Custom take on the Shadow Dancer.

Kylas

Explorer
Please help me judge/edit this core class one of my players want to use in my next campaign

This is the ranger variant for the Shadowdancer called Shadow Ranger. I just need balancing tips. Be as critical as possible I think its a little to powerful. Remember core class not prestige. How does it fit in with the rest. Also check out my SD fighter variant Shade Stalker.


Look at attachment for details
Shadow Hunter (ranger)

Class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Disable Device (Dex), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), and Use Rope (Dex).
Skill Points at 1st Level: (6 + Int modifier) x4. Skill Points at Each Additional Level: 6 + Int modifier.

Table: The Shadow Hunter
Level BaB Frt Ref Will Special

1st +1 +2 +2 +0 Track

2nd +2 +3 +3 +0 Dark Arrow +1, Combat style
3rd +3 +3 +3 +1 Endurance, Shadow Bind 1/day, Alarm1 /day
4th +4 +4 +4 +1 No Evasion, Trap Finding
5th +5 +4 +4 +1 Dark Arrow +2, Trackless Step
6th +6/+1 +5 +5 +2 Shadow Bind 2/day, Improved combat style,
7th +7/+2 +5 +5 +2 Flawless stride
8th +8/+3 +6 +6 +2 Dark Arrow +3, Swift tracker
9th +9/+4 +6 +6 +3 Shadow Bind 3/day Regular Evasion, Alarm 2/day
10th +10/+5 +7 +7 +3 Darkvision 60ft
11th +11/+6/+1 +7 +7 +3 Dark Arrow +4, Combat style mastery
12th +12/+7/+2 +8 +8 +4
13th +13/+8/+3 +8 +8 +4 Camouflage
14th +14/+9/+4 +9 +9 +4 Dark Arrow +5, Shadow Strike +1d6
15th +15/+10/+5 +9 +9 +5 Slippery Mind Alarm 3/day
16th +16/+11/+6/+1 +10 +10 +5 Hide in plain sight: Shadow, Shadow Strike +2d6
17th +17/+12/+7/+2 +10 +10 +5 Shadow Slip
18th +18/+13/+8/+3 +11 +11 +6 Greater Shadow Bind 6/day DC +1/2 Lvl,
Free Movement, Shadow Strike+3d6
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Shadow Strike +4d6
 

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Well, many folks, like myself, won't open attachments unless we absolutely trust the source and trust that it won't even just accidentally carry a virus. I suggest you copy-paste your material from the attachment into a normal forum post.

At first glance of the table you posted, I can only comment:
1) No hit dice, alignment, or proficiencies are listed, so I assume they're the same as a core-rules Ranger?
2) This class gets no class features at 1st-level except for the Track feat, so it starts off weaker than a Ranger or other warrior-type. I would suggest moving Trapfinding to 1st-level. Since that would still leave it kind of weak for 1st-level, I might even move the Alarm 1/day ability down to 1st-level as well, assuming that ability is identical to the 1st-level arcane spell by the same name.
 

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