Sollir Furryfoot said:
I don't have the MM II on me, but why don't you just increase their HD by 4 for +1 CR? They pretty much get 1-2 feats every CR you tack on (better than Fighter) and +2 BAB (also better than Fighter). They even have better Fort saves and are harder to turn, not to mention an average of +26 hp per level.
That was my initial plan, but they advance by character class.
I thought about just "cheating", but I'm already feeling a little guilty about certain sloppy design decisions I've made lately.
Anyway, here they are:
Deathbringer Fighter--- CR 27
Deathbringer (MM2 55) fighter 20
NE large undead
Init +7 plus Quickstrike;
Senses Listen +35, Spot +40
Languages Giant, Infernal
AC 44 (-1 size, +3 dex, +16 natural, +13 armor, +3 deflection), touch 15, flat-footed 43
Hit Dice 30d12 + 20d10 (305 hp)
Immune undead traits
Fort +26,
Ref +23,
Will +29
Speed 40 ft. (8 squares)
Melee heavy flail +35/30/25/20 (2d6+12/17-20 plus 2d6 unholy); and heavy flail +35/30 (2d6+12/17-20 plus 2d6 unholy); Devastating Critical, Overwhelming Critical
Base Atk +25 plus Epic Prowess x2; Grp +37
Space 10 ft.;
Reach 10 ft.
Atk Options Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Hold the Line, Improved Bull Rush, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting
Special Actions negative burst, trample 2d4+9
Spell-like Abilities (CL 20): at will- greater dispel magic.
Str 22,
Dex 17,
Con -,
Int 11,
Wis 14,
Cha 8
Feats Ambipotency, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Hold the Line, Improved Bull Rush, Improved Critical (heavy flail), Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Power Attack, Quickdraw, Quickstrike, Two-Weapon Fighting, Weapon Focus (heavy flail), Weapon Specialization (heavy flail)
Epic Feats Devastating Critical (heavy flail), Epic Fortitude, Epic Prowess (x2), Overwhelming Critical (heavy flail)
Skills Intimidate +52, Listen +36, Move Silently +35, Spot +45
Possessions +5 full plate, +4 unholy heavy flails (2), ring of protection +3
Negative Burst (Su): A deathbringer can release a silent burst of negative energy at a range of up to 100’. The burst has a 20’ radius and inflicts 1d8+10 points of negative energy damage to each living thing in the area, healing undead for a like amount (Will DC 24 half).