(Cydra) Player Character Thread

New Spells for Orbius - Developed last game

Greater Contingency
Evocation
Level: Sor/wiz 9
Components: V, S, F
Casting Time: 1 full round
Range: You
Target: Personal
Duration: 1 day/level
Saving Throw: None
Spell Resistance: No

Per Contingency, but spells of Level 7 and higher can now be stored within the spell. Arcane Casters Lvls 17-18 may store up to 7th level spells, 19-20 may store 8th level spells, etc., up to 12th level spells at 25th level.


Orbius' Gem Fusion
Transmutation
Level: Sor/wiz 4
Components: V, S, F
Casting Time: 1 action
Range: 5 ft
Target: Gems of one type (see text)
Duration: Permanent
Saving Throw: None
Spell Resistance: No

Upon casting this spell, up to 1 Gem/level of the same type are fused into one larger sized gem. The value of the new gem equals the sum of values of its components. The focus for this spell is an appraiser's monacle of at least 200 gp value. This spell will not work on magical gems nor can it fuse together gems of different types.
 
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I believe contingency is an evocation, but I'm at work without my books so I could be wrong. The 'greater' version should be the same school, though.
 


Yeah, I'll be posting some more soon. I keep forgetting to write up L's spells for the research that he did. I've got rough drafts of a few, including Greater Stoneskins and Mass Stoneskin. Also, I wanted to develop a Lower Resistance Spell for him, since all other divine classes have that in your game. Would it be Lvl 6?
 

Angel of Adventure said:
Also, I wanted to develop a Lower Resistance Spell for him, since all other divine classes have that in your game. Would it be Lvl 6?

Afraid not. ;) As usual, if everybody gets except for one class, there's prolly a reason for it.

No lower resistance for elementalists, because:

1. It has nothing whatsoever to do with the elements.
2. It is too subtle (notice how overt all the elementalist spells are?).
3. The limits on the elementalist spell list are there for balance reasons, and I'm still not entirely convinced they do the job.

All other divine classes also have ways to bring the dead back, but elementalists can't do that either. Sorry.
 

Dude!!!! All other spellcasters have lower resistance! Even the Cannibix! What do the Druid, Cleric, or Cannibix classes have that qualify them for the spell? Yes, elementalists can't raise the dead, but neither can the Cannibix. What the heck does lower resistance have to do with nature in any sense?

(Wait, I've anticipated your reply . . . Unnatural creatures are the bane of these Natural type classes, and sometime they have SRs, so it helps to fight them . . . Well, Elementalists are about controlling and dominating the Elements in some sense, and some Elemental creatures have SRs, so there you go!)

Anyway, please reconsider, as all other types of Divine Casters have access to this spell.

Per balance of the Elementalist, I wouldn't say that 3.5 E is my favorite addition for these guys (I like the Skills and Powers version best) but do seem balance against the other classes. They no longer get Elemental spells one level lower as a rule and the Strain is a real SOB. If you still can't get it to where it should be, then drop them as a character class. It sucks to do major revisions constantly to your character on a regular basis.

Anyway, that's my rant. I hope you'll reconsider, and if you don't, then I'll do nothing and accept it. :mad:
 

How is lower resistance an air, earth, fire or water spell?

Sorry, but I don't think you're going to get that one... when I wrote up LR I gave a lot of thought as to who should get it and at what level. Elementalists don't get it for several reasons, as I stated above, and unless you can make a really persuasive argument on all three points I don't think you're going to persuade me.

The biggest issue, of course, is balance. So all the other major spellcasting classes get it? None of them have the weapon/armor capabilities of an elementalist, especially combined with the zap-bang! potential.

Similarly, I wouldn't let you research wall of force as an elementalist spell, even if you did try to place it at 6th or 7th level- it just doesn't fit the class.
 


Ah yes, Improved Spellcasting Harrier.... here's the first draft:

IMPROVED SPELLCASTING HARRIER [Epic]
It is nearly impossible for enemies to cast spells near you.
Prerequisites: Combat Reflexes, Spellcasting Harrier, base attack bonus +25
Benefit: An enemy trying to cast or manifest on the defensive that you threaten suffers a -20 penalty to their check. This replaces the penalty given by Spellcasting Harrier.
 

Looks cool. Did you mean for it to be a flat -20? The regular one is -1 per 2 character levels. Maybe the improved one should be -1 per character level?

The +25 BAB requirement helps me rule it out for next level's feat, which is good.

I've been meaning to ask you to put up more recent files on the cydra yahoo files section so I can check out the current state of a lot of things.
 
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