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Cursed items

Originally posted by BullMarkOne:
Some cursed items could resonably have thier curse as a desired effect.
Indeed, one of my first Dragon articles was about that very concept - "Putting Evil to Good Use," in issue #215. There are a lot of cool uses for cursed items - as long as you know ahead of time that they're cursed.

Johnathan
 

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I've used cursed items on occasion, and only then for two purposes:
1. As a logical extension for items that were damaged, altered unintentionally or botched in creation. Example: a belt of Str +4 in a warehouse affected by a magical disaster might well survive, but it could turn into a belt of weakness or change the user's gender as a side effect.
2. As a magical boobytrap to prevent theft and to revenge against the despoilers. For example, a ghoul cleric I ran the party against had built a metamagic rod that dealt Con damage. As an undead, he was immune. And the benefit of the item was enough so that the temptation was there to use it.

Demiurge out.
 

I don't use cursed items to 'get' PCs, so much as I'll use them as plot devices or items that give a large benefit but have a drawback.

1st cursed item: a cursed crystal ball that allowed a fiend to hitchhike, effectively, on the thoughts of a PC. They managed to get rid of them only after doing some service for them.

2nd one: a minor artifact ring that bound itself to the wearer and could not be removed short of the PC being dead or, maybe, losing a finger. Gave a rather substantial list of abilities, but the ring had an ego and goals of its own. It acted as a strong willed familiar in some ways, giving 'advice' at times, and not always being entirely cooperative with the wearer. I've yet to really play it up though, and its true origins and aims are unknown.
 

Like quite a few others here - I'm a big fan of mixed items, drawbacks to a mostly useful item...

A "good" cursed item should always have something that makes the character say the famous last words: "Maybe the curse is worth it..."

sums it up for me.


Have also used 'cosmetic' curses before. e.g. Had a moderately powerful weapon - but the first time you picked it up, all your hair grew one inch. (from the DMG, IIRC?) Some eyebrow, head and body shaving later it was usable - Didn't impede the user in any other way, but made it near impossible to sell - "If it does that, what else does it do?"

Did end up with the owner allowing a bald shopkeeper to touch it, in return for a healthy discount. :D

Others included a suit of armour that gave you a mild skin condition and potions that turned your teeth black for 24 hours.
 

Richards said:
Ah, but my understanding is that many times a cursed item is created unintentionally. The wizard creating that -1 longsword may well have been trying to make a +1 longsword, and just strayed from the "formula" a bit.

Johnathan

I've been known to use the occasional cursed item, but they are never a generic item. They always have unique abilities and reasons for their existence. I generally put as much effort into the creation of a cursed item as I do into the creation of an artifact.

Read Lawrence Watt-Evans book "The Misenchanted Sword" for an example of how a near artifact level weapon came to be made with a curse. It is a very good and fun read just for the story as well.
 

When I randomly generate treasure I always roll to see if any of it is cursed. But I only use drawbacks for the items other posters have said. Almost always any awesomely powerful near-artifact/artifact level item has some sort of curse.
 


Cursed items are like traps - used sparingly, they increase tension and keep the players on their toes. Used too often and the game suffers.


demiurge1138 said:
2. As a magical boobytrap to prevent theft and to revenge against the despoilers. For example, a ghoul cleric I ran the party against had built a metamagic rod that dealt Con damage. As an undead, he was immune. And the benefit of the item was enough so that the temptation was there to use it.

I am so going to use this... :)
 

I still use cursed magic items, though I never did use them much to begin with. One current PC has a "backbiter" dagger. He still hasn't figured out why he occasionally slips and cuts himself when using that dagger.

I don't use the -1 type cursed items, but prefer the ones that have bonuses to hit and have other drawbacks, like the above-mentioned blood-drinking sword. It adds more flavor to the game.
 

diaglo said:
a lot of players have a problem wrapping their heads around the idea of why anyone would make such an item.

which is good, I don't want my players to always understand the motives of the bad guys.....
 

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