CS response to Dying Condition question

burntgerbil

Explorer
Hi all !

I noticed there was some confusion on conditions - namely in the "consecrated ground" thread. I submitted a question to customer service and got the following answer back.

If Tordek is Bloodied and Blinded and takes enough damage to reduce him to -1 HP, is he only Dying or is he Bloodied, Blinded and Dying ?

this was the CS response :

The Dying condition does not remove other conditions.

Was this too obvious to put in the PHB ? Was it in there and I missed it ? I saw this as an oversight - I understand that it is not called out in the phb, but this morsel might have been important enough to include in there.

Does anyone have any insight on this ? We always assumed dying cleared all of the other conditions and became the only condition.
 

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Does anyone have any insight on this ? We always assumed dying cleared all of the other conditions and became the only condition.

Hm, no, i would have thought Dying included Bloodied and Blinded and Burning and Immobilized and whatever else. Although i do think that the PHB suffers from terribly brevity when it should have been sprinkled with many, many more examples.
 

It says nothing about removing other conditions, although it does overlap some of them. In our epic game we leave conditions as-is. In our paragon game (IIRC) we have it remove ongoing damage so you don't die from it while you're dying.
 

Was this too obvious to put in the PHB ?

We always assumed dying cleared all of the other conditions and became the only condition.
Sorry but I never assumed that conditions magically disappeared for no reason. Why would dying change blinded, bloodied, poisoned, slowed, etc.? It would have to have been spelled out in the PHB that dying altered other conditions and it doesn't. Why point out something that doesn't exist?

I'll agree with Nebulous that I'd have liked more examples in the PHB but this wasn't one of the areas I wanted to see one.
 


What we were saying is that bloodied is just like other conditions. Nothing in dying implies it affects any other conditions, including bloodied.

It seems odd to me that people would think somehow you stopped being bloodied. You still have half of less your HP right? So you are still bloodied. I'm just not seeing the confusion.
 

You are Bloodied when you reach your Bloodied hit point value or lower. As 0 and the negative numbers are lower than the Bloodied hit point value, you qualify for the condition Bloodied.
 

It says nothing about removing other conditions, although it does overlap some of them. In our epic game we leave conditions as-is. In our paragon game (IIRC) we have it remove ongoing damage so you don't die from it while you're dying.

I ran into this at my last session. I was dying and at -11, and would have died at -14. Sadly, ongoing damage was going to be 5, which meant I'd die on my next turn. My DM let me spend an AP to delay my turn. (Nice of him.)

I didn't like the character though, so I think I'm going to pretend he DID die and do a new one. Eh.
 

The one thing we play with at heroic is that if you go into dying, all your marks expire (including Divine Challenge, but with no penalty in case you come back quickly--we argued that the enemy clearly won the challenge). You really don't want to have a giant kick me sign on you while you're dying. :)
 


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