While it is true that out in the wider world there are people who just refuse to learn basic stuff, you'd think that the CR players would put a bit more effort on the system side of things so that they match the professionalism of the rest of the production.
I think they are fully aware that part of their "charm" is that they're not 100% rules knowledgeable. That said they seem to do mostly just fine.
3 of my 6 players have PHDs, 2 have engineering degrees and one has an undergraduate degree from Cal Tech. We've been playing 5e since it came out, yet rules hiccups still happen. One of my players still makes basic rules mistakes all the time, and he's been gaming for over 20 years.They do seem to be otherwise perfectly intelligent people, and for professional actors/players the continual lack of basic understanding is inexplicable at this point.
Not talking about power gaming.
Just knowing basic stuff that the GM should not have to remind you of after years of play...
I've been gaming with my group a LONG time and still have to remind them. Keep in mind too, most of these people come from a long day of work and then, on a weeknight, have to game late into the night. They're tired, which often leads to difficulty recalling stuff.
Don't they all have D&D beyond on their ipads? With the character right there?Again, these are paid professionals.
IMHO, part of the problem from what I can see is that they have no quick rules references, or spell sheets they can quickly look at.
Tablets w/apps are just not a quick as having a sheet right there out in front for you to see. They are a false convenience.
And it's not like they are lacking for tablespace.
D&D beyond is about as quick reference as you can get. All bonuses are front and center. All ability descriptions are front and center. Equipment is front and center and if you touch it, has exact descriptions.
The spell sheet not only lists all prepared spells with a short description but provides a longer description when touched.
In my opinion; CR would be better served with a system more like Dungeon World, or maybe a custom OSR game that is in between the complexity of 5e and DW.
I think they would have a difficult time distancing from 5e at this point. Sure they could do it, but it would be a risk. They seem to have set the format at 5e with occasional forays into other systems via one shot.