FitzTheRuke
Legend
Well, I mean, they ARE still optional, really. But yeah, the expectation is that you'll use 'em, rather than that you won't.Feats not being optional is another one along with everyone gets a feat.
Well, I mean, they ARE still optional, really. But yeah, the expectation is that you'll use 'em, rather than that you won't.Feats not being optional is another one along with everyone gets a feat.
I am not enthused with the cartoony art. Some of it is good but a lot of the new art looks awful to me.The new core books seem to me to be the best version of D&D so far. The books are certainly the best core books in terms of aesthetics and practical table use.
While I believe that publically traded corporations shouldn’t even be allowed to exist at all, I’m not following you on this outside of that specific context.
(And no, my wallet has no ability, not even in some idealistic hypothetical, to kill the phenomenon of corporations, so it doesn’t matter that I’m buying wotc D&D products or watching YouTube)
Most classes get 2. And very likely they will take one ranged and one melee, or perhaps 2 weapon fighting where one is Nick.How are spellcasters sped up? I mean, I guess if they were casting conjure fey every round or something. Weapon mastery is another decision point and often another roll, every round, for multiple players. It adds up.
Most classes get 2. And very likely they will take one ranged and one melee, or perhaps 2 weapon fighting where one is Nick.
So I don’t see how that adds round after round choices.
Fighters will have more round by round choices, especially as they level, but they had 0 choices before and it's still far less than any caster.
These are reasons why I don't like DC20.
- 4 stats instead of 6. Seems a little bit more streamlined. If everyone has 14 Con then there's no need to track it. And no more confusion about Int vs Wis.
- Ability scores are just +3. Though this is more something I don't like about D&D
People who want more options will, same as before.Two if they don't multiclass for more masteries .... which a lot of players will I think.
I think 4 is more manageable than 6 IMO.These are reasons why I don't like DC20.
You don't have to throw away Constitution or Ability scores.
You fix them.
Other editions of D&D and other RPGs have the solutions and ideas to make them work. However if you never really played those games...
Probably fair.I feel like that and the organizational changes are the biggest improvements and the rule changes are mostly treading water
I think 4 is more manageable than 6 IMO.
2 strong and 2 weak, +AC.
And I don't know how you expect to fix ability scores. But I guess if you somehow stopped using the Mod and just use the score, that would work too.
But why 6 specifically?Nah. Just balance the scores.
SureAdd more skills and use Score for more calculations like DCs and passive checks.
There are more formulas than d20+ Ability mod + Prof/Level mod.