I can see where that would be a problem. Starting up in a rather-odd homebrew setting as high level characters, you don't know as players as much as the characters. The questions about what the long-term plans are shouldn't be clear yet anyway. I don't want to lock the group down into some pre-constructed narative, I'd rather you discuss the idea with each other (in character).
I have some notions about how things would move from this point. I wanted to give the group some freedom to ask questions, gather information, do some research, or potentially spend some coin. I know you have some treasure from the previous encounter that could stand to be appraised and potentially sold. There's also the obvious advantage a nights rest would give the group.
Supposing all of the loose odds and ends were exhausted, there are some events that I've been waiting to spring that are relevant, but I didn't want to unfairly hit the party with even more after the last encounter was not too successful. I wanted to allow at least one day of "normal" business.