The-Magic-Sword
Small Ball Archmage
Yeah i don't have a problem with their rules mastery at all, they def don't need to do it any better than they currently do, I was bringing it up in the sense that it isn't like they love the ruleset.
I would say Sam, Marisha, Ashley, and Taliesin all have had major issues in what I watched of Campaign 2. Sam and Ashley's stuff has been pretty well identified, but Marisha very frequently seems to improvise weird actions that don't actually go to any mechanics (and I really wish Matt didn't make those as punishing as he seems to in his rulings on them, but I also wish she would do it while framing her mechanical move as well), and while Cadecus was better, Mollymauk was painful to watch played spamming that cantrip every turn with bad stats.
They're all great people and I love the show, but I can't imagine they care too much for the ruleset. I'd love to see PF2e, but thats just me, honestly if I were thinking of what would actually be a good fit for them?
It would have to be either a relatively light Story Now game with an emphasis on character drama and improvisation, or an OSR for a dnd-like experience that doesn't boil down to rolling attacks in combat as much and ups the time spent on shenanigans
I would say Sam, Marisha, Ashley, and Taliesin all have had major issues in what I watched of Campaign 2. Sam and Ashley's stuff has been pretty well identified, but Marisha very frequently seems to improvise weird actions that don't actually go to any mechanics (and I really wish Matt didn't make those as punishing as he seems to in his rulings on them, but I also wish she would do it while framing her mechanical move as well), and while Cadecus was better, Mollymauk was painful to watch played spamming that cantrip every turn with bad stats.
They're all great people and I love the show, but I can't imagine they care too much for the ruleset. I'd love to see PF2e, but thats just me, honestly if I were thinking of what would actually be a good fit for them?
It would have to be either a relatively light Story Now game with an emphasis on character drama and improvisation, or an OSR for a dnd-like experience that doesn't boil down to rolling attacks in combat as much and ups the time spent on shenanigans
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