RangerWickett
Legend
- Half-Minotaur Berserker 4/Cleric 2. I don't like the name Barbarian, so she's a Berserker instead. She's the party's fighter.
- Elf Bard 6. He specializes in intimidating his opponents. His fighting style is bolo-jutsu, using bolas in melee combat. We have no rogue, but instead of sneak attacking, the bard just entangles his foes with bolas and lets the rest of the party take them out.
- Gnome Druid 6. This is the party's healer/tactician. He makes great use of briar web and entangle to trap foes or close off angles of attack so the party is safe. He's also just learned the joys of underwater adventuring, since he can wildshape into inconspicuous fishes.
- Kobold Wizard 1/Sorcerer 4/Hero 1. The party's 'blaster,' though he doesn't blast too much yet. This fellow is slowly transforming into a small black dragon, and he used his Hero level (from Four-Color to Fantasy) to gain wings and a mild breath weapon. He is also the collector of obscure lore, and his pack lizard has, I think, five spellbooks, one pouch of biomantic research notes, many vials of samples of strange air or water, and a heavy tome on creating undead plants. He's looking for a library at which he can sell his books.
They also have an NPC, a wizard's apprentice that they're defending. She's trying to become the official aeromancer of the Elemental Guardian circle, and the PCs are guarding her on a pilgrimage.
- Half-Elf Sorcerer 8. All of her spells are air-oriented, so she's not the toughest person in a fight, but she's always flying in combat, and often so is the rest of the party. She's a great tool for me, as a DM, to let the party adventure in unusual places, like underwater (she can fill their lungs with air) or in the sky (flying).