D&D General Critical Role Ending

I'm pretty sure they all like 5E now (the players), plus I don't think they're keen on switching the system on viewers (I doubt many are familiar with how PF 2E works).
I don't think the players really care provided it doesn't get in their way more than 5e already does.

Based off watching them actually play it, I don't think they really like the system much at all-- half the group has been playing it for quite a few years now and still aggressively has no idea what they're doing mechanically.

They like Matt's game and the system is lighter weight than Pathfinder 1e which makes it easier for them to muddle through, and works better for streaming, thats about it. Like, Liam might be the only mechanically inclined player at the table.

I also don't think their fans would care, since most of them really aren't watching for the system, at most it would lead some of them to adopt it.
 

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I don't think the players really care provided it doesn't get in their way more than 5e already does.

Based off watching them actually play it, I don't think they really like the system much at all-- half the group has been playing it for quite a few years now and still aggressively has no idea what they're doing mechanically.

They like Matt's game and the system is lighter weight than Pathfinder 1e which makes it easier for them to muddle through, and works better for streaming, thats about it. Like, Liam might be the only mechanically inclined player at the table.

I also don't think their fans would care, since most of them really aren't watching for the system, at most it would lead some of them to adopt it.
Like a lot of players, they’d be fine with the DM just telling them to roll and d20 and being told if they succeed. Anything more than that is homework. They play for the story.
 

Their inability to remember their own class abilities is certainly a point I have harped on before. But they are a highly charismatic group, and Matt himself is a bit of an inspiration. For anyone who doesn't know, he has EXTREME anxiety issues (among others) and pushes through them every single game to do what he does.

Thats worth some solid points in my book.
 

I don't think the players really care provided it doesn't get in their way more than 5e already does.

Based off watching them actually play it, I don't think they really like the system much at all-- half the group has been playing it for quite a few years now and still aggressively has no idea what they're doing mechanically.

They like Matt's game and the system is lighter weight than Pathfinder 1e which makes it easier for them to muddle through, and works better for streaming, thats about it. Like, Liam might be the only mechanically inclined player at the table.

I also don't think their fans would care, since most of them really aren't watching for the system, at most it would lead some of them to adopt it.

I think the point of how the players don't know what they're doing is proof they won't switch; 5E is much simpler than most other rulesets (at least, for D&D-style fantasy).
 

Their inability to remember their own class abilities is certainly a point I have harped on before. But they are a highly charismatic group, and Matt himself is a bit of an inspiration. For anyone who doesn't know, he has EXTREME anxiety issues (among others) and pushes through them every single game to do what he does.

Thats worth some solid points in my book.
That’s kinda weird. The only one who consistently seems to forget is Ashley. The others have a better time remembering. Travis, Marisha, and Liam seem mostly on top of things. Laura has moments of utter brilliance with her spells. Sam and Taliesin seem a bit in between.
 



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