Connorsrpg
Adventurer
(There does not seem to be a 'prefix' of area for the Cypher System.)
Anyway, if anyone is playing the Cypher System, perhaps you could enlighten me on how you use the Armor reducing Speed Effort idea.
At first, I thought it was pretty straight forward. Armor grants protection from damage: Light 1; Medium 2; Heavy 3. Easy
Those same modifiers are in a table on page 184 as Speed Effort Additional Cost. They add to 'every' level of Speed Effort. This much I understand. (Still with me)?
However, hidden in the text above is this line: "If you are not experienced with a certain type of armor but wear it anyway, this cost is further increased by 1. Having experience with a type of armor is called being practiced with the armor."
THEN, you go to a Type (like COmbat Flavor on page 59), and the Practiced In Amor Ability reads: "You can wear any kind of armor. You reduce the speed cost for wearing armor by 1."
WHAT?
These two lines just do not gel. One does not need to exist. Does just one cancel the other? If Practiced lowers them but not being practiced raises them, then why have the table? Just put the ACTUAL values and then lower them for Practiced.
This seemed straight forward at first, until we discussed it and I tired to explain to the players.
So you wear light armor and are not practised; you increase Speed Effort levels by 2.
You wear light armor and are practised and you suffer no penalty. Is that right? As there is NO middle ground, why doesn't the table just have actual rating and modify for ONE of these.
OR
You are practiced in light armor and wear it, you just cancel out the extra penalty? Still adding 1 to those Speed Effort rolls.
People seeing this? How did you read the what looked like a straight forward Armor Table (before reading the accompanying text).
Anyway, if anyone is playing the Cypher System, perhaps you could enlighten me on how you use the Armor reducing Speed Effort idea.
At first, I thought it was pretty straight forward. Armor grants protection from damage: Light 1; Medium 2; Heavy 3. Easy
Those same modifiers are in a table on page 184 as Speed Effort Additional Cost. They add to 'every' level of Speed Effort. This much I understand. (Still with me)?
However, hidden in the text above is this line: "If you are not experienced with a certain type of armor but wear it anyway, this cost is further increased by 1. Having experience with a type of armor is called being practiced with the armor."
THEN, you go to a Type (like COmbat Flavor on page 59), and the Practiced In Amor Ability reads: "You can wear any kind of armor. You reduce the speed cost for wearing armor by 1."
WHAT?

These two lines just do not gel. One does not need to exist. Does just one cancel the other? If Practiced lowers them but not being practiced raises them, then why have the table? Just put the ACTUAL values and then lower them for Practiced.
This seemed straight forward at first, until we discussed it and I tired to explain to the players.
So you wear light armor and are not practised; you increase Speed Effort levels by 2.
You wear light armor and are practised and you suffer no penalty. Is that right? As there is NO middle ground, why doesn't the table just have actual rating and modify for ONE of these.
OR
You are practiced in light armor and wear it, you just cancel out the extra penalty? Still adding 1 to those Speed Effort rolls.
People seeing this? How did you read the what looked like a straight forward Armor Table (before reading the accompanying text).