Simulacrum said:Man that stupid ranting about 3.5e gets hela lots on my nerves
A) I'm DMing for 13 years and find many of the rules broken and incoherent. f.e. Haste is not a spell its a gamemechanical thing=
C) I hated the way magic weapons dominated the game. It ROCKS to know that this is all over now.
WayneLigon said:
Good lord, if you find 3E incoherant, what did you think about 2E?
I just don't see it. We've been running games in it since it came out and you know? We haven't had to house rule anything. Nothing. Haven't felt the need to.
How do magic weapons dominate the game? In 2E, they certainly did. Now? We've had several campaigns where we might get to 5th-6th or higher before even feeling the need to have a magic weapon.
Simulacrum said:
Nope silvering is not a cantrip, bless is not *holy*
bless is bless. (its divine but doesnt substitute the *holy* ability)
And steel doesnt pass as cold wrought iron...not even as iron alone....its steel.
Simulacrum said:Ok I give the whole DR thing another shot:
I repeat I'm DMin for 13 years (I play much longer but 13 years as a DM). I dont complain I usualy have good players.
Still there were alot of silly things after a while (usualy when party reaches 10th level).
It always struck me somwhere near the stomach when after describing the filthy demon pack that attacked the party everyone was just checking their inventory list to make sure they didnt forget to pack in the +3 weapons and checked their stats and HP and went like: ok were ready...bring them beasties on!
??? What a letdown...they knew from the beginning they would make it...why? Because they knew they were prepared, they knew they could beat them!
Thus reducing the whole MM just to comparing your stats to the Monster stat making sure you had that +3 weapon ready and possibly even starting to calculate exactly how much damage you will dish out per round and how long it will take you to beat it to mush.....wow what a challenge, how imaginative and fun, ...frankly those are the worst moments in the game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.