the Jester
Legend
Here's another one for you- Bennng, an unusually puissant xorn.
BENNNG--- CR 27
Bile elder xorn rogue 15/fighter 10
CE large outsider (extraplanar, earth)
Init +6; Senses all-around vision, darkvision 60’, tremorsense 60’; Listen +33, Spot +37
Languages Terran
AC 48 (-1 size, +2 dex, +1 dodge, +20 natural, +11 armor, +5 deflection), touch 17, flat-footed 45
Hit Dice 15d8 + 15d6 + 10d10 + 280 (485 hp); DR 5/bludgeoning
Resist electricity 10
Immune acid, cold, fire, pain, poison
Fort +24, Ref +26, Will +21; agonized existence
Speed 20 ft. (4 squares), earth glide 20 ft. (4 squares); Spring Attack
Melee bite +39 (6d8+18) and 3 claws +33 (1d6+5)
Base Atk +26; Grp +39
Space 10 ft.; Reach 10 ft.
Atk Options Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Spring Attack
Str 31, Dex 14, Con 24, Int 10, Wis 11, Cha 10
Feats Awesome Blow, Cleave (B), Dodge, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Mobility, Multiattack, Power Attack, Spring Attack, Stealthy, Weapon Focus (bite), Weapon Specialization (bite)
Epic Feats Epic Reflexes, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Will
Skills Hide +31, Intimidate +43, Knowledge (dungeoneering) +25, Listen +33, Move Silently +35, Search +37, Spot +37, Survival +18 (+20 following tracks or underground), Tumble +35
Possessions combat gear plus large mithral +4 breastplate of acid resistance 20, ring of protection +5
Breath Weapon (Su): Bennng has the ability to spit bile in a 15’ radius spread, at a range of up to 60’. Each creature caught in the blast must make a Fort save, DC 24. Those that fail suffer 4d6 hp of acid damage and 2d4 points of con damage. Creatures that make their saving throw instead take half acid damage and no con damage. It must wait 1d4 rounds before spitting bile again.
Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, Bennng is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.
BENNNG--- CR 27
Bile elder xorn rogue 15/fighter 10
CE large outsider (extraplanar, earth)
Init +6; Senses all-around vision, darkvision 60’, tremorsense 60’; Listen +33, Spot +37
Languages Terran
AC 48 (-1 size, +2 dex, +1 dodge, +20 natural, +11 armor, +5 deflection), touch 17, flat-footed 45
Hit Dice 15d8 + 15d6 + 10d10 + 280 (485 hp); DR 5/bludgeoning
Resist electricity 10
Immune acid, cold, fire, pain, poison
Fort +24, Ref +26, Will +21; agonized existence
Speed 20 ft. (4 squares), earth glide 20 ft. (4 squares); Spring Attack
Melee bite +39 (6d8+18) and 3 claws +33 (1d6+5)
Base Atk +26; Grp +39
Space 10 ft.; Reach 10 ft.
Atk Options Awesome Blow, Cleave, Improved Bull Rush, Power Attack, Spring Attack
Str 31, Dex 14, Con 24, Int 10, Wis 11, Cha 10
Feats Awesome Blow, Cleave (B), Dodge, Greater Weapon Focus (bite), Greater Weapon Specialization (bite), Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Mobility, Multiattack, Power Attack, Spring Attack, Stealthy, Weapon Focus (bite), Weapon Specialization (bite)
Epic Feats Epic Reflexes, Epic Weapon Focus (bite), Epic Weapon Specialization (bite), Epic Will
Skills Hide +31, Intimidate +43, Knowledge (dungeoneering) +25, Listen +33, Move Silently +35, Search +37, Spot +37, Survival +18 (+20 following tracks or underground), Tumble +35
Possessions combat gear plus large mithral +4 breastplate of acid resistance 20, ring of protection +5
Breath Weapon (Su): Bennng has the ability to spit bile in a 15’ radius spread, at a range of up to 60’. Each creature caught in the blast must make a Fort save, DC 24. Those that fail suffer 4d6 hp of acid damage and 2d4 points of con damage. Creatures that make their saving throw instead take half acid damage and no con damage. It must wait 1d4 rounds before spitting bile again.
Agonized Existence (Ex): Because its bile-ridden form leaves it in perpetual pain, Bennng is immune to effects based on pain. If it falls subject to any enchantment effect or morale penalty, it automatically shakes off the effect in only 1d4 rounds.