A couple of spells that Thanee already mentioned also work great in combination -- Imbue Familiar with Spell Ability and Magic Jar. Let your familiar use the Magic Jar and leave its body lifeless in a Familiar Pocket or something. Or just use Imbue by itself to save yourself valuable rounds -- have your familiar cast haste, fly, dimension door, etc. for you in combat.Question said:New list, thoughts?
Scrying can be hugely important. Normally I'd say leave it to the Clerics and don't waste a spell known on it, but you can only teleport to a scryed location if you were the one doing the scrying.
Another nice 4th-level spell is Ruin Delver's Fortune. Potentially huge bonus to saves and handy stuff like evasion as an immediate action.
Limited Wish is probably the best spell around for a utility sorcerer. It does cost 300XP a pop, but the flexibility it allows is amazing. You can use it for an emergency Heal or Revivify, or just for rarely-needed spells that you couldn't fit into your list -- or that the Cleric/Druid/etc. didn't know would be needed when they were choosing spells for the day. A nice side benefit is that you can use it for Permanency at no extra XP cost.
Polymorph Any Object is great, too -- you can use it like Polymorph but with a duration of usually a week or permanent. e.g. permanently turn the whole party into War Trolls. Or if you have any way to change your type to Outsider (e.g. Shapechange or Fiendform), you can lock it in by using PAO to turn yourself into a Planetar or Kelvezu or something for a week at a time. This also obviates many uses of Fabricate -- for example, PAO can permanently turn a scrap of metal into an adamantine bridge in one standard action.