WSmith
First Post
Has anyone tried using the natural roll on the attack dice as a the crit, instead of it being a threat and rolling again? It just seems to me rolling again to confrim the crit takes something away but I can't put my finger on it. I know this might be a little unbalancing, but has anyone tried it? If the results are not too far off, I might just use this.
Also, when a combatant rolls a natural 1, as a fumble I roll the d%. If I do not roll 100, then they just swung to wide or something and are now out of position, and only get a partial action the next round to bring themselves back into position. This is to mimmic the old, "fumble and you cannot act in the next round" rule my friends and I always used back in the 1e era. I really like it, but what do you folks think?
[edit: I forgot to tell you what happens on a 100.
Something bad. of course, depending on the situation, like loosing balance, a broken weapon, falling, etc. That I adjudicate depending on the particulars of the fight. ]
What other varriants to Crits/Fumbles do you use?
Also, when a combatant rolls a natural 1, as a fumble I roll the d%. If I do not roll 100, then they just swung to wide or something and are now out of position, and only get a partial action the next round to bring themselves back into position. This is to mimmic the old, "fumble and you cannot act in the next round" rule my friends and I always used back in the 1e era. I really like it, but what do you folks think?
[edit: I forgot to tell you what happens on a 100.

What other varriants to Crits/Fumbles do you use?
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