D&D General D&D 2024 does not deserve to succeed

But why 6 specifically?
3 mental and 3 physical

Also maps to Power, Speed, and Toughness or Power, Speed, Accuracy.


Sure

D20 + ((Score - 10)/2) + 2 + (level / 5, round down).

It's pretty ugly.

DC20 is an improvement over 5e. Which isn't saying a lot, and doesn't mean it's the best. But it's still an improvement.
Or

You are a wizard. Your spell DC is you Intelligence score.

Or if too high for you.

At levels 1, Your spell DC is intelligence score -2.
At levels 10, Your spell DC is intelligence score.
At levels 20, Your spell DC is intelligence score +2.

Now odd scores matter.
 

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Not seeing a specific benefit over 2 mental and 2 physical.

Or for that matter, 2 physical, 2 tactical, 2 spiritual. Mapped to offense and defense
I stated it.

It maps to
Power, Speed, and Toughness
Or
Power, Speed, Accuracy.

If you go
2 physical, 2 tactical, 2 spiritual

That's still 6

4 just feels too few for anything but hack and slash video game.

For a full RPG 5-8 Abilities sounds better for design as you can have more to spread important aspects too.
 


Having gone through DC20...

It's nice for what it is, but it's not for me.

As a designer, I find it wildly imbalanced between classes, with simply too little difference between some of them to create a sincere feeling of distinction. Particularly the casters who practically function identically except for one level 1 ability to try and add a hint of spice... But it's like shaking out a few grains of garlic powder into one soup bowl, turmeric into a second soup bowl, and coriander into the third when all of them are chicken consomme.

When the Dungeon Coach was doing up his Psion I went over it and compared it to other caster classes and it's just -woefully- unimpressive in design and overall power level. When I approached him with this, including analysis of power throughput and weight and stuff, his response was less than I'd hoped.

"When I create new material I always aim to keep it underpowered so I don't create power creep. If a player wants to play that class they'll enjoy it even if it's not as strong as others because of the narrative it gives them."

Paraphrasing, because my memory isn't flawless and it's been well over a year, possibly two, at this point... but yeah.

That's not a design philosophy I jive with. The idea that players should, or will be happy, to feel weak just to get a slightly different flavor is not great.

At that point just copy-paste your Wizard class onto a new page, change Verbal, Somatic, Material into "Interference, Gesture, Psicrystal" and call your spells powers, instead. Save everyone the trouble.
 

Yes...telling people the thing they enjoy should go die in a fire because YOU think it sucks, but in fact, they should be supporting YOUR product. Yep, totally works for all other retailers and companies, sure... I'm getting my coat on RIGHT NOW!!! and going down to my local game store to camp out so that I'M first in line to grab this AMAZING product because some internet guy essentially told me I was a sheep to keep playing DnD and enjoying it, so like the sheep I am, camping out so that I can grab it...

Honestly, maybe you should start off by NOT attacking what people like and possibly making a more positive comparison to the game they like. I really hope you don't recommend EVERYTHING like this. Do you tell people their favorite book or move is complete trash and should be launched into space all because YOU don't like it, but they should be watching or reading YOUR favorite for the moment? I really hope not because this is just not the way to go about things. Maybe try saying something like, "Yeah The Lord of The Rings trilogy is good, I think you would like the Shannara series, or even the Magic Kingdom of Landover." You catch more flies with honey than with vinegar...

I had no plans to purchase the 2024 book, as there isn't enough of a change for me to purchase it. They essentially just blended Tasha's and Xanathar's into the Players Handbook and changed the bare minimum in order to try and suck yet another 50-100 dollars out of people...at least from what I watched with those videos they put out. As it stands, and unless the other two books make that choice make sense, I'm reserving complete judgement on it for now; but again as it is, it's just not worth it for me. With that said, I'm not changing games just because a few people think the game I enjoy is trash. I play this game because this was the first game I learned to truly play with my family, it's a game I have learned over the course of my life and in honest I'm not trying to drop another possible 1,000 on new books for a new system that I might not enjoy. This game has memories and nostalgia for me, along with being something my family bonds over even now. I'm not changing, and people can think what they want of me for it. I use the old books and resources that I have at my disposal from all across my family in order to make the game really fun. If I don't like something that has been done now with it, I just alter it. It's easy for me to alter something in a game I know rather than something in a game I don't.

Is DnD being poorly managed and handled by Hasbro/WOTC?...Yes? I honestly don't really care, but the same could be said about every other company to some degree or another. How a company handles their business will always be criticized or scrutinized by the people that don't benefit 100% from the choice; that includes fans and the people that buy. No matter what, SOMEONE will think SOMETHING is being handled or managed poorly because it's not the way THEY would handle or manage it. In short, leave peopel alone to anjoy what they like, you enjoy what you like, and next time try suggesting a recommendation in a more positive and friendly way rather than just trashing and disperaging what said people like.
 


sounds like he'd fit in well at WOTC. they'd put him on martial class design.
Not for D&D2024. Martial classes are waaaay more buffed than spell casters. I've been testing a monk for some time now, and it probably needs a nerf. Stupidly mobile with incredible defence and top tier damage. Our barbarian/fighter multi-class character has way more options and damage is significantly up, not that he was hurting for DPR before.
 

Having gone through DC20...

It's nice for what it is, but it's not for me.

As a designer, I find it wildly imbalanced between classes, with simply too little difference between some of them to create a sincere feeling of distinction. Particularly the casters who practically function identically except for one level 1 ability to try and add a hint of spice... But it's like shaking out a few grains of garlic powder into one soup bowl, turmeric into a second soup bowl, and coriander into the third when all of them are chicken consomme.

When the Dungeon Coach was doing up his Psion I went over it and compared it to other caster classes and it's just -woefully- unimpressive in design and overall power level. When I approached him with this, including analysis of power throughput and weight and stuff, his response was less than I'd hoped.

"When I create new material I always aim to keep it underpowered so I don't create power creep. If a player wants to play that class they'll enjoy it even if it's not as strong as others because of the narrative it gives them."

Paraphrasing, because my memory isn't flawless and it's been well over a year, possibly two, at this point... but yeah.

That's not a design philosophy I jive with. The idea that players should, or will be happy, to feel weak just to get a slightly different flavor is not great.

At that point just copy-paste your Wizard class onto a new page, change Verbal, Somatic, Material into "Interference, Gesture, Psicrystal" and call your spells powers, instead. Save everyone the trouble.
I quite agree. It's a problem I've often had with Mage Hand Press. Lots of great ideas, but too afraid of power creep to let those ideas sing.
 

Stats wise, i like WoD approach. 9 stats. 3 physical, mental and social. Offense, defense and resilience. Dnd merges mental and social together. But approach is similar for most of editions. Str was offense (to hit, damage), Dex was defense (AC) and Con is resilience (HP). Mental was roughly similar, but didn't map 1:1.

Someone asked where was D&D 3 years in, comparing that with Level Up. That's like comparing apples and handgranades. First off, D&D was created in time before internet and modern digital technology. Also, it was pioneer, new type of game coming to market. A5e, DC 20 and likes are first and foremost, derivatives of already existing game. Second, they are created in time of modern internet and technology, with all the benefits that goes with it.

Also, i would like to put out my 2c about community and hobby. As in, i personally, don't care about either of them, in broad sense. My community is my group of friends with whom i play. Hobby as a whole, well, it's just game. If ttrpgs disappear tomorrow, i'll just switch to something else i can do with my friends to have fun. But i don't worry for industry. So long as there are people willing to buy and money to be made, there will be companies making products.
 

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