jodyjohnson
Adventurer
Never cared much for the spell. Generally 3e removed all the goofy mathematical mechanics by standardizing the spells. This one is a math heavy spell which is overpowered or worthless. It could just as easily do 8d6 per round negated by DR like an incendiary cloud. If the full round casting time merits the increased potential, I'm surprised the Summon spells are so weak (in pure combat potential - they do have other uses).
Animate Object is the other spell which I think should have been streamlined. In spirit it should be an alternative Summon Monster, not an erxercise in calculating the volume of an irregular solid and then maxing out as a medium construct with a 2 minute duration and a CR slightly higher than my grandmother .
The reason Creeping Doom usually comes up is because the party has it and generally the party can get those full round spells off when they want to.
Animate Object is the other spell which I think should have been streamlined. In spirit it should be an alternative Summon Monster, not an erxercise in calculating the volume of an irregular solid and then maxing out as a medium construct with a 2 minute duration and a CR slightly higher than my grandmother .
The reason Creeping Doom usually comes up is because the party has it and generally the party can get those full round spells off when they want to.