Halivar
First Post
Hey guys, I'm trying to write up a fey creature to go in a glacial area, and this is what I have so far. Please take a look at it and help me tweak it's CR rating.
I know the AC + cold immunity is pretty tough, and the gaze attack is pretty rough, but I think it's pretty soft against fire attacks (it's got cold subtype).
Any suggestions for tweaking it's CR rating would be welcomed. Thanks!
Ice Maiden
Medium Fey [cold]
Hit Dice: 10d6 (35 hp)
Initiative: +8
Speed: 30 ft.
Armor Class: 24 (+4 Dex, +6 natural, +4 deflection), touch 18, flat-footed 20
Base Attack/Grapple: +5/+5
Attack: Touch +9 melee (1d6 cold)
Full Attack: Touch +9 melee (1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Abilities: Cold subtype, cold touch, icy stare, DR 15/fire and DR 5/cold iron, gaseous form, immunities, unearthly grace
Saves: Fort +7, Ref +15, Will +15
Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills: Balance +12, Diplomacy +13, Knowledge (nature) +15, Intimidate +10, Listen +17, Move Silently +17, Perform (singing) +17, Sense Motive +15, Spot +17, Tumble +11
Feats: Alertness, Improved Initiative, Iron Will, Weapon Finesse
Climate/Terrain: Any cold
Organization: Solitary, pair, or covey (3-5)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always neutral
Advancement: By character class
This tall female humanoid looks like a life-size ice-sculpture, draped in fine white silks and linens. Her long, flowing hair is silvery white, and her eyes twinkle like diamonds. When she speaks, her crystalline voice sounds like the plucked strands of an exquisite harp.
Ice maidens are fey of the deep northern tundra of Baradon. They serve the will of the Ice Queen, and act as both her messengers and her protectors. They completely avoid contact unless they are delivering a message from the Ice Queen. Otherwise, they remain in gaseous form, in which they appear as a thin fog covering the frozen ground.
Ice maidens are known to have beautiful song voices, and it is said that the hall of the Ice Queen echoes constantly with their haunting melody. If an ice maiden takes interest in a mortal, she will readily trade favors or knowledge in exchange for news or information. Such information, of course, is always relayed to the Ice Queen's castle.
Combat
Ice maidens avoid combat unless they are acting in defense of the Ice Queen or upon her command. Sometimes ice maidens lead small bands of the Ice Queen's subjects to drive off intruders to her lands. If ambushed, an ice maiden returns to gaseous form to seek out a more advantageous position.
An ice maiden begins combat by unleashing her icy stare, turning as many of her foes as possible to ice. The ice maiden will continue this tactic unless it appears her icy stare has no effect on certain combatants. She will then direct any followers, if there are any, to engage her opponents. If the battle is unwinnable, she will flee in gaseous form. An ice maiden will only employ her cold touch attack in defense of the Ice Queen, as she will not normally want to be in melee range.
Cold Touch (Ex): The skin of an ice maiden is chill to the touch, and deals 1d6 cold damage to any creature it comes in contact with.
Icy Stare (Su, gaze attack): Turn to ice permanently, 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. An ice maiden can suppress this ability at will. A break enchantment spell will undo the effects of an ice maiden's icy stare.
Gaseous Form (Su): As a standard action, an ice maiden can assume a gaseous form at will as the spell (caster level 5th), but she can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Immunities (Ex): An ice maiden is made of solid crystalline ice, and only take half damage from piercing and slashing weapons.
Unearthly Grace (Su): An ice maiden adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
I know the AC + cold immunity is pretty tough, and the gaze attack is pretty rough, but I think it's pretty soft against fire attacks (it's got cold subtype).
Any suggestions for tweaking it's CR rating would be welcomed. Thanks!
Ice Maiden
Medium Fey [cold]
Hit Dice: 10d6 (35 hp)
Initiative: +8
Speed: 30 ft.
Armor Class: 24 (+4 Dex, +6 natural, +4 deflection), touch 18, flat-footed 20
Base Attack/Grapple: +5/+5
Attack: Touch +9 melee (1d6 cold)
Full Attack: Touch +9 melee (1d6 cold)
Space/Reach: 5 ft./5 ft.
Special Abilities: Cold subtype, cold touch, icy stare, DR 15/fire and DR 5/cold iron, gaseous form, immunities, unearthly grace
Saves: Fort +7, Ref +15, Will +15
Abilities: Str 10, Dex 19, Con 11, Int 14, Wis 15, Cha 18
Skills: Balance +12, Diplomacy +13, Knowledge (nature) +15, Intimidate +10, Listen +17, Move Silently +17, Perform (singing) +17, Sense Motive +15, Spot +17, Tumble +11
Feats: Alertness, Improved Initiative, Iron Will, Weapon Finesse
Climate/Terrain: Any cold
Organization: Solitary, pair, or covey (3-5)
Challenge Rating: 9
Treasure: Double standard
Alignment: Always neutral
Advancement: By character class
This tall female humanoid looks like a life-size ice-sculpture, draped in fine white silks and linens. Her long, flowing hair is silvery white, and her eyes twinkle like diamonds. When she speaks, her crystalline voice sounds like the plucked strands of an exquisite harp.
Ice maidens are fey of the deep northern tundra of Baradon. They serve the will of the Ice Queen, and act as both her messengers and her protectors. They completely avoid contact unless they are delivering a message from the Ice Queen. Otherwise, they remain in gaseous form, in which they appear as a thin fog covering the frozen ground.
Ice maidens are known to have beautiful song voices, and it is said that the hall of the Ice Queen echoes constantly with their haunting melody. If an ice maiden takes interest in a mortal, she will readily trade favors or knowledge in exchange for news or information. Such information, of course, is always relayed to the Ice Queen's castle.
Combat
Ice maidens avoid combat unless they are acting in defense of the Ice Queen or upon her command. Sometimes ice maidens lead small bands of the Ice Queen's subjects to drive off intruders to her lands. If ambushed, an ice maiden returns to gaseous form to seek out a more advantageous position.
An ice maiden begins combat by unleashing her icy stare, turning as many of her foes as possible to ice. The ice maiden will continue this tactic unless it appears her icy stare has no effect on certain combatants. She will then direct any followers, if there are any, to engage her opponents. If the battle is unwinnable, she will flee in gaseous form. An ice maiden will only employ her cold touch attack in defense of the Ice Queen, as she will not normally want to be in melee range.
Cold Touch (Ex): The skin of an ice maiden is chill to the touch, and deals 1d6 cold damage to any creature it comes in contact with.
Icy Stare (Su, gaze attack): Turn to ice permanently, 30 feet, Fortitude DC 19 negates. The save DC is Charisma-based. An ice maiden can suppress this ability at will. A break enchantment spell will undo the effects of an ice maiden's icy stare.
Gaseous Form (Su): As a standard action, an ice maiden can assume a gaseous form at will as the spell (caster level 5th), but she can remain gaseous indefinitely and has a fly speed of 20 feet with perfect maneuverability.
Immunities (Ex): An ice maiden is made of solid crystalline ice, and only take half damage from piercing and slashing weapons.
Unearthly Grace (Su): An ice maiden adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class.
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