (9/5/4/3/2/1); Spells Per Day (6, 8/7/7/6/4):
DC 15, 16/17/18/19/20 (Enchantment spells’ DC 17, 18/19/20/21/22)
0th – Arcane Mark, Daze, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic, Resistance
1st – Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
2nd – Blur, Daze Monster, Mirror Image, Touch of Idiocy
3rd – Dispel Magic, Hold Person, Suggestion
4th – Confusion, Crushing Despair
5th – Dominate Person
Possessions:
+2 Charisma Amulet, Wand of Magic Missile (CL: 10; 17 charges), Ring of Protection +1, Cloak of Resistance +1
King Siluth, and his Queen (Sinyee)
King Siluth, male lizardfolk Bbn12: CR 13; Size M (6 ft., 3 in. tall); HD 2d8+6 + 12d12+36; hp 143; Init +2 (+2 Dex); Spd 40 ft.; AC 25 (+2 Dex, +5 Natural, +1 two-weapon defense, +3 breastplate); Attack +20/+20/+15/+10 melee (+23/+23/+18/+13 raging); SV Fort +11 (+13 while Raging), Ref +7, Will +8 (+2 Iron Will; +11 while raging); AL LE; Str 22, Dex 15, Con 17, Int 13, Wis 14, Cha 11.
Skills:
Balance +2 (+2 Dex, -4 Armor, +4 ranks)
Climb +5 (+5 Str, -4 Armor, +4 ranks)
Diplomacy +10 (+0 Cha, +10 ranks)
Handle Animal +10 (+0 Cha, +10 ranks)
Intimidate +15 (+5 Str, +10 ranks)
Jump +17 (+5 Str, -4 Armor, +10 Boots, +6 ranks)
Knowledge (Local) +11 (+1 Int, +10 ranks)
Listen +16 (+2 Wis, +14 ranks)
Sense Motive +7 (+2 Wis, +5 ranks)
Speak Language (Draconic) +11 (+1 Int, 10 ranks)
Survival +12 (+2 Wis, +10 ranks)
Spot +16 (+2 Wis, +14 ranks)
Swim +9 (+5 Str, +4 ranks)
Feats:
Iron Will, Combat Expertise, Two-weapon defense, Power Attack, Weapon Focus, Two-weapon fighting
Special Abilities:
Rage 4/day (+6 Str, +6 Con (+36 hit points), +3 Will Saves, -2 AC)
Damage reduction 2/- (physical damage is reduced by 2)
Improved Uncanny dodge (can not be flanked)
Trap Sense +4 (+4 to Reflex saves to avoid traps)
Possessions:
+3 Bronze Breastplate (+8 armor), +2 bronze short sword, +2 bronze short sword, Boots (+10 to Jump Skill)
Siluth’s Helm
Detects as: Moderate Conjuration
Item History: King Siluth, a legendary lizardfolk king, commissioned this helm to be created for him to provide a means of quick escape and superiority in combat against his enemies. He alone has worn it since its creation.
Description: This bronze helmet is mostly plain aside from some artistry on the nosepiece.
Powers: The helm is command-word activated, and allows the wearer to cast dimension door two times per day. The command word “Nor” is an ancient Draconic word, which means, “move hastily”.
SS: 9 4th level slots (4 command-word use-per item +5 two uses per day) (caster level 7, spell level 4); Market Price 16,200gp, Creation Cost: 8,100gp.
Queen Sinyee, female lizardfolk Sor10: CR 11; Size M (6 ft., 8 in. tall); HD 2d8+10 + 10d4+50; hp 91; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 17 (+1 Dex, +1 Rin, +5 Natural); Attack +7/+2 melee, or +7/+2 ranged; SV Fort +9, Ref +6, Will +8; AL LE; Str 13, Dex 12, Con 20, Int 12, Wis 10, Cha 21 (+2 amulet).
Skills:
Alchemy +11 (+1 Int, +10 ranks)
Concentration +15 (+5 Con, +10 ranks)
Knowledge (Arcana) +6 (+1 Int, 5 ranks)
Knowledge (Religion) +5 (+1 Int, 4 ranks)
Listen +10 (+0 Wis, +10 ranks)
Speak Language (Draconic) +11 (+1 Int, 10 ranks)
Spellcraft +11 (+1 Int, +10 ranks)
Spot +10 (+0 Wis, +10 ranks)
Swim +3 (+1 Str, +2 ranks)
Feats:
Combat casting, Extend Spell, Spell Focus (Enchantment), Improved Initiative, Silent Spell.
Sorcerer Spells Known (9/5/4/3/2/1); Spells Per Day (6, 8/7/7/6/4):
DC 15, 16/17/18/19/20 (Enchantment spells’ DC 17, 18/19/20/21/22)
0th – Arcane Mark, Daze, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic, Resistance
1st – Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield
2nd – Blur, Daze Monster, Mirror Image, Touch of Idiocy
3rd – Dispel Magic, Hold Person, Suggestion
4th – Confusion, Crushing Despair
5th – Dominate Person
Possessions:
+2 Charisma Amulet, Wand of Magic Missile (CL: 10; 17 charges), Ring of Protection +1, Cloak of Resistance +1