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(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Pender, Male Human Fighter 6

"Yeah, you're probably right, Warren," remarks the fighter. He is a bit disappointed in this man. Either he really is just trying to trade fake info to make a sale, or he actually knows something that might be important, but would rather make some coin than help the people of the region. This is exactly the kind of petty selfishness that he hated about Brindol and some of the surrounding areas. The sooner the party makes it to Rhest, the happier Pender will be.
 

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"We should probably be on our way; the good we can do by stopping goblinoid raiding parties is going to be greater than what we can do by helping these people."
 

Larian looks on the people of Witchcross with sadness, hoping their stubbornness won't lead to their deaths. Aye, let us be on our way. We have much to accomplish and time is a valuable commodity.

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Feather Fall (Trans.)
2nd- Knock, Hypnotic Pattern, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Fireball, Haste (Trans)


Spells in Effect
Mage Armor--12 hours from departing camp


Rod of Extend--2 uses left
Pearl of Power--Available
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After another day of travel, the group happens upon something along the road. Up ahead a crude, ten-foot-high palisade of logs has been erected across the road, extending forty feet to either side and completely blocking all passage. A squat, twenty-foot tall watchtower looms in the middle of the palisade. You catch a glimpse of movement up in the tower, and spy a hobgoblin archer leaning against a post, chin on his chest.

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As soon as she saw the barricade, Tyrla realized they had probably found the roadblock which they had heard rumors of. She reined her horse to a halt and looked forward and back, trying to estimate the range to the fortification, and the distance they would have to retreat if they wanted to back up long enough to make a planned assault.

OOC: As noted, looking for range estimate to the roadblock, and how far we would have to go back to be out of sight long enough to plan an attack. If there is an alarm sounded before we fall back and the range is under 250 feet, invoke an eldritch spear against any visible target- if we could draw them away from the cover, that might be preferable...
 

Avril - Human Druid - AC 15 - hp 42/42 - Spot +12 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


Most of the journey had so far held little interest for Avril. She was consciously aware that every small little bump they hit on the road was just a detractiong from getting on with the business of getting to Rhest. Small groups of creatures allied with the army were really only something to stop them in their tracks. They were becoming annoying, as each one delayed the journey up north even further.

Once they reached the blockade, though, Avril started to feel like they were actually making some progress. She turned to her allies. "Could this be the wall the man was talking about. We've heard about it before, haven't we? The blockade on the north road. It's the one stopping the people from fleeing this way. Which means it's imperative that we actually clear this place and quickly."

She considered the defenses. "What we really need is more information. We could probably bypass it, but we should clear it to clear the road. Getting into that building might be difficult as well, and they could pepper us with arrows for quite some time." She looked up at the night sky. "If we can get to where those guards are, take them out and then open the gates, we might get in. As an eagle I could fly there, and perhaps Larian has a means prepared to get Pender or Warren up there are well? Siobhan can provide cover with her bow and Larian and Tyrla with magic. Any other suggestions on how to tackle this?"

[SBLOCK=OOC]OOC: Creamsteak, what time of day is it at the moment? Might help to wait until dusk.

Spells and Abilities Active:

Spells Cast and Abilities/Items Used:

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Faerie Fire, Produce Flame
Level 2 (4): Barkskin, Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Call Lightning, Cure Moderate Wounds, Sleet Storm

Avril's Character Sheet
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Warren the halfling

"Hrmm.... Yep, that's the barricade alright. I say Larian should just fireball it, and the guard up there, while we wait for the thing to burn down. At least it'd draw the defenders out and probably distract many with fighting the fire." Warren opines, gazing up at the structure in the distance.

"I got my bow, though it's not very effective. I'd prefer if we could get the gobbos comin' out to greet us, so I could stab 'em in the face. Of course, if ya want me to scout out the place first, I'd like some invisibility. Unless Avril wants to handle the scouting as a bird?" he adds.
 

"We have little time before even the dullest of guards realize we are here," Tyrla said. "If we're going to attack, it should be soon, before all their defenses are set. If we do attack, we should use range as much as we can- I'd wager on Larian's fire over their archers any day, and if we can draw them out, I think things will go better for us..." As she spoke, she made ready to coax her horse into motion again, either forward or back.
 

Larian studies the structure for a moment and then agrees with Warren's assessment. My fireball will likely do significant damage to any atop the roof. I'm not sure about anything behind the walls, however. It seems like there should be more here than just hobgoblins. Didn't the greedy gentleman back in town mention ogres?

He stops his horse and withdraws some spell components. Would anyone like to do anything before I announce our presence?

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Feather Fall (Trans.)
2nd- Knock, Hypnotic Pattern, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Fireball, Haste (Trans)


Spells in Effect
Mage Armor--12 hours from departing camp


Rod of Extend--2 uses left
Pearl of Power--Available
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Into the Woods

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