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CRs for MM creatures?

Darke

First Post
I'm searching for accurate CRs for the creatures from the MM (and other sources like CC1 & 2, DoD and other stuff) - are there any sources for such stuff out in the net?

Thx

das Darke
 

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The CR's for creatures in the MM are listed in their statistics. You can download the errata-ed CR's for S&S products on their website.
 


Darke said:
I said "accurate" - I know the others.

das Darke

The CR's of the MM are accurate. Of all the monster books with CRs in them that is the book I've had the least problems with and the book I've heard the least amount of complaining on.
 

Hm, thanks

Are the CC1 & CC2 (errata'ed) CRs ok?

What about Denizens od Darkness Crs?

And the Liber Bestarius CRs?

das Darke
 

Hi all! :)

Crothian said:
The CR's of the MM are accurate.

...for the most part anyway. ;)

Darke said:
I'm searching for accurate CRs for the creatures from the MM (and other sources like CC1 & 2, DoD and other stuff) - are there any sources for such stuff out in the net?

You could do worse than have a look at the article on Challenge Ratings I wrote in Asgard Magazine Issue #6; it may (or may not) help you out?

You can download the magazine here:

http://www.d20reviews.com/Natural20/asgard.html
 

Darke said:
Hm, thanks

Are the CC1 & CC2 (errata'ed) CRs ok?


CC1 is the only book I am familiar with on this list. I can tell you that even with the errata the CRs are a little wacky. One of the creatures is a savants hydra. It has some really good phsyical abilities and can cast spells as a 9th level sorcerer. Thry have it as a CR8 errated.

I would "double check" anything from that book.
 

@ Upper_Krust:

Thank you, i will take a look - it's somewhere on my HDD but I just looked over it after the DL.

@ trentonjoe:

Thank you too for the CC1 info

das Darke
 

[Rant]
The Monstrous Vermin CRs are whack!

4 7th level characters, a cleric, fighter, rogue, and wizard run into a Huge Monstrous Spider. They have full spells, hitpoints, buffs up, and the initiative.

At the end of three rounds, the cleric and rogue are poised to around 4 strength, the wizard just has Flaming Sphere and 1 Magic Missile left, and the only reason that they didn't lose is that the fighter got a really lucky crit.

Later that evening, out of spells, buffs gone, and with three of their party nearly combat ineffectuals, a Drider strikes from ambush.

In two rounds they kill him.

Both Drider and Spider have CR 7.

For comparison, the Spider has 3x the Drider's HP, much better attacks, slightly better AC, a poison so much better its not even comparable, and in return the drider gets to use bows and has some minor (and mostly non-damaging) abilities.
 

In many cases, CRs for big, mean, tank like critters are situational. On one hand, they can take people apart quite rapidly in melee. On the other hand, they usually have little resistence to magic, can't fly, etc. So the CR is too low if the party engages straight up, but the fight will be easy if they fly+bombard, charm it, etc. Big vermin and elementals, Dread Girallons, etc probably fall into this category.

I don't see how some of the high end outsiders have such high CRs. They tend to come apart quickly to physical attacks from magic weapons, but don't have the right powers to pull the mage's trick of staying safe.

Solar and Planetar CRs seem too low. It almost seems like their "cast spells as X level clerics" trick didn't get taken into a account.
 

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