(Cydra) Player Character Thread

Greater Lower Resistance

What could I do to increase the comp. bonus to overthrow the SR? If I made this into a 9th level spell (call it Superior Lower Resistance, maybe)?
 

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Angel of Adventure said:
What could I do to increase the comp. bonus to overthrow the SR? If I made this into a 9th level spell (call it Superior Lower Resistance, maybe)?

Actually, after seeing your take on it I was giving some thought to adding a little bit to trhe competence bonus on this one... currently mulling it over.
 

More Lester Spells

Here is a variant on Polar Ray that I wanted to work up, as well as some other Lightning Variants. Also, here is Greater Pass thru Earth & Stone. (I think Level 6 is good since it is normally a 3rd level spell. However, I would take a second option as a Level 5, 10 min/lvl spell if you think that is more better.)

Let me know if you approve, and I eagerly await your answer on (Superior/Greater) Lower Resistance.

Electric Ray (aka Long Zot)
Evocation
Level: Elementalist 8, Wizard/Socerer 8

Per Polar Ray, except electrical engery is used and the ray is a yellow-white color.
Focus: A yellow prisim or yellow ceramic cone.


Lightning Swarm
Evocation
Level: Elementalist 9, Wizard/Socerer 9

Per Meteor Swarm, except the missile do 2d6 piercing damage, all the damage type is electrical instead of fire.


Lightning Swarm, Lesser
Evocation
Level: Elementatlist 7, Wizard/Sorcer 7

Similar to Lightning Swarm, except that each missle does 1d6 piercing and 3d6 electrical damage. Blast radius is 20ft, not 40ft, for each missle.


Greater Pass thru Earth & Stone
Transmutation [Earth]
Level: Elementalist 6
Duration: 1 hr/level

Per Pass thru Earth & Stone (Cydra Player's Guide), except where noted above
 

Meta Game Questions

Jester, 2 questions on the MetaMagic feats I cooked up:

1) Per Bestow Spell, if the spell is dismissable, who gets to dismiss it? (i.e.: the bestower, or the bestowee?)

2) Per Mass Spell, can a single creature/object receive multiple applications of the Massed Spell? Under most circumstances, you would not benefit from multiple apps. However, in the case of Mass Flesh to Stone, you may want to a target more than once to be on the safe side.
 

The spells above: meh. They're balanced but boring. I generally don't like spells that are just like other spells except with a different energy. Try to make them spicier somehow- do something different. If you really want lightning variants, consider taking the Energy Substitution feat. It's a good reason why I don't generally write or go for straight variants- that woud make ES useless.

Concerning your questions:

1. Bestow Spell/dismissing- well, you're still the caster, so I'd say that most of the time (unless the spell specifies that the recipient may dismiss it or something) it would be you.

2. Mass Spell targeting- you can only target a given creature once.
 

Uh, OK. . .

I'm sorry you think those spells are boring, because I think that they are very interesting. Per making them spicier, I could add a description of the physical effects but these are basically the way that I want them. As far as Energy Sub goes, maybe I can take it in 3 levels, but its really too late for that. Even with variant spells, ES isn't worthless because look how much time it takes to develop these spells. There is a big advantage to the feat when you think about these costs to the researcher. Also, if you are relying on ES as the only way to make variants, I would need to have 16 feats to cover all my bases.

Let me know what you think . . .
 

This is similar to my attitude about assay resistance vis-a-vis lower resistance. I'm not into reduncdancy like that. Also, there's a reason there aren't spells of every descriptor at every level. You'll notice there aren't any spells like you're proposing in the Cydra PG.

Same thing goes for school redundancy- that's why you won't see those silly orb spells from Complete Arcane in my campaign.

Sorry, but like I said, make your new spells new spells.

Oh- and FYI xorn movement, a 5th-level spell in Manual of the Planes, lasts 1 round per level. I don't think I'll go for any sort of hour/level pass through earth and stone short of an epic spell.
 

Little Frustrated

Dude, Jester, I don't have time to rehash this stuff. It's a bummer that you won't allow anyone to research improved/modified versions of existing spells. That substantially limits one's ability to research spells. Why wouldn't you allow energy substitution to take place as part of the research process? Orbius already has a Sonic Ball spell, just like fireball, but with sonic damage. Does he have to give this spell back? Also, Elemental Aura does allow 1 hr/lvl of Pass Thru Earth & Stone (as well as DR and a spell like ability).

Anyway, this is very frustrating and it makes me wonder why I even bother. Modifying these existing spells saves both of us time as they are already balanced and we don't have to go back and forth regarding what is/is not balanced. Have fun on Saturday. I might not be there.
 

Angel of Adventure said:
Dude, Jester, I don't have time to rehash this stuff. It's a bummer that you won't allow anyone to research improved/modified versions of existing spells.

Um, actually, there are tons of improved/modified versions of spells that people have researched, you included. Fire daggers, fire grenade, Malford's group invisibility, Orbius' mobile scrying, I could go on at length. To clarify, what I won't go for is a spell that is exactly the same as another spell except for the energy type. I'm probabaly more likely to go for a variant with the same energy type (like the aforementioned fire grenade). Improved versions of spells are trickier- often, a small change makes a huge difference in a spell's power level. Pass through earth and stone, for instance, is much more powerful (as an effect) in 3e than it was in 2e, and a version that lasts an hour per level seems excessively powerful. Mobility is crazy important now compared to the old days.

That said, you're right about elemental aura allowing the hour/level PtEaS- I hadn't realized that. Given that, I'll go for your greater pass through earth and stone as a 7th level spell.

Why wouldn't you allow energy substitution to take place as part of the research process? Orbius already has a Sonic Ball spell, just like fireball, but with sonic damage. Does he have to give this spell back?

Of course he doesn't have to give the spell back, but if I'd realized you were going to view it as a precedent I would have been much more explicit that it isn't.

Truly, I'm not just being a bastard. As I stated above, I really don't like unnecessary redundancy. You think the spells remain balanced when you just shift the energy type, but I don't think that's necessarily true. To go into more detail as to why, it's because it breaks limits. To clarify with an example, if I build a spellcasting monster who is optimized for fire- with feats and abilities that give bonus damage to fire effects, that bump up the DC of saves against my fire effects, etc.- and there are fiery abilities at every spell level, I have just created an optimal monster without any drawbacks whatsoever. So my flaming mage of doom who gets +2d6 fire damage, +4 to fire DCs, +4 to penetrate SR with fire spells and so forth actually always gets +2d6 damage, +4 to DCs and +4 to penetrate. Now, as a dm, sure I can make that monster anyway if I want to- but without a very good reason, I won't because I have to make up lots of random crap to justify it. I'd frankly rather justify my bad guys with existing rules than add a bunch of random crap to my game in order to make my npcs 'rules-legal.'

Modifying these existing spells saves both of us time as they are already balanced and we don't have to go back and forth regarding what is/is not balanced.

I guess what I'm getting at is: Keeping different effects distinct preserves drawbacks. Believe me, if I would allow straight variant energy spells like you're proposing, you wouldn't be the first to get 'em. Many a bad guy would have had spells they were immune to that they would have used at ground zero while fighting you. I've thought about this before. I didn't think it was fair when I debated iceberg swarm (or whatever the heck I would have called it) for Felenga instead of meteor swarm, and you'll notice that he stuck to the flaming explosive meteors. I think this customizability of energy effects is one of the things in 3.5 psionics that might be broken. It's a huge advantage, and I think you're greatly underrating it.

Again, I'm really not just trying to be frustrating, but I'm much more interested in preserving the flavor and balance of my campaign than in saving time.

Hope you make it this weekend. :)
 

Angel of Adventure: I also hope you show up this Saturday. Don't leave us hanging in hell :heh:

Jester: have you seen my email? had some questions in there
 

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