Most of them have zero time for prep. Sam Riegal has an insane workload, particularly. They do alright, and frankly I think their lack of rules expertise is part of the charm for a lot of people: it makes for a very authentic gaming experience.
Meh, rules mastery is wildly over-rated as a desirable goal for participation in the hobby. It's not something I use as part of rubric to rate games or players.
Frosted Gnollish CharmsCritical Crunchies!
With new Marshmallow Roles!
They can swap out the marshmallow bits to be representative/symbolic of the characters, and do short promotions where they bring back "classic" character marshmallows...
To me, this is the essence of "Dungeons and Dragons." Different people run their tables in different ways, but this is what we strive for every Friday night. Just a bunch of friends blowing off steam together after a long week of obligations.So much this. I love that CR shows the world that you can have fun playing D&D even if you don't know the rules inside and out. Mercer messes things up, players mess things up, people get anxious about their turn to the point that they forget things and what do we see? Friends having a fun time sharing an amazing story.
A thing about people who yell that 2d6 is better than 1d12 is that most of them don't even know how much.Yeah, most of the complaints about the cast “getting it wrong” come from the crowd that prefers optimization and rules mastery over story and fun. The people screaming about how a 2d6 sword is objectively better than a 1d12 axe are not, I think, the show’s target audience.
People in general are famously, notoriously bad at statistics and understanding probability. We see it every day in real life. That folks make sub optimal choices when weighing dice outcomes is of no surprise.A thing about people who yell that 2d6 is better than 1d12 is that most of them don't even know how much.
Supposing a 18 strength and a +1 weapon, the 95% CI of 2d6 is 12 +/- 4.7 (7.3 to 16.7). For a 1d12 weapon, it is 11.5 +/- 6.8 (4.7 to 18.3).
The 95% CI of (2d6+5)-(1d12+5) is -0.5 +/- 8.3; 0 is 0.12 standard deviations away from the mean. Which means a mere 55% chance that 2d6+5 outdamages 1d12+5 on a given swing.
You can even work out the distribution of the ratio. The average of the ratio is 1.001422917 in favor of the axe (!), with a SD of 0.38.
I mean, the lottery and casinos and blackjack tables are all things that exist...People in general are famously, notoriously bad at statistics and understanding probability. We see it every day in real life. That folks make sub optimal choices when weighing dice outcomes is of no surprise.
Mercer would have no difficulty challenging this party through 20th level - as evidenced by him doing the same thing in campaign one ((when they had an extra-dimensional Scanlan Shorthand Magnificent Mansion.As a DM, it was pretty clear that Campaign 2 was close to ending. When the party has an extra-dimensional tower they can pop into to rest up in, more or less on demand, there's very few ways left to challenge the party unless you're willing to completely wreck the campaign setting along the way.
They did three adventures with Vox Machina in 3.5 years. All tied to the KickstarterFurther, Mercer has made it clear that there will be 'further adventures' for the Mighty Nein - just as there were for Vox Machina. They will get to those higher levels.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.