Critical Role Announces Two New RPGs

Critical Role’s publishing arm, Darrington Press, has released a ‘State of the Press’ video announcing two new tabletop RPGs.

FA5E30D0-738D-4460-91B4-B8B4A4A67C21.png

Two new RPG systems we’ll be releasing: Illuminated Worlds, optimized for short story arcs and adaptable to myriad settings, and Daggerheart, a fresh take on fantasy RPGs with emphasis on longer campaigns and rich character options.

At Gen Con this year, you’ll be able to play AND purchase Queen by Midnight, and you’ll even be able to take our two upcoming RPGs for a spin. We hope to see you there!


 

log in or register to remove this ad


log in or register to remove this ad

That turn structure would take some getting used to, especially if a game group has that one player that tries it be the hero and talks to much, the quiet player that at least had to talk once a turn could be drown out in this turn structure.
 




So you think designing and releasing two new games very different from D&D but continuing to primarily stream (their largest source of revenue ASAIK) D&D would be a creative decision?
Or it could be that they are expanding their capable cast so they can run more than one core campaign at a time. Between splitting the party while adding cast in Campaign 3 and both Chapter 1 & 2 of Candela Obscura they're at maybe 15 total cast and have probably used more than 20 in the last year.

They've increased their diversity and capability at the same time.

This is good. We'll all get to enjoy a wider variety of stories from Critical Role than we ever have before, and they'll be using at least three game systems to do so.
 



Now I'm curious!

Anyway, I wonder how much this differs, in fundamentals, from Dungeon World? The main difference I'm seeing so far is hope as a player resource. So it's like DW with a hint of Cortex+.
The video @overgeeked does suggest that the GM is supposed to ask the players questions about the world, such as "could you tell me about this city we are in?" I can definitely see how something as simple as that will ruffle the feathers of a few people in this forum.
 

The video @overgeeked does suggest that the GM is supposed to ask the players questions about the world, such as "could you tell me about this city we are in?" I can definitely see how something as simple as that will ruffle the feathers of a few people in this forum.
Yep!

Also confirms my DW impression - not saying it's a strict clone, but seems to resemble rather closely in some fundamentals. I wonder what the GM moves will be.
 

Remove ads

Remove ads

Top