R.I.P. Drelvin
Let us raise a toast to Drelvin the Archer.
Since he first came to prominence alongside Malford and Dexter in their battle with the gargantuan,* Drelvin has stood steadfast against all odds. Though he was dogged by ill-fortune- from being petrified for decades to the many losses of his leg- Drelvin always maintained that wry sense of humor and his perspective. He was always one elf against insurmountable odds, and despite his many triumphs he never lost sight of the hugeness of his enemies.
The gargantuan... the dragon Gnarichlor... E-Krektor... Felenga... Acererak... the list is long. Drelvin had many enemies among the great. He destroyed, or aided in the destruction of, many of them. He often boasted that he had killed more dragons than anyone else in Cydra, and he might have claimed the most liches as well had he thought about it.
Yes, he had his defeats as well. The cockatrices in the Hill of Skulls, that left him a statue in the fountain in the old gardens of Var for decades... the loss of the sacred Bodyguard’s Bow and his subsequent disgrace... having his leg shattered thrice in one minute in Hell, seized by an undead lake monster, removed by clockwork horrors... But no matter his defeats, he overcame them. The horrors were overthrown, he was restored to favor in court, his leg was regrown (again and again and again).
Ahhh, Drelvin, it’s a sad day when we put you in the ground.
***
8/8/370 O.L.G., 11 a.m., the graveyard at the Chapel of Dexter
The funeral is somber. Everyone is there; the king and queen, many of Drelvin’s archers from his time as the queen’s bodyguard, all of his current and most of his former adventuring companions, many of the local people. Drelvin had many friends. There are humans, elves, dwarves, gnomes, halflings, even tabaxi in the crowd. God-King Malford and Queen Moira, the royal children, the local nobility and landed gentry; old adventuring friends, including the king, Stone D. Mason, Zelda Hammerhead, Hobbes, Mary Nine, Sunsi, Thimbleton the Evoker, Chobain- the roster of Drelvin’s former companions is long. Horbin gives a moving sermon, whose words leave too much pain in my heart to record. Many eyes are wet. Drelvin’s waxy corpse lays within the closed coffin, too badly damaged to be open for viewing.
Drelvin was a baron, given land and title by God-King Malford. He has died childless; his heir apparent, then, is his nephew- Lillamere. As his first act in his new capacity, Lillamere renames the house House Drelvin, and designates his sister, N’Sari, as his heir.
Inoke struggles with his guilt. The gloomy sky reflects his mood. I did this, he thinks dully. I killed Drelvin.
A figure pads up towards him- a large, imposing tabaxi. The cat-man’s fur is deep black, and across his back a sword hangs. Behind him, dripping from the blood, comes a trail of droplets of blood. The sword seems to be exuding it. Inoke regards the tabaxi warily. The cat-man halts before him and looks him up and down.
“They say,” the tabaxi says conversationally, “that you’re the one who killed Drelvin.”
“That’s right,” Inoke says unhappily.
The tabaxi’s eyes flash yellow. “Are you proud of it? Do you think that makes you tough?”
“What? No-”
“Drelvin was a good man,” the tabaxi snarls. He looks almost ready to pounce.
Inoke exclaims, “Yes, he was! I didn’t mean to kill him! I was driven mad by some sort of monster! I-“
Just then Lester arrives and interrupts. “Hobbes! Hey, how’s it going? This is Inoke. Inoke, this is Hobbes, the great leader of the tabaxi.” He grins fleetingly.
“We just met,” Hobbes says frostily. He gives Inoke another glare, growling threateningly at him, before stalking off.
“Oh, uh, hmm,” mutters Lester. “Don’t mind him, he’s just upset,” he tells Inoke, then hurries off to try to pacify Hobbes. They are old friends; why, Hobbes was there on that fateful day (if one can call time in Darkhold day or night) when Lester released the terrible power of Fuligin. And they have not seen each other in years. They have a lot of catching up to do.
Hobbes is not the only one to give Inoke a cold stare. Stone D. Mason, a doughty dwarven warrior and thane of Platinum Peak, also has little more than a hostile grunt to say to Inoke. The warmind feels guilty, unhappy, uncertain about his future path. These are Drelvin’s old companions, and most of them are nobles. If they decided to do so, they could make life very uncomfortable for him as long as he stayed on Dorhaus. Depressed, angry at himself and guilty, Inoke can say nothing to defend himself. After all, he did kill the archer.
If anyone were to tell him that his choices would lead him to a new religion, a new god, and a new alignment in a few short months, he would laugh in disbelief and shake his head. For now, though, he is a miserable man, downcast and saddened.
Some hours after the funeral, the party is invited to dinner with the King. One does not turn down such an invitation. Into the castle they go, and thence to a sumptuous dinner with fowl, fish and coneys laid out with roasted nuts and scalloped potatoes. It’s gnomish style tonight!
Malford studies Inoke intently. “So you’re the one who killed Drelvin.”
Inoke’s face falls. “Yes,” he groans. “But I didn’t mean to! There was a monster, it drove me insane, I didn’t know what was going on!”
Malford says nothing for a time. Then, he says, “Drelvin was my oldest friend. He was probably my best friend since Dexter died. He bodyguarded my Queen and defended her with his life. You have cost me a friend, my realm a valuable agent, and the world a good man.”
“I’m sorry...”
Malford shakes his head. “I know that these things happen when magic compels you. I’m a spellcaster myself. One does not always have control over their actions when facing hostile monsters. You cannot fully be blamed for what happened.
“My question to you is, how will you prevent it from happening again?”
Inoke stares at the king in surprise. “I... I hadn’t...”
“You’d better,” Malford says sharply. “I had better not hear about you killing another one of my friends.”
***
A grey period... a few days blur by, and Sir Maxwell more and more turns contemplative. “I could do a lot of good here, if I built a small temple and a facility,” he murmurs to himself at several points. His plans begin to shape up- and he realizes that the time has come.
”I’m retiring,” he announces to the party.
“What!” exclaims Horbin.
“I have work to do,” Maxwell explains. He tells the group about his plans; Lillamere has given him land in Brelana, and he has easily secured some in Var as well.
“Aw, man,” Gerontius groans. “First Drelvin, now Maxwell too!”
***
Veil, meanwhile, has continued to play with Chaos. In Var there is an Obelisk of Na’Rat; again and again she touches it. Among other things, she now has a strong, strong craving for something called nose dust, but nobody seems to know what it is or where to find it. It’s driving her mad. Worse yet, she is under a geas to slay a hydra with her bare hands. Fortunately, one of her hands has turned into a mace. Over and over her friends exhort her to moderate her desire for the touch of Chaos; but she just grins and keeps it up.
***
8/10/370 O.L.G., the hills north of Var
Veil’s initial attempt to overcome a hydra bare-handed and by herself fails. Her friends help drive it off, but she is still victim of the geas effect. Afterwards, sitting around, the party talks about various strategic ways to approach the problem.
“Its heads kept growing back!” exclaims Veil, wiping sweat from her brow. She shakes her head in dismay.
Though old friends have passed out of our story (though we have no doubt that Sir Maxwell will come up again, perhaps once our party is fighting an arch-devil or something), perhaps a new one is entering. Seethe, a druid of exceptional power, had intervened in the hydra battle to aid our heroes, not even knowing about the geas on Veil. They’ve been discussing their recent adventures, and especially the Prophecy of the Worms, and Seethe is most interested; after all, strange worms from other planes invading Cydra is hardly a natural thing; indeed, it is every druid’s duty to guard against such horrific interventions in the natural order of things. So he offers to aid them in their travels, and our heroes, their ranks somewhat depleted, gladly accept his offer.
At least, he claims that is his motive. There is more to it, of course.
Our heroes have so far resisted every attempt by the forces of Law or Chaos to involve them on a greater level as champions of one side or the other in the Great War of Ethics (with the exception of Veil’s deal with the demon prince Graz’zt). Now another side has begun developing, with the druids at the forefront.
They are champions of balance.
Our heroes return to the ruins of Ostraghan, Seethe with them, hoping to guide them on the middle path.
Next Time: Our heroes return to exploring the ruins of Ostraghan!
*A tale yet to be told, alas.
**Sir Maxwell’s player’s new character, of course. Drelvin’s player’s new character will arrive in due course.