So, does the fact that existing wondrous items completely deviate from your method bother you? For instance, how do you justify that a cloak of resistance is 1000gp and is continuous, but an item with cure minor wounds (another 0th-level spell) is so hugely expensive?Lorgrom said:I would make this a wonderous item and use the rules in the DMG to figure the cost. NOTE: When we make new wonderous items they start with a base of 5 uses per day. For each additional use per day increases the cost by 20% (and each less use per day decreases the cost by 20%).
Grog said:Sure, it gives potentially unlimited healing.... But the time it takes to actually do the healing is a severe limitation on its power. In some situations, it might be very useful - but (for example) after the first fight in a dungeon, are the rest of the inhabitants just going to sit around for three hours while the party heals up?
Crothian said:It's power comes out of combat. You can go to a good sized city and do a lot to heal the injuried. This type of item would really be powerful in the hands of a hospital. Not everything is about the dungeon crawl.
RainOfSteel said:That may be a nice figure, hypothetically speaking, but you are never going to be able to find a place--or even a lot of places--where you can purchase or loot that many wands. Saying you could buy that many to "replace" the item proposed by the OP wouldn't work out in actual game play.
Patryn of Elvenshae said:Yes, but are we talking "GDP of several small nations" useful, or "affordable by a decent-sized parish church" useful?
You will never find 6K+ wands, but you may just find a few powerful/expensive magical items. Even though the proposed one isn't one I would want, and I feel it is handicapped in function.Patryn of Elvenshae said:You're rather missing the point, I think.
If, in fact, you're never, ever going to be able to find that many wands in the entire history of the world, doesn't that just further support the notion that the quarter of a million gp price is out to lunch?
I must disagree with that. This denies the possibility that a PC may ever invent a worthwhile magical item, and also by logical extension, any worthwhile spell.Nifft said:The magic items in the DMG should be the best that's available. PCs should be able to create new ones if they wish, but not better ones. Price is one way to make an item worse.
Infiniti2000 said:So, does the fact that existing wondrous items completely deviate from your method bother you? For instance, how do you justify that a cloak of resistance is 1000gp and is continuous, but an item with cure minor wounds (another 0th-level spell) is so hugely expensive?
Don't you think that the actual use is what governs the price and that strict formulae don't always work?