Cure Minor Wounds 1/Minute

IMC, such a device (1 hp/min per use, infinite uses) would be very over-powered.

FWIW, I would not allow such an item.
 

log in or register to remove this ad


Slaved said:
I would say that for an unslotted item giving 1hp every minute 1kgp is not out of line. It is useless in combat and if you wait for it to heal you for any reasonable amount of damage short and mid range duration buffs will be gone.

All true...but in any campaign in which there's any significant length of time between encounters within a day (or in which the PCs can take a break for an hour or two between encounters without significant threat of attack), it's an exceptionally powerful item, and pretty much makes healing spells only necessary within combat (to keep unconscious PCs from dying, or to keep PC conscious and fighting).

"We need to hike for an hour after fighting those orcs? Great! I'll be back to full HP!"
 

We need to hike for an hour after fighting those orcs? Great! I'll be back to full HP!
That's why I suggested the stationary qualifier; it means that you lose the time spent healing, rather than being able to do it while traveling.
 

starwed said:
That's why I suggested the stationary qualifier; it means that you lose the time spent healing, rather than being able to do it while traveling.

Still not that much of a limitation. You couldn't use it if you're being pursued, or chasing someone, but otherwise, just stopping for lunch heals you up. :)

Is it worth 90K? Nope. Do I think it's worth considerably more than 1K? At least in my campaigns, it sure would be.
 
Last edited:

Meh, it really isn't as great as it is made out to be, considering it takes a standard action every time you want to use it.

I'd put it at around 20,000 or so - double the price you reached via the wand of cure minor, since anyone can use it, not just a caster with cure minor on the spell list.
 

justinsluder said:
How much should I price a magic item which can be used once each minute to heal 1 point of damage.

A wand of cure minor wounds has a price of 375 gp for 50 charges, or 7 gp, 5 sp per charge.

Considering there are 1,440 minutes in a day I could just multiply 1,440 by 7.5 and get a total of 10,800 gp. Sounds like a lot, I know.

Or, if I want to do it another way and have it only cost 900 gp (I think).

I don't know what to price it as. The party in my current game wants to buy an item like this.

Thanks in advance.

-Justin Sluder

I would make this a wonderous item and use the rules in the DMG to figure the cost. NOTE: When we make new wonderous items they start with a base of 5 uses per day. For each additional use per day increases the cost by 20% (and each less use per day decreases the cost by 20%).

Since you effectvly want 1,440 uses per day. That converts to a price increase of (1,440/5) 288 times the base cost.

As an item that is a Use-activated item, the cost would be as follows:
So a 0-level spell (.5) x Min caster level 1 (1) x 2,000 x 288 = 288,000 gp.
Iwould give it a discount of 10% due to the limitation of 'only usable 1/minute', for a final cost of 259,200 gp. Which puts is at the lowest end of an Epic Wonderous Item.
 

Lorgrom said:
for a final cost of 259,200 gp. Which puts is at the lowest end of an Epic Wonderous Item.

Which is, frankly speaking, ridiculous.

For that price, I could buy 6,912 wands of CMW, meaning I would need to use the ring 345,600 times before it came up with the same "per point of healing" cost.

That means I would need to use the ring 1 / minute, 24 hours a day, for 240 days straight in order to beat the wands.
 
Last edited:

Patryn of Elvenshae said:
Which is, frankly speaking, ridiculous.

For that price, I could buy 6,912 wands of CMW, meaning I would need to use the ring 345,600 times before it came up with the same "per point of healing" cost.

That means I would need to use the ring 1 / minute, 24 hours a day, for 240 days straight in order to beat the wands.

Yep, but remember this kind of item will last effectivly 100's if not thousands of years. So it may take a couple of game years for the "cost per" to drop. But it has the advantage that anyone can use it (by comparison wands require ether you have the spell in your spell list or a successful UMD check). Also remember wand do eventualy run out of charges, this will not.

I never said it was a good price, but the price we would give it in our campaigns.
 

Lorgrom said:
Yep, but remember this kind of item will last effectivly 100's if not thousands of years.

... Or, until an unlucky owner drops it into a pool of liquid hot magma. :D

I understand the argument, I just don't think it's entirely a propos for a "normal" game.
 

Remove ads

Top