Cry me a river 3.5E

Downloading the SRD allows you to have the new rules. But it doesn't keep you from doing some work to prep published 3.0 materials (adventures, sourcebooks). I think that's one of the more common worries/complaints.
 

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Ok I give the whole DR thing another shot:
I repeat I'm DMin for 13 years (I play much longer but 13 years as a DM). I dont complain I usualy have good players.
Still there were alot of silly things after a while (usualy when party reaches 10th level).
It always struck me somwhere near the stomach when after describing the filthy demon pack that attacked the party everyone was just checking their inventory list to make sure they didnt forget to pack in the +3 weapons and checked their stats and HP and went like: ok were ready...bring them beasties on!
??? What a letdown...they knew from the beginning they would make it...why? Because they knew they were prepared, they knew they could beat them!
Thus reducing the whole MM just to comparing your stats to the Monster stat making sure you had that +3 weapon ready and possibly even starting to calculate exactly how much damage you will dish out per round and how long it will take you to beat it to mush.....wow what a challenge, how imaginative and fun, ...frankly those are the worst moments in the game.
 
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Whoa! Someone else who is thinking what I'm thinking. Sure you can use say a devil out of the MM rev along with a daemon out of the BOVD and they will be mostly compatable. But now you have power balance issues. Sure this isn't something most people are concerned about but I'm thinking about it. Will I have to rework all the demons & devils out of the Green Ronin books to get the up to speed with the new MM versions? Will my copy of Tome of Horrors need a bunch of reworking everytime I pull a monster out of it? Am I a geek for worring about this? You bet!
 

Actually, Col. H. I'm probably one of the moaners. :) I am trying to keep an open mind, but I do see some problems with their "solutions". Unless your character is built a certain way now, high end play just got a lot tougher if not impossible in long run. They tried to make it challenge for those builds and in process left the other builds behind.
 

Ya, the DR changes does make something wonderful happen-->
From now on it wont be like: Sheesh cmon I'm beating that up in 3 rounds!....what was that monster again?
Now it will be more like: Yeah that beasty rules, just look at it's awesome defenses, this thing is quite a challenge, I wonder if I can ever beat that thing...Impressive.
Talk will be what the coolest monster and greatest challenge is in there in the new book...knowing that makes me all warm and fuzzy inside....that is the game I love!
 

Simulacrum said:
Man that stupid ranting about 3.5e gets hela lots on my nerves

A) I'm DMing for 13 years and find many of the rules broken and incoherent. f.e. Haste is not a spell its a gamemechanical thing=

C) I hated the way magic weapons dominated the game. It ROCKS to know that this is all over now.


Good lord, if you find 3E incoherant, what did you think about 2E?

I just don't see it. We've been running games in it since it came out and you know? We haven't had to house rule anything. Nothing. Haven't felt the need to.

How do magic weapons dominate the game? In 2E, they certainly did. Now? We've had several campaigns where we might get to 5th-6th or higher before even feeling the need to have a magic weapon.
 

Re: Re: Cry me a river 3.5E

WayneLigon said:


Good lord, if you find 3E incoherant, what did you think about 2E?

I just don't see it. We've been running games in it since it came out and you know? We haven't had to house rule anything. Nothing. Haven't felt the need to.

How do magic weapons dominate the game? In 2E, they certainly did. Now? We've had several campaigns where we might get to 5th-6th or higher before even feeling the need to have a magic weapon.

oh god dont even start with 2e.
I also havent changed anything, still it bugged me that they made the game so halfassed and that it did take them so long to grasp what was wrong with the *old rules*

Just read my other posts, they explain everything.
 


Re: Re: Re: Re: Re: Cry me a river 3.5E

Simulacrum said:


Nope silvering is not a cantrip, bless is not *holy*
bless is bless. (its divine but doesnt substitute the *holy* ability)
And steel doesnt pass as cold wrought iron...not even as iron alone....its steel.

Okay, latter points taken, and we don't know what "holysilver" even means yet, but I could have sworn I saw an excerpt of a new cantrip someone scooped for the revised edition that transmuted weapons to silver and could be learned by all spell casters. Hmm...it's not on Morrus' update page but I saw it in a thread. Perhaps I'm mistaken then!

Simulacrum said:
Ok I give the whole DR thing another shot:
I repeat I'm DMin for 13 years (I play much longer but 13 years as a DM). I dont complain I usualy have good players.
Still there were alot of silly things after a while (usualy when party reaches 10th level).
It always struck me somwhere near the stomach when after describing the filthy demon pack that attacked the party everyone was just checking their inventory list to make sure they didnt forget to pack in the +3 weapons and checked their stats and HP and went like: ok were ready...bring them beasties on!
??? What a letdown...they knew from the beginning they would make it...why? Because they knew they were prepared, they knew they could beat them!
Thus reducing the whole MM just to comparing your stats to the Monster stat making sure you had that +3 weapon ready and possibly even starting to calculate exactly how much damage you will dish out per round and how long it will take you to beat it to mush.....wow what a challenge, how imaginative and fun, ...frankly those are the worst moments in the game.

How does the change in DR discourage this behavior? If anything, the players have to do even *more* equipment checking because they can't rely on their old trusty +3, +4, or +5 weapons to punch through just about everything. Let's change your sentence: "Thus reducing the whole MM just to comparing your stats to the Monster stat making sure you had that +3 weapon ready and possibly even starting to calculate exactly how much damage you will dish out per round..."

Now it reads thus: "Thus reducing the whole MM just to comparing your stats to the Monster stat making sure you had that holysilver weapon ready and possibly even starting to calculate exactly how much damage you will dish out per round"

What is the difference? I'm not trying to be contrary. I'm just trying to better understand your point.
 

In reply to Simalacrum hmm a pitfiend, I'm a halfing with a shortsword+5 flaming burst made of mithril, I have a natural 16 str and belt of giant strength, I'm screwed if I get through it DR it will regenerate it. That's the game I came to play.
 

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