Critical - Multiply or Roll Again?

Do you multiply criticals or roll them?

  • I multiply! 2nd Edition hold over or not it's what I like

    Votes: 13 14.9%
  • I roll [insert enthuiasm for rolling crits here]

    Votes: 74 85.1%

Azure Trance

First Post
I recall a week or two ago a surprised PirateCat mentioning that he didn't know criticals were rolled again instead of being multipled. Earlier this week I read it myself in the PHB and made a 'uhhh whoops' face to my players since we always multipled (or thought they did, anyway). Turns out it was a 2nd Edition thing to multiply and I was stuck with it. It's somewhat of a houserule since it's just easier / quicker to multiply, but what do you guys do?
 

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roll again gives you an averaged damage more often than multiply. Something about bell curves vs. linear progressions. I prefer consistancy over extreems.
 


Now I'm surprised that PirateCat was surprised. I guess he never noticed me doing it right all along when I was playing with him (and with a 17-20 crit range on my side, to boot!). :)
 

Dr_Rictus said:
Now I'm surprised that PirateCat was surprised. I guess he never noticed me doing it right all along when I was playing with him (and with a 17-20 crit range on my side, to boot!). :)

Master, I too would like to learn how to put one over Piratecat.


Hong "accumulating life skills" Ooi
 


hammymchamham said:
one of my charecters is a rogue and has a weapon with x4 critical, so its fun to roll so many d6s, especially with sneak attack

Would that be a heavy pick, or did he take EWP in a revised S&F weapon?
 


Re: The reasoning behind rolling again.

Rolling again will usually yield far less damage than multiplying.

You are more and more likely to get the average roll the more dice you roll.

A 1d6/x4 weapon will tend to do about 14 damage on a crit rolled either way. It's just that it will do 14 damage more often when you roll them all.

It's when you look at max damages that it gets odd.

Take the 1d6/x4 weapon - that's 24 max damage. Rolling all 4, you have a 1 in 6^4 power chance of getting 24 damage. That's about 1 in 1296, or .08% chance. Not bloody likely.

Multiplying, you have a straight 1 in 6 chance, or 16.7%.

Massive difference. By the same token, your chance of rolling min damage is just the same. With re-rolling, you get more average damages. With multiplying, you get more extremes.

Just fyi. ;)
 


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