(CSToA) Touch of the Abyss [OOC]

Code:
[B]Name:[/B] Errol "Ironclaw"
[B]Class:[/B] Warblade 6
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] 

[B]Str:[/B] 12 +1 (4p.)     [B]Level:[/B] 6        [B]XP:[/B] 15000
[B]Dex:[/B] 17 +3 (10p.)    [B]BAB:[/B] +6/+1      [B]HP:[/B] 56 (6d12+12)
[B]Con:[/B] 14 +2 (6p.)     [B]Grapple:[/B] +7     
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      
[B]Wis:[/B] 10 +0 (2p.)     [B]ACP:[/B] -0        
[B]Cha:[/B] 8  -1 (0p.)     [B]Action Points[/B] 8/8    

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +3    +0    +0    +1    19
                                       [B]Touch:[/B] 14 [B]Flatfooted:[/B] 16(Uncanny Dodge)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2          +7
[B]Ref:[/B]                       2    +3    +2    +7       Battle Clarity
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Kukri                 +11(+9) 1d4+4      18-20--X2 (+2 to confirm)
MW Kukri (off-hand)      +11(+9) 1d4+2      18-20--X2 (+2 to confirm)
Unarmed			  +9	 1d3+1      20--x2    (+2 to confirm)
Crossbow, light           +9     1d8        19-20--X2 (+2 to confirm)

[B]Languages:[/B] Common, Goblin, Auran

[B]Abilities:[/B] Weapon Aptitude, Battle Clarity, Battle Ardor, 
Uncanny Dodge, Improved Uncanny Dodge

[B]Feats:[/B] Weapon Focus (Kukri) (first), Two Weapon Fighting (human bonus), 
Weapon Finesse (third), Martial Stance (Bonus 5), Weapon Specialization (Kukri) (sixth)

[B]Maneuvers:[/B] Steel Wind(1), Sudden Leap*(1) Claw at the Moon*(2), 
Mountain Hammer(2), Iron Heart Surge*(3), Bonecrusher*(3)

[B]Stances:[/B] Blood in the Water, Leading the Charge, Absolute Steel*
[I] * These are his default granted maneuvers and his default stance[/I]

[B]Skill Points:[/B] 56       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Acrobatics               9    +3     -1    +11
Athletics                9    +1     -1    +9
Craft (Painting)         5    +0           +5
Endurance                9    +2           +11
Initiative               9    +3           +12
Martial Lore             9    +2           +11
Knowledge(History        5    +2           +7
Perception               4    +0           +4     (cc)


[B]Equipment:               Cost  Weight[/B]
+1 Kukri                2,308gp  2lb
MW Kukri                 308gp   2lb
Light Crossbow		  35gp   4lb
20 Bolts		  2gp    2lb
+1 Chain Shirt       1,250gp 25lb
Ring of Protection +1	 2,000gp --
Flint and Steel            1gp   --
Whetstone                  2cp   1lb
 
                                    

[B]Total Weight:[/B]42lb      [B]Money:[/B] 95gp 9sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               76    153   230   460   1150

[B]Age:[/B] 28
[B]Height:[/B] 5'11"
[B]Weight:[/B] 195lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blond
[B]Skin:[/B] Tanned and scarred
Appearance: Errol has clearly seen quite a few battles, and his numerous scars show that he wasn't always the winner. His hair is cropped close, cut with his kukri every week or so, and his face is clean-shaven.
He walks with the gentle grace of one used to finer things, but the easy way he rests his hands on the twin hilts of his kukri shows that he has learned a more down-to-earth approach to life.
He wears a suit of black studded leather armor with blood red trimwork and accents.
 
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Nephtys
Bluff should be "Deception"
Sense motive should be "Perception"

Redclaw
Your Int is listed as 14 (4 p.), but it should be 14 (6 p.).
You have a bonus on armor listed as "shield" but no shield.
You list your dex bonus as +4 under armor, but I believe it should be +3 (and then +2 insight bonus from int to apply somewhere).
 

Issues fixed, although not the insight bonus, as I think that's for swordsages rather than warblades.
I upped my armor to keep that AC high enough to keep me alive (hopefully).
 

Creamsteak said:
I'll need to see the psion spelled out pretty well since that's a fairly complex character.

If everyone's up for it I can start looking at stat-blocks when you get time.
Thanks for calling me out! :p

I can put something basic up soon and then post the details later.


-Blood
 


Tesla Rostovetskyi & Arcs

With your permission I thought it would be pretty cool if she had an elemental envoy (feat) running along with her instead of a crystal. I was thinking that it could be a reason on why she is so electric focused. Thoughts?[sblock=Description]She is of average height and weight with deep green eyes and long black hair.
She is often clad in loose fitting travel robes with her light crossbow strung
across her back. The required bolts hang freely on her waist, tucked well behind her
robes. Though she convincingly gives the appearance of an arcane wielder she
is truly anything but.[/sblock][sblock=History]WEvery so often the barriers between the elemental planes cross onto the material
plane. And sometimes, ever so rare, the crossing elemental planes are polar
opposites, causing a brief but devastating battle between the opposing elements.
Things get even more compounded when this happens in inhabited humanoid areas like
Mahute, Tesla’s home town.

The clashes of elemental power leveled Mahute to the ground leaving almost all of
those who lived there dead or missing. Only a hand full survived, including Tesla.
However, those that did survive were marked for all eternity, whether they knew it
or not. Their souls were permanently touched by the elementals powers that collided
that night. Some of those marks became physical, others emotional, and others like
Tesla where able to merge and enhance their marks with their own powers Though
admittedly Tesla was not able to get to where she is on her own. Helping with her
never ending studies is her trusted envoy Arcs, an Tempestan. Tesla is unsure on how
Arcs came to be her envoy as she has never summoned him or anything like him in her
life. He showed up a few days after the attack on her town. When she asks Arcs why
he is here, he simply answers, “Easy, you asked for me.” When pressed harder, Arcs
simply smiles, brushes of the questions and goes off playing. For now, Tesla has
accepted their meeting as a benefiting mystery and has called Arcs friend on more
than one occasion. Together they have traveled the lands in search for adventure and
knowledge on how she can further benefit from her mark.[/sblock] [sblock=Stat Block]
Code:
Name: Tesla Rostovetskyi
Class: Psion 6 (Kineticists)  Age: ??
Race: Human              Height: 5' 6"
Size: Medium  	         Weight: 110 lbs
Gender: Male             Eyes: Bright Green
Alignment: Neutral Evil  Hair: Long & Black
Deity:                   Skin: Weathered 

Class & Racial Traits:
Human                    Psion & Character
1 Bonus Feat             Discipline: Psychokinesis
+1 Skill Point per Lvl   Extra Feats: 2
+4 Skill Points @ 1 Lvl  Feats: 3
                         Ability Bonus: +1 Int

Str:  8 (-1)  Level: 6    XP:  15000
Dex: 16 (+3)  BAB: +3     HP:  26/26 (6d4+12)
Con: 14 (+2)  Grapple: +2 Dmg Red: -/-
Int: 16 (+3)  Speed: 30'  Spell Res: -
Wis: 12 (+1)  Init: 11    Spell Save: - 
Cha:  8 (-1)  ACP: 0      Spell Fail: 0%				

       Base Armor Shld Dex Size Nat Misc Total
Armor:  10   +8   (+4)  +3  +0   +0  +0   21 (25)
Touch:  21   Flat-Footed: 21

      Base Mod Misc Total
Fort:  2    +2  +1   +5
Ref:   2    +3  +1   +6
Will:  5    +2  +1   +8

Armor           Bonus Dex ACP ASF  Weight Cost
*Interial Armor  +8    +6  0   0    0lbs   7 Power Points
%Force Shield    +4(+6) -  0   0    0lbs   1 (7) Power Points
     *OverChannelled daily casting good for 7hrs
     %OverChannelled buff casting good for 7min

Weapon           Attack Damage  Critical  Range  Weight Cost 
L. Crossbow, MW    +7    1d8    19-20/x2   80ft   4lbs  302gp

Equipment Cost / Weight
Explorers outfit           (-gp / 0 lbs)
Bolts (60)                 (6gp / 6 lbs)
Flint & Steel              (1gp / 0 lbs)
Belt Pouch                 (1gp / 0 lbs)
Rations x3                 (1gp / 1 lbs)
Sunrods x2                 (4gp / 2 lbs)
Waterskin x1               (1gp / 3 lbs)
Armband of Elusive Action  (800gp / 2 lbs) [1/day ignore AoO]
Arcanist Gloves            (500gp / 2 lbs) [2/day +2 to manifester level]
Cloak of Resistance +1     (1000gp / 2 lbs)
Waterskin x1               (1gp / 3 lbs)
Psiontrix Necklace
      Levitation           (1620gp / 0 lbs) 3rd level manifester power 1/day
Power Stones (Medium)      
    1. Tongues x4          (150gp / 0 lbs) 2nd
    2. Sustenance x4       (150gp / 0 lbs) 2nd
    3. Identify x4         (150gp / 0 lbs) 2nd
    4a.Touch Sight x2      (375gp / 0 lbs) 3rd
     b.Eradicate Invis x2
    5. Body Adjustment x4  (375gp / 0 lbs) 3rd
    6. Body Purificationx4 (375gp / 0 lbs) 3rd

Total Gold Spent: 5655
Total Gold Remaining: 345

Current Capacity: Light (26) 
Carry Capacity: Light: 0-26 Med.: 27-53 Heavy: 54-80 
Lift: 160 Drag: 400

Languages: Common, Giant, Dwarven, Elven

Feats: (6)
Overchannel, Talented, Privledge Energy (Electric), Paraelemental Power (Electric),
Psicrystal Affinity, Elemental Envoy (Tempestan) 

Skill Points: 54 Max Ranks: 9/4.5
Skills                Abil Ranks Mod Misc Total
Autohypnosis          Wis    8    +1   +2  11 [Synergy: Concentration]
Concentration         Con    8    +2       10
Initiative            Dex    8    +3       11
Knowledge (Psionic)   Int    8    +3   +2  13 [Synergy: Autohypnosis]
Knowledge (Planes)    Int    5    +3        8 
Psicraft              Int    8    +3   +2  13 [Synergy: Use Ps. Device]
Use Psionic Device    Cha    9    -1   +2  10 [Synergy: Knowledge]
[/sblock][sblock=Powers]
Code:
Total Power Points: 44 // Bonus Power Points: +9 // Base DC: 13 + Power Level
Total Powers Known: 13 // Manifester Level: 6 (7 If Overchanneled)
1 Level (4)      2 Level (4)      3 Level (5)    
Inertial Armor   Energy Missile   Dispel         
Force Screen     Larval Flayers   Body Adjust.   
Mind Thrust      Concussion Blast Time Hop       
Detect Psionics  Ego Whip         Tele. Thrust   
                                  Energy Bolt
[/sblock][sblock=Arcs (Tempestan)]
Code:
HD: 3d8 (13) Initiative: +7 Speed: 30 ft (6 squares) Fly: 30ft Perfect (12 squares) 
AC: 19 (Dex +3, Nat +5, Barding +0, Size +1) Touch: 14 FF: 16 
Base Attack/Grapple: +2 Space/Reach: 5ft / 5ft
Attack: Bite +6 Slam (1d4) 
Full Attack: +6 Slam (1d4)
Abilities: Str 10 ; Dex 17 ; Con 10 ; Int 12 ; Wis 11 ; Cha 14 
Saves: Fort: 1, Ref: 6, Will: 1, CR: 2 
Special Qualities: Elemental Traits, Improved Evasion, SHare Powers, Telepathic Link, Deliver Touch  
Special Attacks: 2xDay Energy Ray (+5 Range, 3d6), Control Air(+/- 30 MPH), Demoralize (DC 14)
Skills: Concentration +7, Gather Information +8, Psicraft +7, Perception +2
Feats: Combat Manifestion, Flyby Attack, Improved Initiative, Improved Natural Attack, Weapon Finesse 
       Alterness
[/sblock] -Blood
 
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Fixed.

How are Tieflings and Warlocks percieved in the setting? Are they an accepted part of society, pariahs, or the constant prey of peasants with pitchforks? I need to know to be able to write the background.
The basic idea of the character is that he or she is a sneaky, paranoid but diabolically charming burglar and assassin. If the game requires it I can make him Neutral, but Evil would probably suit him better. Does that sound ok with you?

About Action Points, what are they? How do you use them? In which book can I find them?
 



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