the Jester
Legend
informed by 4e design philosophy
An interesting thing...
I was just working on converting the stats for Kale Curi (no, you don't know who he is yet) from 1e to 3e, and reforming him into a villain... and I was struck by a peculiar impulse, no doubt fueled by what we know of 4e design philosophy:
Don't sweat the stuff that won't come up in play. Wing it. Play looser with the rules.
Kale is a 20th-level wizard/15th-level entropic legionnaire (no, you don't know what this is yet, either), but I can't see myself figuring out what 4th level spells he is packing. They just aren't likely to come up. I'm more inclined to wing it with a 'whatever low-level spells he needs' approach. Likewise, for his skill points, I know his starting int, and the int he has by 35th level, but I am not going to figure out what it was at each level so I can correctly allocate his skill points. Instead, I'm figuring his skills based on his starting int and then arbitrarily adding a bunch of skill points in. It'll all come out in the wash.
Am I getting sloppy, or am I acknowledging the wisdom of the 4e design principles?
Spending the time to really bear down and do Kale Curi by the book would take me, prolly, 3 hours. "Loose" (sloppy?) design makes it closer to a 2 hour process. A notable savings in time and effort... but... I ask you, the peanut gallery- is this too sloppy?
An interesting thing...
I was just working on converting the stats for Kale Curi (no, you don't know who he is yet) from 1e to 3e, and reforming him into a villain... and I was struck by a peculiar impulse, no doubt fueled by what we know of 4e design philosophy:
Don't sweat the stuff that won't come up in play. Wing it. Play looser with the rules.
Kale is a 20th-level wizard/15th-level entropic legionnaire (no, you don't know what this is yet, either), but I can't see myself figuring out what 4th level spells he is packing. They just aren't likely to come up. I'm more inclined to wing it with a 'whatever low-level spells he needs' approach. Likewise, for his skill points, I know his starting int, and the int he has by 35th level, but I am not going to figure out what it was at each level so I can correctly allocate his skill points. Instead, I'm figuring his skills based on his starting int and then arbitrarily adding a bunch of skill points in. It'll all come out in the wash.
Am I getting sloppy, or am I acknowledging the wisdom of the 4e design principles?
Spending the time to really bear down and do Kale Curi by the book would take me, prolly, 3 hours. "Loose" (sloppy?) design makes it closer to a 2 hour process. A notable savings in time and effort... but... I ask you, the peanut gallery- is this too sloppy?