airwalkrr
Adventurer
Geron Raveneye said:The original poster stated that he dislikes the ease of how his new kitchen tools prepare fruit salad, and that he'd prefer to have each fruit separately, because he prefers their taste that way, so he is going to try and devise a method to prepare his fruits with his new tools, but keep them separate.
That's a pretty good analogy. Heck I almost felt pity myself. But ladies and gentlemen of the jury, this... is Chewbacca.
Sorry for the digression. Honestly you had me there for a second, and your argument is well-reasoned. But on closer inspection of the analogy, it's inadequate. What I truly dislike would not be described as the ease of how my new kitchen tools prepare fruit salad, but rather that the new tools either mix fruit too fast or blends the flavor in a way to make it unfavorable to my palate. What I'm saying is that I am trying to design new tools to cut my fruit the way I like it. Others who enjoy the puree' created by the Whiz-O-Blender 9000 are more than welcome to use it and redeem its benefits. As for me, it leaves a bad taste in my mouth.
Li Shenron said:I actually understand the Sorcerer, because it is required and you want to follow the published rules, and it actually has indeed a concept twist, although the twist could have been granted by the Dragon Disciple itself (e.g. it could have had its own minor spellcasting progression).
But it's actually the Barbarian/Fighter combo which IMHO (please don't take offense...) is a weak concept. Why did you choose this? IMXP combinations like Ftr/Barb, Ftr/Rang and Ftr/Pal are nearly always dictated by convenience, not by concept, UNLESS the character actually starts as one and the follows the second fully (like a Barbarian leaving his tribe and becoming a urban citizen, or a normal fighter embracing the Paladin path). But those classes like Barbarian or Ranger or Paladins are originally all spin-offs of the Fighter. They already ARE fighters in their own way. Choosing to take some fighter levels is 99% of the time (IMXP) a matter of wanting some more feats, and then AFTERWARDS trying to explain that in terms of concept.
It's not that bad, it's been done all the time... but I wanted to point out that it is not truly necessary for the concept.
You know, I was about to say exactly the same thing. Thank you for saying it for me. I too, have found that this is almost always the case with Ftr/Brb mixes. The character dips into Brb just to get the rage and fast movement (and maybe the uncanny dodge), then goes off to whatever prestige class suits his fancy. Everyone keeps talking about me trying to limit others' imaginations, but to be honest, this itself is rather unimaginative. First of all, everyone is doing it so it certainly isn't original. Second of all, it rarely makes sense from a role-playing perspective. Fighters don't just wander off into the wilderness and suddenly become savage, nor do barbarians just waltz into a city and automatically learn how to read.
IMC, I reduce the benefit of dipping into Brb by reducing the benefits of rage to +2 Str and Con (same AC penalty) until level 6. It helps a bit.