(CSRHoD) CS's Red Hand of Doom [OOC]

I decided to go all core. Here is my character sheet. Please look it over and let me know if there are any problems.


Pender Dunwoodie
Male Human Fighter 6 (15,000 XP)
Init +6; Senses Listen +0, Spot +0
Language Common
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AC 21, Touch 12, Flat-footed 19; [+2 Dex (but +1 max Dex bonus); +1 Dodge]
HP 49 (rounded down from 49.5)
Fort +7 Ref +4 Will +2
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Speed 20 ft (30 ft when not in armor)
Melee +12/+2 +1 Adamantine Greatsword 2d6 + 9 (19-20/x2) slashing
Melee +10/+5 Light Mace 1d8 + 4 (x2) bludgeoning
Ranged +8/+3 Composite Longbow 1d8 + 4 (x3) piercing (+4 strength rating)
Base Atk +6/+1; Grapple +10
Atk Options Power Attack, Cleave, Improved Sunder, Quick Draw, Use of Warhorse
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Abilities
Str 18 (+4) (added 1 at 4th lvl)
Dex 14 (+2)
Con 14 (+2)
Int 11 (+0)
Wis 10 (+0)
Cha 10 (+0)

Feats
Dodge
Weapon Focus
Weapon Specialization
Improved Initiative
Power Attack
Cleave
Improved Sunder
Quick Draw

Skills w/ Ranks (+9 ranks each; all others just have relevant ability bonus)
ACP is -5
Climb +13
Intimidate +9
Jump +13
Ride +11
Swim +13

Possessions
Heavy Warhorse (Northwind) (400 gp)
Military Saddle (20 gp)
Bit and Bridle (2 gp)
Saddle Bags (4 gp)
Composite Longbow (+4 Str) (100 gp)
+1 Adamantine Greatsword (5350 gp)
Light Mace (5 gp)
+1 Full Plate (2650 gp)
40 Arrows (2 gp)
Bedroll (1 sp)
Blanket (5 sp)
Candle (1 cp)
Map Case (1 gp)
10 Sheets Paper (4 gp)
Silk Rope (10 gp)
Tent (10 gp)
Waterskin (1 gp)
Thunderstone (30 gp)
Climber's Kit (80 gp)
330 gp, 3 sp, 9 cp

Description
Pender is six feet, 2 inches tall, and 240 lbs.
Pender has black hair and green eyes.
Pender is Neutral Good. He is something of a free spirit, but worships Heironeous when he feels that worship is in order.

Pender is a young soldier from Brindol. As a child, he was always fascinated by the tales of old Rhestilor his uncle would tell around the hearth, and wanted to one day join the Army of Brindol to help restore the glory of the fallen kingdom.

Pender's mysterious old "uncle" was himself a grizzled old veteran who, seeing Pender's fascination with his tales of old Rhestilor, took it upon himself to train Pender rigorously during his early teen years. Because of this, Pender entered the Army already more skilled than his peers and became a quick study during basic training. Additionally, Pender's uncle bestowed upon him the weapons and armor from his own youthful adventures.

However, basic training was a rude awakening, and Pender soon came to realize that Brindol's leaders were more interested in securing their own petty fortunes than in taming the land. When Pender was assigned to guard Brindol's foodstores--largely to keep hungry citizens from trying to pilfer a bite to eat here and there--his disillusionment threatened to squash his nationalistic spirit.

To avoid a growing cynicism, Pender decided to steal off with his warhorse Northwind and go AWOL, seeking his fortune in the lands around Brindol. Certainly this is a better way than guarding foodstores to experience the glories of old Rhestilor. But it also means Pender can't return to Brindol as anything less than a hero.
 
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Looks good to me. Have you played the module before or ran it possibly (it's not a problem, I know Larian has played through a good portion of it). I ask because it looks like you have a pretty good grasp of the setting.
 


It looks like you're 1 feat short, Vigwyn - 1 Human, 3 Level (1st, 3rd, 6th), 4 Fighter Bonus (1st, 2nd, 4th, 6th). Also, Improved Critical requires +8 BAB which the character doesn't qualify for.

Sorry, was just looking through it, and I have a habit of checking things. :)

Pinotage
 

Pinotage said:
It looks like you're 1 feat short, Vigwyn - 1 Human, 3 Level (1st, 3rd, 6th), 4 Fighter Bonus (1st, 2nd, 4th, 6th). Also, Improved Critical requires +8 BAB which the character doesn't qualify for.

Sorry, was just looking through it, and I have a habit of checking things. :)

Pinotage

All correct. I must be completely oblivious nowadays.
 

Creamsteak said:
Have you played the module before or ran it possibly (it's not a problem, I know Larian has played through a good portion of it). I ask because it looks like you have a pretty good grasp of the setting.
No, all of that comes from your first post in the OOC thread. :)

Now, I do own the module, but I have only glanced through it, and don't know any of the details. And you can trust me not to look at it as long as I am in this game--why would I want to spoil my own fun?

In fact, I have even avoided reading the IC thread, because I don't know yet whether my character should know anything more than what you tell me before you introduce me to the game. (By the way, do you think that will be soon, or still some time off?)

Can't wait to get started!
 



Weekends are typically slow posting, and Thanksgiving week might slow down our american posters (me for one), so it might be over a week before your character joins the game. Just giving that warning so you know what to expect.
 

I'm a touch confused by the current setup. Namely which way is the archer, and how high up. So a few clarifying questions:

How high is the second floor of the tower? How high is the roof of the room where the group spent the night?
Which way is the archer dangling? Over the room where the group slept? Down-right outside the keep proper? Up-left outside the keep proper?


If it is possible for Siobhan to position herself so that she can catch the man in case of a fall, she'll move there. Otherwise move to engage the remaining skeleton ASAP
 

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