(CSToA) Touch of the Abyss [IC]

Errol, Warblade 6, HP 47/56, AC 21, Fort +7, Ref +7, Will +2

Errol moves further north, staying close to the line of crags but ready for another attack from above. He crouches low as he finds a secure lodging for his feet, and prepares to spring into the air to strike the dragon should it come close.

[sblock=ooc] Move to K6 and ready an action to use Claw at the Moon if the dragon comes in range. Acrobatics (1d20+9) = 26 If that beats target's AC, Errol's attack deals +2d6 damage and +4 to crit confirmation.
None of which matters, as Attack (1d20+11) = 12 the Nat 1 strikes. Well, I guess I can hope the beast doesn't come close this round.[/sblock]

[sblock=manuevers and stance]
Active Stance--Absolute Steel: +10' move, +2 AC if moved at least 10'
Readied Maneuvers--Sudden Leap, Claw at the Moon, Bonecrusher, Iron Heart Surge
[/sblock]
 

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Tesla & Arcs

Keep working at it Arcs, we have to get the damn beast to stop strafing us or we are going to end up Fire Fodder. She mentally tells Arcs as she readies her self for another shot at the dragon.

OOC:
Move Action: Stays where she is.
Ready Action: Manifest Energy Bolt (Electricity) at the dragon. 6d6+6 Damage, DC 18 vs Reflex for half. Failed save equals full damage.
Buff Round: -8 (36/44) -- Inertial Armor & Force Screen
Round 1: -6 (30/44) -- Energy Bolt (Electricity) + Paraelemental Power (Ooze)
Round 1: -6 (24/44) -- Energy Bolt (Electricity)

Arcs will continue to concentrate on the control air spell. The dragon has to make the same DC 18 vs Fort every time it tries to move while it is outside the bowl.
 

Initiative End of Round 2
Tesla 28
Slisik 28
Veris 28
Alazphraxion 28
Errol 27 <- Starting Here/Ending Here

Errol: Errol moves to K6 and readies an action.
 

Initiative Round 3
Tesla 28 <- Starting Here
Slisik 28
Veris 28
Alazphraxion 28 <- Ending Here
Errol 27

Tesla: Arcs concentrates and Tesla readies another spell.

Slisik: Begins a spell.

Veris: Readies another eldritch blast.

Alazphraxion: The dragon makes his saving throw to be able to move. He crests the ridge once again while descending, and faces a volley of attacks. Veris blast strikes weak again, this time for 7 points of damage. Tesla's bolt hits this time, making it past the dragon's resistance, and dealing 21 points of electricity damage. The dragon wishes he had picked that one for his target again. He turns north towards Errol, who leaps out to attack the beast, but fails to land the hit. The dragon turns just over Errol's head while biting at him. The bite deals 10 damage and starts a grapple without moving into Errol's square (-20 penalty normally, -10 with feats) and wins the check (30 for dragon vs. 20 for Errol). The dragon automatically inflicts additional bite damage of 7.

Errol is now grappled, and the dragon is 5 feet above the ground facing north. So the next round, if Errol is still grappled, the dragon will have to win a grapple check to move, and then continue flying.

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Slisik - Druid/Barbarian - HP: 44/44 - AC: 16 - Fort: 8, Ref: 2, Will: 7
Sasthil - Snake - HP: 21/21 - AC: 19 - Fort: 3, Ref: 7, Will: 3


Slisik continued his chant in earnest, lightning beginning to crackle all around him. Without warning, an electrical disturbance formed in the air southwest of the dragon, and immediately shot out a bolt of lightning toward the beast.

Slisik, eager to stride into melee combat, moved closer to the dragon, drawing his greatsword and commanding his snake servant to his side. "May the wilds grant us strength, little one!" he announced, as he cast another spell on both him and Sasthil.


OOC: Slisik finishes his Call Lightning spell, which is located at K11. The first bolt (as part of the spellcasting, not an action) strikes at M7 (3d6 electricity damage, reflex save allowed for half, spell resistance allowed).
He then moves to N14, and uses Animal Handling to have Sasthil move to his side at O15. (Animal Handling +13 vs DC10) As he moves he draws his Greatsword. He then casts Bull's Strength on himself, sharing the spell with Sasthil.

Spells Active
Call Lightning - 50 rounds or 4 more bolts
Bull's Strength - 50 rounds


[sblock=Spells Prepared]0 (5): Detect Magic, Detect Magic, Detect Poison, Light, Read Magic
1 (4): Cure Light Wounds, Cure Light Wounds, Entangle, Faerie Fire
2 (3): Barkskin, Summon Swarm
3 (2): Cure Moderate Wounds[/sblock]
 
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Errol, Warblade 6, HP 30/56, AC 19, Fort +7, Ref +7, Will +2

Errol screams out in pain as the dragon's jaws close on shoulder. Blood runs freely down his chest, and he is unable to stop the creature from clampin on as the pain is too intense to fight it.
Realizing he is unlikely to pry the beast's jaws open, Errol decides on another tactic, desparate to escape the pain. So it's blood you want, dragon? Try some of your own! He shouts as he channels the strength of the mountain beneath him and brings his magical blade to meet the wyrm's neck.
[sblock=ooc]Shift to Blood in the Water stance.
Attack using Bonecrusher, 1d20+11-4(grappling)= 23 , I'll use an action point for +3 for a total of 26 to hit. If it succeeds, it does 1d4+4d6+4=25 damage.
Opposed grapple when it tries to fly away with me is (1d20+7)=9
Ouch. I guess it's "I can see my house from here" time. :D [/sblock]
[sblock=maneuvers and stance]
Active Stance--Blood in the Water--each successful crit gives a +1 bonus to attack and damage
Readied Maneuvers--Sudden Leap, Claw at the Moon, Bonecrusher, Iron Heart Surge[/sblock]
 

Initiatives End of Round 3
Tesla 28
Slisik 28
Veris 28
Alazphraxion 28
Errol 27 <-Starting/Ending Here.

Errol: Your close-range strike barely fails to pierce the dragon's scales.

(You can post an action for Round 4 now as well.)
 

Errol, Warblade 6, HP 30/56, AC 19, Fort +7, Ref +7, Will +2

Still caught in the dragon's mouth, Errol continues to slash at the creature. Remarkably, he seems to concentrate for a moment while doing so, calm in the face of impending death.
[sblock=ooc] Swift action to recover maneuvers.
Standard action to attack once with my kukri. 1d20+11-4=23. Another miss (it won't do enough damage this round to make it worth action pointing.) [/sblock]
[sblock=maneuvers and stance]Active Stance--Blood in the Water--each successful crit gives a +1 bonus to attack and damage
Readied Maneuvers--Sudden Leap, Claw at the Moon, Bonecrusher, Iron Heart Surge [/sblock]
 

Tesla & Arcs

Well one good grapple deserves another She thinks to herself as she releases a portion of her psionic energy to form tiny grappling creatures that will hopefully add her companion.

OOC: Round Four Acton
Move Action: Move to L(15) That should put right within range.
Standard Action: Manifest Larval Flayers on the dragon. Calls 1d3+1 larval with one possibly already attached if the dragon fails a Reflex save DC 15 (I think) Attached flayers can automatically use thier brain sap ability without fail.
Arcs: Continues to Control Air

Round Five Action:
Move Action: Move to K(16) for cover.
Standard/Delay Action: Manifest Tele. Thrust any nearby stalactites and stalagmites for a total of 275 lbs and throws them at the dragon. Range-touch attack +3 for 1d6 per 25lbs of hard stone. (Max 9d6)
Arcs: Continues to Control Air

Buff Round: -8 (36/44) -- Inertial Armor & Force Screen
Round 1: -6 (30/44) -- Energy Bolt (Electricity) + Paraelemental Power (Ooze)
Round 2: -6 (24/44) -- Energy Bolt (Electricity)
Round 3: -5 (19/44) – Larval Flayers
Round 4: -6 (13/44) -- Tele. Thrust
 
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