customizable classes/core classes as templates

FoxWander

Adventurer
Has anyone thought of (or found, or designed) a system to build customizable classes that can accurately and fairly build the core classes? Perhaps to use as quick templates? I have the beginnings of an idea to start with a large pool of skill points (since SP represents what your character has taken the time to learn) and "buy" your basic class features with them. So you get your BAB & saves then get special abilities like rage, extra move, WP, spell use and such. That makes your "class" and whatever you have left over is your skill points per level. Or something like that. As I said it's just the beginning of an idea.

See, I like the idea of classes- they not only give you a quick "concept" of the character to start up quick but, especially for a medieval fantasy type world, with appreticeship and guilds as the basic learning institutes, they make sense structurally in the society. But I don't like the limitations of the core D&D classes. What I mean is, some of the "core" classes are great concepts on their own but, they're essentially just a mix of the four basic classes (fighter, cleric, wizard, rogue). Barbarian, druid, and sorcerer are really just specialized versions of one of the 4 basics. Paladin, ranger and bard are a mix of two classes. There's a lot of variety but not really. And if you go too far beyond these concepts, for a core class, you get reactions of "well that's what multi-classing is for" and "how about a PrC". But multi-classing and PrC's just give you a nightmare of not only figuring out all your bonuses but also in just describing your character (Well he's a fighter/monk/arcane archer/loremaster :\ )

There are suggestions in the books for swapping out X aspect of your class for Y instead, as a way to make a custom class. But there are NO guidelines on how to do this in a balanced way. (Is limiting my weapon selection really equal to a boost of this many skill points? Does dropping heavy armor equal getting a feat?) What I'd like is a balanced, and much expanded version, of that sidebar "custom class" bit in the 2E DM's guide. The one where you picked your class features and that defined your XP table. (You could make an uber-everythingist but you'd advance slower than a speeding glacier, or build "guy who swings sword- really hard!" and advance like the wind.) Of course in 3E there's only one XP table, so that wouldn't work. And it's not like that old half-arsed 2E system really made balanced characters anyway. But it could- an all skill point system could do it- in theory.

So after this long ramble- has anybody made such a system? Or seen one? Or maybe would like to work on one?
 
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A while back, someone put out a Custom Class Construction Kit as a free pdf, though I don't know where to find it. Also, in BESMD20, their are breakdowns of the PHB classes and races.

Though many have tried, the classes can't really be broken down into numbers, because that's not how they were put together. While the above-mentioned products certainly aren't perfect tools for creating core classes by-the-numbers, they can be useful tools for class creation as long as you remember that balance is ultimately NOT in the numbers.
 

Oh yeah, I'm well aware that the classes can't truly be balanced just by the numbers. Not only for the crunchy rules factor but also cause one persons useless ability is someone elses game-breaker. But a system like this would at least make developing a custom class pretty close. I just wish there were something like it in the core books so that you'd have some "canon" backing you up when you show a DM some homebrew class you've made. If you could show how you built it from actual guidelines and rules they'd be much less likely to dismiss it just because it's not a published class. (maybe UA will have this [prays])

This all came about because I don't want to have to multiclass 3 times and take a PrC to rebuild some of my fave characters from 2E. My fave character can easily be described as a swashbuckling Mage/Thief pirate, he also has a spelljamming ship and a decent reputation. Descriptively that's a pretty easy concept. To make him in 3E that's Rogue/Fighter/Wizard/Duelist/Dread Pirate. Then I've got to add up BAB, saves and SP for 5 classes AND trying to remember what was cross-class when and getting the right feats for the PrCs and... *blegh*! Since "pirate/mage" was the concept for this character right from level one though, I'm sure I could make a single class that encompassed those ideas- maybe it'd take two classes. But it wouldn't be the headache it is now. It's just the new headache of trying to make balanced custom class guidelines. :p
 
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Thought I'd ressurrect an old post of mine that never got any love :p , but is still a valid concept.

Ok, I'm not so keen on making the skill point based class building system I mentioned in the first post (although that's still a decently cool idea), but I would be extremely interested in a product that gives some solid guidelines on the old "swap X for Y" custom class approach presented in the DM's guide. I could swear I saw an ad or a mention in some post or other about a PDF product that was all about expanding on that idea. Anybody got an idea what product it is? Or has anyone done this on their own somewhere?
 

FoxWander said:
Ok, I'm not so keen on making the skill point based class building system I mentioned in the first post (although that's still a decently cool idea), but I would be extremely interested in a product that gives some solid guidelines on the old "swap X for Y" custom class approach presented in the DM's guide. I could swear I saw an ad or a mention in some post or other about a PDF product that was all about expanding on that idea. Anybody got an idea what product it is? Or has anyone done this on their own somewhere?

In Unearthed Arcana there is some guidelines for switching class features, i.e. "replace sneak attack with fighter bonus feats", (or something).
 

Look over at Community 3E. There are class construction systems for 3.0 and 3.5.

Look for these two:

3.5 Class Construction System
The update of the fan-favorite Class Construction Engine for the 3.5 edition, by Mage Craft! Now it´s called Class Construction System.

Class Construction Engine
Remember the rules for a point based new class construction from DMG 2E? Well, Khepri just sent this conversion of these rules to the 3E d20 system... And wow, it looks professional!

I have to admit, it was a bit too complicated for me, especially the 3.5 version.
 

And than you could take "Buy the Numbers" or "Character Customization" both as pdf available at RPGNow, the first allowing the calculation of a character-"class" by spending XP, the second splitting classes into paths that can be mixed (and templates and other things).
 

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