D&D General Critical Role Ending


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Yeah i don't have a problem with their rules mastery at all, they def don't need to do it any better than they currently do, I was bringing it up in the sense that it isn't like they love the ruleset.

I would say Sam, Marisha, Ashley, and Taliesin all have had major issues in what I watched of Campaign 2. Sam and Ashley's stuff has been pretty well identified, but Marisha very frequently seems to improvise weird actions that don't actually go to any mechanics (and I really wish Matt didn't make those as punishing as he seems to in his rulings on them, but I also wish she would do it while framing her mechanical move as well), and while Cadecus was better, Mollymauk was painful to watch played spamming that cantrip every turn with bad stats.

They're all great people and I love the show, but I can't imagine they care too much for the ruleset. I'd love to see PF2e, but thats just me, honestly if I were thinking of what would actually be a good fit for them?

It would have to be either a relatively light Story Now game with an emphasis on character drama and improvisation, or an OSR for a dnd-like experience that doesn't boil down to rolling attacks in combat as much and ups the time spent on shenanigans

I'm pretty sure it's not a case of "not loving the ruleset" as opposed to people who just aren't perfect at mastering rules in general. There are folks who simply can't master any set of rules, for any system (I'm one of them!). So just because someone doesn't have mastery over the gameplay, doesn't mean the actually dislike the game. I'm actually quite confident that most of them (Matt, Liam and Laura especially) have no interest in moving entirely to a different game system.
 

I have never really been able to get into watching CR, but part of that has always been that I know I am way behind and hundreds of hours to catch up on. Maybe I will give it an honest go when they start a new campaign and try and keep up with it. I should be able to manage 4 hours a week spread over a few days.
 

I have never really been able to get into watching CR, but part of that has always been that I know I am way behind and hundreds of hours to catch up on. Maybe I will give it an honest go when they start a new campaign and try and keep up with it. I should be able to manage 4 hours a week spread over a few days.

Campaign 1 is also a terrible place to jump into, because it starts in the middle of the party's home game. Campaign 2 actually starts with the party at the beginning of their adventure, like Campaign 3 presumably will.
 

Campaign 1 is also a terrible place to jump into, because it starts in the middle of the party's home game. Campaign 2 actually starts with the party at the beginning of their adventure, like Campaign 3 presumably will.
If you dont listen to Campaign one, you miss out on Grog. Campaign 1 is fine, lots of story, character development, and dragons!
 

I enjoy CR characters that let the group flex their voice acting muscles and show their versatility. That was one reason why I like Fjord -- he has the Mask of Many Faces invocation, which gives Travis an in-game reason to play around with a bunch of different voices.

I am not sure if changelings exist in Exandria, but I would be curious to see one of the players take that on.
 

I have never really been able to get into watching CR, but part of that has always been that I know I am way behind and hundreds of hours to catch up on. Maybe I will give it an honest go when they start a new campaign and try and keep up with it. I should be able to manage 4 hours a week spread over a few days.
The key is to listen, not watch. Then you can do other things. For me, as I work from home alone, it’s a nice thing to look forward to as light entertainment instead of only listening to music.
 


I’ve been relistening to campaign 1 and you’re right, Grog is the star and Travis’s comedic chops are inspired!
Campaign 1 really brought the funny, and I would recommend Episode 16 as a great starting point.
Why 16? It introduces tons of important characters, a vital reoccurring location, and has some of the funniest moments in the early campaign. The only big downside is that it's a shopping episode, albeit one of the more tolerable ones. But it can work if you think of it as a party gearing up for their next big adventure (and what a big adventure it is).
 

Weird idea I had reading this thread:

It might be possible to make a fun and entertaining D&D stream while also living a busy life while also somehow grasping he rules after playing for so long.

It might be. Probably not though. Apparently not knowing how to play the game is the appeal to a lot of people, and looking at CR's success, it makes me wonder if they just know something I don't.
 

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