D&D General D&D 2024 does not deserve to succeed


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Typical advertising goes more like:

“If you like D&D you’re going to love DC20!”

And less like;

“What you like sucks and it deserves to burn in the fires of hades and the people who make it should be unemployed and your a moron for liking it.”

If DC20 is still in beta; how do we know it wont be more like D&D when it’s done?

Try harder next time.
 

Typical advertising goes more like:

“If you like D&D you’re going to love DC20!”

And less like;

“What you like sucks and it deserves to burn in the fires of hades and the people who make it should be unemployed and your a moron for liking it.”

If DC20 is still in beta; how do we know it wont be more like D&D when it’s done?

Try harder next time.
You forgot “for less than the cost of a cup of coffee per day, you could switch to..”
 


Typical advertising goes more like:

“If you like D&D you’re going to love DC20!”

And less like;

“What you like sucks and it deserves to burn in the fires of hades and the people who make it should be unemployed and your a moron for liking it.”

If DC20 is still in beta; how do we know it wont be more like D&D when it’s done?

Try harder next time.
I'm sure the system is a labor of love, but the marketing style feels like a dozen block chain metaverse projects that promise the Next Big Thing that will do everything and be everything to everyone.

I'm not saying it's a scam, but they are using the same kind of hype that those kinds of projects use and it trips alarm bells.
 

To me, it looks and feels like it's a massive houserule hack of several editions of D&D but too hacked enough to be compatible with any of them. So it has enough to garner excitement but maybe not enough to get many to switch.

It more or less feels like a podcast or video series where they talk about D&D, their problem with the game's rules and their house rule fixes, and then made a game with all their house rule fixes.

Which kinda what it is.

Which explains why it's marketing is that way and why it attracted some people with certain mentalities about it who posted here. There's no cohesive vibe of the game itself. There is only emotion you place on it.
 
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I backed DC20. Since doing that, I've heard some of Dungeon Coach's design ideas. The guy has been in the hobby for less than 5 years. He's basically played no games besides 5e D&D (maybe he's looked at PF2).
Routinely when he's talking to other content creators he's like "oh, I haven't heard of 13th Age" and "what's Savage Worlds."
DC20 is trying to reinvent the wheel in a lot of ways ... just because the designer has never seen a bike before.
 

I looked at DC20 a while ago because I heard some buzz. However, when I did look into it it seemed to do almost the opposite of what it claimed and seemed to go in directions that I'm not interested in. Our own homebrew 5e is much more our style. I thought I might pick it up because I like to incorporate goods ideas into my game, but I just didn't see anything new or interesting really.

Oh, and I hate this:
There are no damage rolls, ...

One reason I dropped MCDM's game too (though they have not to-hit roll)
 

One reason I dropped MCDM's game too (though they have not to-hit roll)
Even though I backed MCDM/Draw Steel, DC20, & Level Up, I am not really looking at any of them right now. I just don't have the headspace for something new and of medium (or greater) complexity [considering 5e as a baseline complexity.]
I've got Dragonbane lined up to start tomorrow. If that doesn't work, I guess it can be Mothership, Fabula Ultima, OSR, or something.
I'm certainly not going to attempt Draw Steel or DC20 until the games are finished. Not going to put in the effort to make my players learn a Beta edition of a game and design a campaign around incomplete rulesets.
 

Even though I backed MCDM/Draw Steel, DC20, & Level Up, I am not really looking at any of them right now. I just don't have the headspace for something new and of medium (or greater) complexity [considering 5e as a baseline complexity.]
I've got Dragonbane lined up to start tomorrow. If that doesn't work, I guess it can be Mothership, Fabula Ultima, OSR, or something.
I'm certainly not going to attempt Draw Steel or DC20 until the games are finished. Not going to put in the effort to make my players learn a Beta edition of a game and design a campaign around incomplete rulesets.
I keep looking at other systems for ideas, but we have to much fun with our 5e hack. We've made the game our own and I can't see switching. We may, no, we will add ideas from other games, but can't really ever see a reason to switch whole cloth.

Probably do some one shots in another system every once and awhile, but, like you said, we don't really have the headspace to invest in another system, particularly when we have such a good thing going.
 

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