D&D General Custom Spells From the DM?

Nope just checked. All priests get them rangers and Paladins do not.
I always liked playing Specialty Priests when I got to play a FR character in 2E. I think changing spheres for domains in 3E was a big disservice to the class and IMO and since then the cleric class was never the same even with prestige classes and sub classes
 

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I always liked playing Specialty Priests when I got to play a FR character in 2E. I think changing spheres for domains in 3E was a big disservice to the class and IMO and since then the cleric class was never the same even with prestige classes and sub classes

Same it's a big thing I miss from 2E.

Still read Faith's and Avatars a lot. One of my favorite D&D books of all time.
 

Still read Faith's and Avatars a lot. One of my favorite D&D books of all time.
I read those books a lot in the 90s and early 2000s, but by the time 3E became the edition of choice and I played with other DMs & players who either didn't care about or diverted drastically from FR lore there really wasn't much point putting in the effort of creating a character or campaign with that much detail or backstory. This was too bad as I always thought the one of the things that made the setting stand out was its large and diverse pantheons.
 

I read those books a lot in the 90s and early 2000s, but by the time 3E became the edition of choice and I played with other DMs & players who either didn't care about or diverted drastically from FR lore there really wasn't much point putting in the effort of creating a character or campaign with that much detail or backstory. This was too bad as I always thought the one of the things that made the setting stand out was its large and diverse pantheons.

Yup I'm doing a back to basics divine drama involving the BG3 deities and Amaunator.
 

Yup I'm doing a back to basics divine drama involving the BG3 deities and Amaunator.
I started writing an adventure/campaign years ago where an excommunicated cleric of Lathander was trying to resurrect Amaunator. I can't remember the particulars of the premise I came up with or why it never got off the ground but if I look hard enough in my thousands of RPG files, I may be able to find it.
 

I started writing an adventure/campaign years ago where an excommunicated cleric of Lathander was trying to resurrect Amaunator. I can't remember the particulars of the premise I came up with or why it never got off the ground but if I look hard enough in my thousands of RPG files, I may be able to find it.

I'm following up some of my 3.5 books. That basic idea was in some of them.

But he's basically sidelined in 5E.
 

That's be cool, I'd be all for having faith specific spells to help differentiate them.

I'm considering doing something similar for OSE but allowing them in a manner similar to dolmenwood, instead of praying at a shrine, pray at a temple of your faith and gain access to specific spells. A follower of the Olympians could pray at a temple of Zeus to get call lightning or pray at a temple to Hades and get the speak with dead spell. So technically they aren't on the cleric spell list, but you can get them if you make your way to a specific temple.
 

When I DM, I allow clerics of certain domains/faiths to have access to spells that the rules as written don't allow them to have. For example, it's ridiculous that tempest domain clerics can't cast Shocking Grasp or Witch Bolt. A cleric who worships Lolth should surely be able to cast Spider Climb (RAW clerics can't cast it). A cleric that worships Auril should surely be able to cast Ray of Frost (RAW clerics can't cast it).
I'm of the opposite mind. I don't think that a Tempest Domain cleric should get every lightning and thunder spell in the game. Same goes with every damage type or spell theme.

A drow Arachnomancer should be able to have some spider/poison-thematic spells that a Priestess of Lolth doesn't necessarily also get.

Clerics are already great. They should not also get a bunch of Wizard damage spells on top of their Cleric spells.
 

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