d&d chick Critical help
The final crit system is something thats both realistic and uses few rolls, so that it can be easily integrated into the 3e combat system. i have alot of good ideas. I could work with you but im not sure where to start our discussion. So ill outline what I have in this forum.
I use bleeding, stun and wounding, along with a d00 hit location chart, with weapon type modifying the effect. I believe it is still quick and realistic. i think this is what we are looking for , we both use the fort vs damage, and minor-crit wounds. I believe these things help too keep the mechanics to a minimum.
The system i use. The Critmaster. (rolemaster inspired me to make one for 2e, and now converted to 3e.)
For example. the system allows for many realistic possibilities, on one d00 roll.
Example: a rapier (thrusting weapon to the theigh leg (87) has a better chance to cause serious bleeding than does say a mace blow, but its not likely to break a leg. Example: a mace blow to the hand(77) will as a moderate wound break it and cause the hand to drop whats held, as well as cause minor bleeding. Basically i account for weapon type and other specific injuries such as blinding an eye (11) and such. this is the only chart really needed.
This added bit of detail has put the cinematic style fighting back into combat a lot, and has made my games a lot more realistic.
Healing by the level of injury is equel to the clerical equivelent. So a serious injury is healed by a cure serious wound clerical spell. For other means of healing a chart is needed.
If you are interested in helping each other. contact me at my email.