(Cydra) Player Character Thread

Brain said:
Looks cool. Did you mean for it to be a flat -20? The regular one is -1 per 2 character levels. Maybe the improved one should be -1 per character level?

Yes, that's intentional- the idea being that, at sufficiently high levels, this can be an expanding chain (maybe the next one gives a flat -40, etc).

That -20 is the equivalent of -1/2 levels at 40th; with the prereq an epic fighter (or other full BAB character) could qualify by 30th level. I may make it a -25 or something, though, since a non-full BAB character prolly couldn't get in til Spellcasting Harrier would make it redundant... hm... the other approach would be to just add another flat amount to the SH penalty (ie, ISH could basically add 10 to the penalty you inflict or something).
 

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High Level Elementalist Spells

Ok, so I'll probably get over the lower resistance thing for now, but I will continue to write a compelling arguement of against all 3 of your "points" and when you hear it I'm afraid that you will weep at the destruction of your reasoning. :mad:

Anyway, I'm trying to come up with some great Elementalist only spells that fit within your paragon of Elementalist spell capabilities. Thanks, in advance, for helping me work these out and please post an acceptable version, as you see fit.

Mastery of the Elements

Lvl: 9
Casting Time: 1 action
Components: V,S,MF
Target: Personal
Duration: 24 hrs
Saving Throw: Will (Harmless)
SR: Yes (Harmless)

The Elementalist casting this spell infuses himself with all the elemental essences he worships and gains mastery over them. She gains the following powers:

Air
*Fly, per spell (self only), or Accelerate, per spell (self only)
* Control Winds, per caster level - 2/day

Earth
*Pass Thru Earth & Stone
*Earthquake, per spell, except 20 ft radius - 1/day

Fire
*Fire Resistance DR 35
*Wall of Fire, per spell - 2/day

Water
*Free Action, per spell, while submerged in liquid
*Metamorphos Liquids - 3/day

Material Component: A sample of each element from its native plane (potion-sized).
Focus: A Holy Book fo the Elements. Must be scribed by an Elementalist with the power of all four elements, and valued at 10,000 gp.
 

2nd and 3rd Spells for the "L"

The "L"s Energetic Retort

Level: 6
Casting Time: 1 action
Components: V,S,M
Target: Multiple Creatures (See Text)
Range: Personal (See Text)
Duration: 1 min / lvl
Saving Throw: None
Spell Resistance: Yes

The Elementalist selects an element available to him and surrounds himself with a glowing aura of appropriate elemental color (see below). Any creature striking him with a melee weapon is hit with an elemental strike doing 3d8 of elemental damage (see below).

Air - Lightning (White Aura)
Earth - Acid (Green Aura)
Fire - Fire (Red Aura)
Water - Cold (Blue Aura)

The material component is a pinch of ash (fire), incense (air), dirt (earth), or a splash of water (water), appropriate to the elemental being invoked.

Wrath of the Elements
Lvl: 8th
Casting Time: 1 action
Components: V,S,F
Target: Multiple opponents, w/in 30 ft of each other (T)
Duration: Instantaneus
Saving Throw: Fort, half
Spell Resistance: Yes

The Elementalist channels all the Elemental forces at his command and smite his enemies with pure elemental energy. The energies explode around them a shock them to the core of their bodies. The Elementalist does 1d6 of lightning, acid, fire and cold damage per 4 levels. For example, a 20th level elementalist would do 20d6 points of total damage - 5d6 from each element.

Focus: A talisman valued at 1000 gp, made up of equal portions of gems native to each elemental plane.
 

Those look ok at a first glance, though I'll need to compare mastery of the elements to the kinda similar spell that already exists (elemental aura I believe?) I think you might want to check that one out.

The others look okay at a glance, as I said... I'll compare energy retort to the psionic power that's about the same.

Wrath of the elements is very cool.
 

More Spells for You

Couple more for the L, and then maybe a couple more for Orbius after that.

Greater Stoneskins
Lvl: 9 Elm
Components: V, S, MF
Casting Time: 1 action
Range: Touch
Duration: 1 hr/lvl
Saving Throw: Will negates
Spell Resistance: Yes, (harmless)

Provides the Elementalist with an extraordinary amount of protection from physical damage. He gains DR 35/- and 25% Fortification (stacks with any existing fortication).

The Material Component for this spell is 250 gp of diamond dust. The focus is a 3500 gp diamond statue of the corresponding race of creature receiving the spell.


Mass Stoneskins
Lvl: Elm 7 / Sor/Wiz 8, Druid 8

Per Stoneskin spell, except that it targets up to 1 creature/lvl within 30 ft of each other.
 

Angel of Adventure said:
Provides the Elementalist with an extraordinary amount of protection from physical damage. He gains DR 35/- and 25% Fortification (stacks with any existing fortication).

No way! That DR is significantly better than any DR 3.5 offers.

At an hour/level with no maximum hp absorbed, I'd go for DR 10/adamantine, and 25% fortification (you won't get that to stack- it'll overlap with existing fortification). Compared to iron body, which is 8th level, you end up with a much longer duration (x60!), but lesser effects.

Another option would be DR 15/- and 25% fortification for 10 minutes/level with no maximum. Significantly better DR and duration than iron body, but not as many secondary effects.

A third option would be DR 20/adamantine and 25% fortification for up to an hour/level, absorbing up to 10 hp/caster level (maximum of 300). Again, better duration and DR than iron body, but this time it can be discharged with enough damage.

Mass Stoneskins
Lvl: Elm 7 / Sor/Wiz 8, Druid 8

Per Stoneskin spell, except that it targets up to 1 creature/lvl within 30 ft of each other.

I think this one has to be 8th level for everyone.
 

Stoneskin revisions

Per Greater Stoneskins -

How about option #1, w/DR 15/-, and no bonus to fortification, or

#2, but Fortificaiton is increased by one catagory. (ex: none to light, light to medium, etc.)

Per Mass Stoneskins, how about it targets 1 creature per 3 levels? Is this enough to make it into a 7th level spell? If not, please let me know how this can be done. :\
 

Greater Stoneskins

OK, Jester. Final version of this spell, per your specificiations.

Greater Stoneskins
Lvl: 9 Elm
Components: V, S, M, F
Casting Time: 1 action
Range: Touch
Duration: 10 min/lvl
Saving Throw: Will negates
Spell Resistance: Yes, (harmless)

Target gains DR 15/- and 25% (Light) Fortification for 10 minutes/level with no maximum. This is significantly better DR and duration than iron body, but without as many secondary effects.

The Material Component for this spell is 250 gp of diamond dust. The focus is a 3500 gp diamond statue of the corresponding race of creature receiving the spell.



Mass Stoneskins
Lvl: Elm 8, Sor/Wiz 8, Druid 8

Per Stoneskin spell, except that it targets up to 1 creature/lvl within 30 ft of each other.
 

New Spell for Orbius

Jester, per O's spell research, here is one that I think is long overdue in your campaign world. I will say that Lower Resistance is an awesome spell and I'm surprised that I haven't seen it anywhere else. So, without further ado, here Greater Lower Resistance.

GREATER LOWER RESISTANCE
Abjuration
Level: Sor/Wiz 7, Clr 7, Drd 9
Components: V, S, M
Casting Time: 1 action
Range: Close (25’+5’/2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes (see text)
This spell causes the target to lose some degree of spell resistance for a time. Though it is not allowed a saving throw the target’s SR applies, but your spell penetration roll receives a +15 competence bonus. If you succeed the target’s SR drops by your level (maximum of 20). This counts as an enhancement penalty.
 

Angel of Adventure said:
Jester, per O's spell research, here is one that I think is long overdue in your campaign world...

Actually, it's already out there (and you've already fought something that had it but didn't need to use it). Since you're researching it, here you go:

LOWER RESISTANCE, GREATER
Level: Clr 8, Drd 9, Sor/Wiz 8

As lower resistance, except you lower the target’s spell resistance by 4 + ½ your caster level. The maximum reduction you can inflict on a creature’s spell resistance is -20.
 
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