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D&D 3.5, Forgotten Realms Campaign Setting (Full)

Something Faster: You left out the weight of all your equipment. This is vital. Please go through and figure out your carrying capacities (found in the Adventuring section of your PHB or in the SRD). Also, your ability scores were off by 2 points. In figuring you Constitution, you forgot that you had already subtracted 2 from your score for being an elf. I lowered it to 8, you may want to lower another score to up your Con, whatever you want. Not that it matters so much, but your first outfit is always free (you have an explorer's outfit). I also changed your "Cannot be caught flatfooted" to "22". Anyway, the biggest thing is the weight. I think you may need to get a bag of holding or something if you want to stay lightly loaded. Figure all that out and I'll check you again. (BTW, I notice that you have a bottle of fine elven wine, but no food. Odd, that. :p ) Your crossbow "Deathsong" is approved.

The Gryphon, Kaitlin, and Krug: Hey guys, haven't heard from you so much. Are you still here or do I need to call back the others?
 

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The Gryphon: The Mercantile Background feat is fine, and let's say you get 2000gp added to your starting gold. 300gp is nothing to an 11th level char, so this should make up somewhat for the loss in 75% thingies/month.

Just glancing over, your char seems okay. I need to find my Faiths and Pantheons book and I'll check the Windwalker stuff. For now, I think you can buy equipment, and then I'll do a thorough check.

Krug:
  • Your HP, by my calculations, should be 138. That's 10 for first level Ftr, 7, 8, 7, 8, 7, 8. Then 9, 9, 9, 9 for Dwd, then tack on +44 and +3.
  • XP should be 55,000
  • Spell failure isn't zero, but who really cares.
  • Math on the dwarven waraxe: +11 BAB, +5 Str, +1 Weapon Focus, +2 Enhancement, +1 MW. That's only +20, where did the other +2 come from?
  • You have 1 more skill point than I think you should. (Total Skill Points should be 42) Remove a point from wherever.
  • I'm having trouble duplicating your Ability Score math. Can you tell me exacty what you did? Also, a suggestion: With point buy, it's generally most beneficial to have all even scores. If you have an odd score, that usally means you have another odd score, which means that your modifier total is +1 less than it could be. Unless you plan on increasing both of them with ability score raises at every 4th level. Then it kinda fixes itself. I hope you understand what I'm saying. :P
  • Your money math seems to be missing about 5000 gp. You have your total equipment cost as 61k, but your gold on hand is almost nothing. You each get 66k, so you should have about 5000gp in your pocket.
 

Rae ArdGaoth said:
Harvey: You get the official "Okay". I don't have the Unapproachable East, so yeah, if you could scan it or just give me a write-up, whatever. (Actually, I think it's illegal... Oh well!) The arcane spell failure thing didn't really matter, since you're a paladin and all. I was just being picky. ;) Your skills check out fine, feats are good, "Greater Sunder" is okay. Only two minor details: The "Spell Save" entry should be "12+spell level" because your Wisdom is 14 (+2). And after your HP, put your HD math like this: "(5d10+10, 2d10+4, 4d8+8)"

Thanks for the thumbs up! I have fixed the spell save and HP, and I've shot you an e-mail about the griffonrider PrC. Now comes the background... which I'm working on now.
 

This character is complex. And its gone through a lot of evolution. When Rae ArdGaoth said we could use just about anything from any book, I may have gotten carried away a little. I spent so many hours on this it's sick really. I love the result though. It's really an evolution of another character I have on these boards, in a game by Darkmaster.

I wanted to keep the character sheet clean, but because the character is so complex, I added a 'Notes' section at the end. I hope everything looks ok, but since I revised Faelar so many times I'm bound to have some errors.

Everything here is from WotC materials, all of it 3.5.
- Sun Elf is from Forgotten Realms Campaign Setting, p 15. The name is from p 12. (Although the book is 3.0, the races are referenced in the Player's Guide to Faerun, which is 3.5.)
- Home Region is from Player's Guide to Faerun, p 21-22.
- Sun Elf vital statistics are from Player's Guide to Faerun, p 31-32.
- Elf Paragon is from Unearthed Arcana, p 35-36.
- Elf Wizard Substitution Level is from Races of the Wild, p 157.
- Domain Wizard is from Unearthed Arcana, p 57-58.
- Divine Oracle is from Complete Divine, p 34-36. Description of how Domains work for non-clerics is on p 20. The Oracle Domain is described on p 140.
- Master of the Yuirwood is from Unapproachable East, p 24-25.
- The Conclave of Silverymoon is described in Silver Marches, p 62.
- Fractional Base Bonuses (Unearthed Arcana p 73) are used to calculate BAB and saves.
- Evereska is described in Forgotten Realms Campaign Setting, p 227-228.
- The Yuirwood and Sildeyuir are described in Unapproachable East, p 100-101.

I still have to purchase spell components and focuses.

Edit: Revised to level 10 character.

Code:
[B]Name:[/B] Faelar Tarnruth
[B]Class:[/B] Wizard 2/Divine Oracle 2/Elf Paragon 3/Master of the Yuirwood 3
[B]Race:[/B] Sun Elf
[B]Size:[/B] Medium
[B]Gender:[/B] male
[B]Alignment:[/B] N
[B]Deity:[/B] Corellon Larethian

[B]Str:[/B]  8 -1     [B]Level:[/B] 10       [B]XP:[/B] 51,272
[B]Dex:[/B] 14 +2     [B]BAB:[/B] +6         [B]HP:[/B] 67 (6d8+2d6+2d4+22)
[B]Con:[/B] 14 +2     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 30 +10    [B]Speed:[/B] 30'      [B]Spell Res:[/B] -
[B]Wis:[/B] 12 +1     [B]Init:[/B] +6        [B]Spell Save:[/B] +4 vs enchantments
[B]Cha:[/B] 12 +1     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +3    +2    +0    +1    +1    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +2   +2      +9
[B]Ref:[/B]                       5    +2   +2      +9
[B]Will:[/B]                      8    +1   +2     +11

[B]Weapon                  Attack   Damage     Critical[/B]
longsword                 +6      1d8-1     19-20x2
longbow                   +8      1d8-1        20x3
ranged touch              +8          -           -

[B]Languages:[/B] Celestial, Chondathan, Common, Draconic, Elven, Giant, Orc, Sylvan.

[B]Abilities:[/B] 
  [B]+2 racial bonus on Listen checks[/B] (Elf racial ability.)
  [B]Ability Boost (Ex):[/B] Intelligence score increases by 2. (Elf Paragon 
feature.)
  [B]Automatic search check for secret or concealed door.[/B] (Elf racial
ability.)
  [B]Darkvision 60':[/B] Goggles of Night.
  [B]Domain Wizard:[/B] Faelar selects the Storm Domain as his arcane 
domain. Faelar automatically adds each new domain spell to her list of known 
spells as soon as he is able to cast it. These spells do not count against 
new spells known per wizard level. Faelar casts spells from his chosen 
domain as a caster of one level higher than his normal level. Faelar gains 
one bonus spell per spell level, which must be filled with the spell from 
that level of the domain spell list (or a lower-level domain spell that has 
been altered with a metamagic feat). Faelar may not specialize in a school 
of magic.  
  [B]Elfsight (Ex):[/B] +4 racial bonus on Search and Spot, low-light vision 
allows sight three times as far as a human in starlight, moonlight, 
torchlight, and similar conditions of poor illumination. Overrides elf 
racial ability. (Elf Paragon ability.)
  [B]Generalist Wizardry:[/B] At 1st-level and every new level, gain one 
extra spell of any level Faelar can cast. Also, Faelar may prepare one 
additional spell of his highest spell level each day, of any school. Faelar 
may not specialize in a school of magic. (Elf Wizard Substitution Level 
feature.)
  [B]Immunity to magic sleep effects[/B] (Elf racial ability.) 
  [B]Oracle Domain:[/B] +2 caster level for divination spells, and access to 
domain spells. (Divine Oracle feature.)
  [B]Pass without Trace (Sp):[/B] 1/day, affecting up to one creature per 
class level. (Master of the Yuirwood ability.)
  [B]Prescient Sense:[/B] As evasion, but works no matter what armor is 
worn. (Divine Oracle feature.)
  [B]Resist Enchantments (Ex):[/B] +4 racial bonus on saves against 
enchantment spells and effects, overrides elf racial ability. (Elf Paragon 
feature.)
  [B]Scry Bonus:[/B] +1 sacred bonus to save DC for divination (scrying) 
spells. (Divine Oracle ability.)
  [B]Trap Sense:[/B] +1, as rogue ability. (Divine Oracle feature.)
  [B]Uncanny Dodge (Ex):[/B] as rogue ability. (Master of the Yuirwood 
feature.)
  [B]Weapon Focus (Ex):[/B] Weapon focus longsword. (Elf Paragon feature.)
  [B]Work Menhir Circle (Yuirwood) (Su):[/B] Activate menhir circles scattered 
throughout the Yuirwood 4/day (1 per day per class level). These circles act 
as keyed portals (Chapter 2, FRCS), transporting users to any other circle 
of standing stones in the Yuirwood, or to the star elf demi-plane realm of 
Silde'yuir. Faelar must have knowledge of the destination he is trying to 
reach. Once activated, the portal remains open for 1 full round. During this 
time, any creature touching one of the menhirs is transported to the 
destination Faelar chose. (Master of the Yuirwood ability.)

[B]Feats:[/B] Alertness, Improved Initiative, Skill Focus (Knowledge-
Religion), Track

[B]Skill Points:[/B] 119        [B]Max Ranks:[/B] 13/6.5
[B]Skills                     Ranks  Mod  Misc  Total[/B]
Appraise                 0.5cc   +10         +10
- small/detailed item    0.5cc   +10    +2   +12
- value by weight        0.5cc   +10    +2   +12
- small/detailed, by wt. 0.5cc   +10    +4   +14
Concentration               13    +2         +15
Craft Calligraphy            2   +10    +2   +14
Diplomacy                    8    +1    +2   +11
Hide                         0    +2    +5    +7
Intimidate                  10    +1         +11
Knowledge Arcana             5   +10         +15
Knowledge Local-Star Elf     2   +10         +12
Knowledge Nature             5   +10         +15
Knowledge Religion           8   +10    +3   +21
Listen                      13    +1    +4   +18
Move Silently                0    +2    +5    +7
Search                       9   +10    +4   +23
Sense Motive                 5    +1          +6
Spellcraft                  13   +10    +2   +25
- learn divination spell    13   +10    +4   +27
Spot                        13    +1    +6   +20
- in shadowy illumination   13    +1    +9   +23
Survival                 8+2cc    +1         +11
- above ground           8+2cc    +1    +2   +13
- tracking               8+2cc    +1    +2   +13
- tracking on ground     8+2cc    +1    +4   +15

[B]Equipment:                     Cost  Weight[/B]
longsword                         15gp    4lb
longbow                           75gp    3lb
arrows                             1gp    3lb
wand of color spray              300gp    -lb  (CL 1, 20)
wand of lesser orb of acid      6750gp    -lb  (CL 9, 50)
+2 mithril buckler             5,015gp  2.5lb
headband of intellect +6       36000gp    -lb
goggles of night               12000gp    -lb
amulet of natural armor +1      2000gp    -lb
vest of resistance +2           4000gp    -lb  (as cloak of resistance)
robe of disguise                1800gp    -lb  (as hat of disguise)
cloak of elvenkind              2500gp    -lb
bracers of health +2            4000gp    -lb  (as amulet of health)
gloves of dexterity +2          4000gp    -lb
ring of protection +1           2000gp    -lb
boots of elvenkind              2500gp    -lb
explorer's outfit                 10gp    -lb
signal whistle                     8sp    -lb
spell component pouch              5gp    2lb
- augury focus                    25gp    -lb (set of marked tokens)
- divination component (x6)      150gp    -lb (incense)
- identify component             100gp    -lb (crushed pearl)
heward's handy haversack        2000gp    5lb
- boccob's blessed book        12500gp    1lb
- scroll of blink                375gp    -lb
- scroll of clairaud/clairvoy    375gp    -lb
- scroll of comprehend languages  25gp    -lb
- scroll of expeditious retreat   25gp    -lb
- scroll of fly                  375gp    -lb
- scroll of grease                25gp    -lb
- scroll of hold portal           25gp    -lb
- scroll of protection from evil  25gp    -lb
- scroll of shield                25gp    -lb
- scroll of tongues              375gp    -lb
- bedroll                          1sp    5lb
- blanket                          5sp    3lb
- candle x10                       1sp    -lb
- canvas (sq. yd)                  1sp    1lb
- case                             1gp  0.5lb
- chain                           30gp    2lb
- chalk                            1cp    -lb
- flint and steel                  1gp    -lb
- ink                              8gp    -lb
- lantern, bullseye               12gp    3lb
- lantern, hooded                  7gp    2lb
- mirror, small steel             10gp  0.5lb
- oil x10                          1gp   10lb
- parchment x10                    2gp    -lb
- rations x10                     10gp   10lb                    
- rope, silk                      10gp    5lb
- sack                             1sp  0.5lb
- sealing wax                      1gp    1lb
- soap                             5sp    1lb
- spade                            2gp    8lb
- tent                            10gp   20lb
- waterskin x10                   10gp   40lb
- everburning torch              110gp    1lb
- tindertwig x10                  10gp    -lb
- sunrod                           2gp    1lb
- masterwork calligraphy tools    55gp    5lb
- hourglass                       25gp    1lb
- magnifying glass                 5gp    3lb
- peasant's outfit                 1sp    2lb
- scholar's outfit                 5gp    6lb
- traveler's outfit                1gp    5lb
- mug                              4cp    1lb
- bottle of fine wine             10gp  1.5lb (for identify spell)
Hidden in the demiplane of Sildeyuir
- spellbook 1                     15gp    3lb
- spellbook 2                     15gp    3lb
Familiar                         100gp    -lb
[B]Total Weight:[/B]17.5lb      [B]Money:[/B] 28gp 6sp 5cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80    80   400

[B]Age:[/B] 145
[B]Height:[/B] 5'11"
[B]Weight:[/B] 145lb
[B]Eyes:[/B] Gold
[B]Hair:[/B] Copper
[B]Skin:[/B] Bronze

Aeril: Owl familiar

Aeril's Skills Ranks Mod Misc Total
Appraise 0.5cc -2 -2
Concentration 13 +0 +12
Craft Calligraphy 2 -2 +0
Diplomacy 8 -3 +2 +7
Hide 0 +3 +3
Intimidate 10 -3 +7
Knowledge Arcana 5 -2 +3
Knowledge Local-Star Elf 2 -2 +0
Knowledge Nature 5 -2 +3
Knowledge Religion 8 -2 +6
Listen 13 +2 +8 +23 (+8 racial)
Move Silently 0 +3 +14 +17 (+14 racial)
Search 9 -2 +7
Sense Motive 5 +2 +7
Spellcraft 13 -2 +2 +13
Spot 13 +2 +15
- in shadows 13 +2 +8 +23 (+8 racial in shadows)
Survival 8+2cc +2 +12
- above ground 8+2cc +2 +2 +14

Appearance:

Faelar is a gold-eyed Sun Elf of handsome appearance and excellent health. While adventuring he wears a utilitarian explorer's outfit of earth-tone browns, greens and greys, and seems to disappear into the forest. He carries a longsword and a longbow, and moves with an easy grace. He has the look of a ranger about him. He sometimes utilizes disguises, both magical and mundane, while travelling, assuming a wide range of appearances, from a simple peasant, humble pilgrim, scholarly scribe, even an armored warrior. Faelar's movements are quick and graceful. He seems observant and keenly intelligent.

Background:

Faelar was born and raised in the Sun Elf Fortress Home of Evereska, the last major settlement of sun elves left on Faerun. In the first few score years of his life, he saw few non-elves. He felt grateful to be under the care and protection of the Hill Elders, which allowed the citizens of Evereska to explore deep within the elven mysteries. As a young man, Faelar spent much of his time outside the city, communing with nature. In the daytime he would explore the great valley of the Fortress Home, harnessing the mythal's power to scale the twelve high hills and gaze out upon the world. To the east, stretching as far as the eye could see, was the Great Desert of Anauroch, home of the dread archwizards of Shade. To the south lay the Western Heartlands, where the scattered human city-states struggled to survive. To the west was the vast wilderness of the High Moors, filled with dangerous creatures. And to the northwest there were the Graypeak Mountains and The High Forest. Beyond that lay Silverymoon, which held the only other enclave of Sun Elves left on the continent.

At night Faelar would study the stars, wondering what the future held for him. As he began to study wizardry, Faelar focused on reading the portents left by the Seldarine. Even after spending long days studying, he would continue to spend his nights communing with nature, and eventually gained the ability to read portents almost as well as the accomplished priests of Evereska.

Wishing to learn more of his elven heritage, he travelled to Evermeet and Silverymoon, exploring the breadth and range of the dying Elven culture. Curiosity led him east to the Yuirwood, where the Star Elves had retreated to the demiplane of Sildeyuir, long before the Moon and Sun Elves had retreated to Evermeet. The Star Elf foresters welcomed Faelar into their ranks, and taught him the secrets of the Yuir. Just as he did in the Sun Elves' Forest Home, Faelar felt the magic in the rich forests of the Yuir. Safe from scrying under the Yuirwood's leafy canopy, he has spent many years exploring the forest, its ruins, and the remnants of the great Star Elf society. He learned from the Masters of the Yuirwood how to utilize the circles of stone scattered throughout the Yuirwood and Faerun. The Yuirwood is his home, though he utilizes the stone portals and his own teleportation magic to travel often to the demiplane of Sildeyuir, his birthplace of Evereska, and the Sun Elf conclaves at Evermeet and Silverymoon.

Among his friends is Penthar Danadin, a human Griffonrider of Aglarond. Penthar visited the Yuirwood on a mission for the Simbul. Faelar acted as his guide, and helped him retrieve an ancient item of power from the Yuir ruins.

Recently Faelar finished a year of study, teaching and crafting at the Conclave of Silverymoon.

Code:
[B]Notes:[/B]

[B]Region:[/B] Evereska. One of the three recommended regions for Sun Elves. 

[B]Levels:[/B]
1. Level 1 feat: Skill Focus Knowledge Religion
   Elf Paragon 1: Elfsight, resist enchantments
2. Wizard 1 (Elf Wizard Substitution Level): Generalist Wizardry, Scribe Scroll, Summon Familiar
3. Level 3 feat: Track
   Elf Paragon 2: Weapon Focus Longsword, +1 level of wizard
4. Wizard 2:
5. Elf Paragon 3: Ability boost (Int +2), +1 level of wizard
6. Level 6 feat: Alertness
   Divine Oracle 1: Oracle Domain, Scry Bonus
7. Divine Oracle 2: Prescient Sense, Trap Sense +1
8. Master of the Yuirwood 1: Work menhir circle (Yuirwood)
9. Level 9: Improved Initiative
   Master of the Yuirwood 2: Uncanny dodge
10. Master of the Yuirwood 3: Pass without trace

[b]Ability Scores:[/b]
Str  8 (0 pts)
Dex 14 (4 pts, +2 enhancement)
Con 14 (6 pts, -2 racial, +2 enhancement)
Int 30 (16 pts, +2 racial, +2 elf paragon ability boost, +2 levels, +6 enhancement)
Wis 12 (4 pts)
Cha 12 (4 pts)

[b]BAB:[/b] +6 (+6-1/2: +1 Wizard, +2-1/4 Elf Paragon, +1 Divine Oracle, +2-1/4 Master of the 
Yuirwood)
[b]Init:[/b] +6 (+2 Dex, +4 Improved Initiative)
[b]HP:[/b] 67 (8+3+6+3+6+4+5+6+6+6+22)

[b]AC (with mage armor):[/b] 21, [b]Touch:[/b] 17, [b]Flatfooted:[/b] 21

[b]Fort:[/b] +9-5/6 (+2/3 Wizard, +1 Elf Paragon, +2/3 Divine Oracle, +3-1/2 Master of the Yuirwood, +2 Con, +2 resistance)
[b]Ref:[/b] +9-5/6 (+2/3 Wizard, +3-1/2 Elf Paragon, +2/3 Divine Oracle, +1 Master of the Yuirwood, +2 Dex, +2 resistance)
[b]Will:[/b] +11 (+3 Wizard, +1 Elf Paragon, +3 Divine Oracle, +1 Master of the Yuirwood, +1 Wis, +2 resistance)

[b]Languages:[/b]
[b]Automatic Languages:[/b] Chondathan, Elven, Common. 
  Sun Elf Automatic Languages: Elven, Common, home region.
  Evereska Region Automatic Languages: Chondathan, Elven
[b]Bonus Languages:[/b] Celestial, Draconic, Giant, Orc, Sylvan.
  Sun Elf Bonus Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan
  Evereska Region Bonus Languages: Auran, Draconic, Goblin, Giant, Illuskan, Orc
  Wizard Bonus Languages: Draconic

[b]Skills Ranks:[/b] 119
1. Elf Paragon 1:         (4+5)x4 = 36
2. Wizard 1 (Elf):        2+5     = 7
3. Elf Paragon 2:         4+5     = 9
4. Wizard 2:              2+6     = 8
5. Elf Paragon 3:         4+6     = 10
6. Divine Oracle 1:         2+6   = 8 
7. Divine Oracle 2:         2+6   = 8 
8. Master of the Yuirwood 1:  4+7 = 11
9. Master of the Yuirwood 2:  4+7 = 11
10. Master of the Yuirwood 3: 4+7 = 11

[b]Skills:[/b] 
Appraise +10 [0.5 cc ranks, +10 Int]
Concentration +15 [13 ranks, +2 Con]
Craft Calligraphy +14 [2 ranks, +10 Int, +2 competence (masterwork calligraphy tools)]
Diplomacy +11 [8 ranks, +2 Sense Motive Synergy, +1 Cha]
Hide +7 [0 ranks, +2 Cha, +5 circumstance (cloak)]
Intimidate +11 [10 ranks, +1 Cha]
Knowledge Arcana +15 [5 ranks, +10 Int]
Knowledge Local-Star Elf +12 [2 ranks, +10 Int]
Knowledge Nature +15 [5 ranks, +10 Int]
Knowledge Religion +21 [8 ranks, +3 skill focus, +10 Int]
Listen +18 [13 ranks, +2 racial, +2 alertness, +1 wis]
Move Silently +7 [0 ranks, +2 Cha, +5 circumstance (boots)]
Search +23 [9 ranks, +4 racial, +10 Int]
Sense Motive +6 [5 ranks, +1 Wis]
Spellcraft +25 (+27 to learn divination spells) [13 ranks, +2 Knowledge Arcana Synergy, +10 Int]
Spot +20 (+23 in shadows) [13 ranks, +4 racial, +2 alertness, +1 wis]
Survival +11 (+13 to track or in above ground natural environments, +15 to track in above ground natural environments) [8 ranks, +2 cc ranks, +1 Wis]

[b]Weapon and Armor Proficiency:[/b]
[b]Weapon Proficiency:[/b] All simple and martial weapons.
  Elf: Rapiers, longswords, shortbows, and longbows
  Elf Paragon: All simple weapons, rapiers, longswords, shortbows, and longbows
  Wizard: club, dagger, heavy crossbow, light crossbow, and quarterstaff
  Master of the Yuirwood Weapon Proficiency: All simple and martial weapons.
[b]Armor Proficiency:[/b] Light armor and shields.
  Elf Paragon: Light armor
  Master of the Yuirwood: Light armor and shields.

[B]Spells[/B]
[B]Spells Slots:[/B] 4+d/4+3+d/4+3+d/3+2+d/2+2+d/1+2+1+d
[B]Caster level:[/B] 9 (10 for Storm Domain spells, 11 for divination spells)
[B]Spell DC:[/B] 20 (21 for divination-scrying spells) + spell level 

[B]Spells Prepared:[/B]
0-detect magic, message, open/close, prestidigitation, ray of frost (d)
1-charm person, feather fall, hold portal, identify, lesser orb of cold, mage armor, obscuring mist (d), true strike.
2-gust of wind (d), hideous laughter, invisibility, mirror image, resist energy, scorching ray, see invisibility, web.
3-dispel magic x2, divination, fireball, lightning bolt (d), ray of exhaustion.
4-black tentacles, dimension door, ice storm (d), polymorph, solid fog.
5-cloudkill, control winds (d), feeblemind, teleport, wall of force.

[B]Spellbook 1:[/B]
0-acid splash, arcane mark, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue.
1-alarm, charm person, disguise self, expeditious retreat, feather fall, grease, hold portal, identify, mage armor, magic missile, obscuring mist (d), protection from evil, shield.
2-augury, gust of wind (d), invisibility, mirror image, resist energy, see invisibility, web.
3-blacklight, dispel magic, divination, fireball, fly, lightning bolt (d), major image.
4-black tentacles, dimension door, ice storm (d), polymorph, orb of acid, scrying, solid fog.
Pages Used: 95 (1x19, +1x13, +2x7, +3x7, +4x7)

[B]Spellbook 2:[/B]
5-cloudkill, commune, control winds (d), dominate person, leomund's hidden lodge, secret chest, teleport, wall of force.
Pages Used: 40 (5x8)

[B]Boccob's Blessed Book:[/B]
[i]contains all the spells in spellbooks 1 and 2 plus:[/i]
1-comprehend languages, kauper's skittish nerves, know protections, lesser orb of acid, lesser orb of cold, true strike.
2-bear's endurance, cat's grace, create magic tattoo, darkvision, fox's cunning, hideous laughter, scorching ray.
3-bands of steel, clairaudience/clairvoyance, ray of exhaustion, secret page, suggestion, tongues.
4-fire shield, resilient sphere.
5-feeblemind, waves of fatigue.

[B]Storm Domain Spells:[/B] 0-ray of frost, 1-obscuring mist, 2-gust of wind, 3-lightning bolt, 4-ice storm, 5-control winds, 6-chain lightning, 7-control weather, 8-whirlwind, 9-storm of vengeance.

[B]Oracle Domain Spells:[/B]
[i]these spells can be learned as arcane spells[/i]
1-identify, 2-augury, 3-divination, 4-scrying, 5-commune, 6-legend lore, 7-greater scrying, 8-discern location, 9-foresight.

[B]Costly Material Components:[/B]
augury: Incense worth at least 25 gp.
create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp.
divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.
identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.

[B]Costly Material Focuses:[/B]
augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value.
scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.

[B]Non-core spells:[/B]
bands of steel - Complete Arcane, p 98.
blacklight - Player's Guide to Faerun p 96. (Forgotten Realms Campaign Setting p 67.)
create magic tattoo - Player's Guide to Faerun p 101.
kauper's skittish nerves - Player's Guide to Faerun p 95. (Magic of Faerun p 103.)
know protections - Player's Guide to Faerun p 95. (Magic of Faerun p 104.)
leomund's hidden lodge - Complete Arcane p 113.
lesser orb of acid - Complete Arcane p 115.
lesser orb of cold - Complete Arcane p 116.
orb of acid - Complete Arcane p 115.

[B]Cost Calculations:[/B]

[B]Bonus Items: [/B]
spellbook 1                       15gp    3lb
wand of color spray (CL 1, 20)   300gp    0lb
explorer's outfit                 10gp    -lb

[B]Costly Material Components:[/B]
augury: Incense worth at least 25 gp.
create magic tattoo: Tattoo inks in appropriate colors costing at least 100 gp.
divination: Incense and a sacrificial offering appropriate to your religion, together worth at least 25 gp.
identify: A pearl of at least 100 gp value, crushed and stirred into wine with an owl feather; the infusion must be drunk prior to spellcasting.

[B]Costly Material Focuses:[/B]
augury: A set of marked sticks, bones, or similar tokens of at least 25 gp value.
scrying: A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.



[B]Items Purchased:[/B]
rapier                            20gp    2lb
longbow                           75gp    3lb
arrows                             1gp    3lb
ring of protection +1           2000gp    -lb (CL 5, Forge Ring, shield of faith)
signal whistle                     8sp    -lb
spell component pouch              5gp    2lb
- augury focus                    25gp    -lb (set of marked tokens)
- divination component (x6)      150gp    -lb (incense)
- identify component             100gp    -lb (crushed pearl)
spellbook 2                       15gp    3lb
- bedroll                          1sp    5lb
- blanket                          5sp    3lb
- candle x10                       1sp    -lb
- canvas (sq. yd)                  1sp    1lb
- case                             1gp  0.5lb
- chain                           30gp    2lb
- chalk                            1cp    -lb
- flint and steel                  1gp    -lb
- ink                              8gp    -lb
- lantern, bullseye               12gp    3lb
- lantern, hooded                  7gp    2lb
- mirror, small steel             10gp  0.5lb
- oil x10                          1gp   10lb
- parchment x10                    2gp    -lb
- rations x10                     10gp   10lb                    
- rope, silk                      10gp    5lb
- sack                             1sp  0.5lb
- sealing wax                      1gp    1lb
- soap                             5sp    1lb
- spade                            2gp    8lb
- tent                            10gp   20lb
- waterskin x10                   10gp   40lb
- everburning torch              110gp    1lb
- tindertwig x10                  10gp    -lb
- sunrod                           2gp    1lb
- masterwork calligraphy tools    55gp    5lb
- hourglass                       25gp    1lb
- magnifying glass                 5gp    3lb
- peasant's outfit                 1sp    2lb
- scholar's outfit                 5gp    6lb
- traveler's outfit                1gp    5lb
- mug                              4cp    1lb
- bottle of fine wine             10gp  1.5lb (for identify spell)
familiar                         100gp    -lb
 subtotal          2831.35 gp.

[B]Items crafted: [/B]
+2 mithril buckler              5015gp  2.5lb (CL 6, Craft Arms and Armor)
headband of intellect +6       36000gp    -lb (CL 8, Craft Wondrous Item, fox's cunning)
goggles of night               12000gp    -lb (CL 3, Craft Wondrous Item, darkvision)
amulet of natural armor +1      2000gp    -lb (CL 5, Craft Wondrous Item, barkskin)
vest of resistance +2           4000gp    -lb (CL 6, Craft Wondrous Item, resistance)
robe of disguise                1800gp    -lb (CL 1, Craft Wondrous Item, disguise self)
cloak of elvenkind              2500gp    -lb (CL 3, Craft Wondrous Item, elf, invisibility)
bracers of health +2            4000gp    -lb (CL 8, Craft Wondrous Item, bear's endurance)
gloves of dexterity +2          4000gp    -lb (CL 8, Craft Wondrous Item, cat's grace)
boots of elvenkind              2500gp    -lb (CL 3, Craft Wondrous Item, elf)
heward's handy haversack        2000gp    5lb (CL 9, Craft Wondrous Item, leomund's secret chest)
boccob's blessed book          12500gp    1lb (CL 7, Craft Wondrous Item, secret page)
wand of lesser orb of acid      6750gp    -lb (CL 9, Craft Wand, lesser orb of acid)
 subtotal          95,065 gp.

[B]Crafted Item Cost:[/B] 94,050 gp. (95,065 - 1,015)
[i]Items crafted at the Conclave of Silverymoon (Silver Marches p 62)[/i]
Tuition:            2,500 gp. (spend half time teaching)
50% crafting cost: 47,025 gp.
10% fee:            9,405 gp.
Spellcasting costs:    20 gp. (barkskin, 2 days x 1x10 gp)
Other materials:    1,015 gp. (mithral buckler)
 subtotal          59,965 gp.
Experience Cost:    3,762 xp.

[B]Scrolls Scribed:[/B]
- scroll of blink                375gp    -lb
- scroll of clairaud/clairvoy    375gp    -lb
- scroll of comprehend languages  25gp    -lb
- scroll of expeditious retreat   25gp    -lb
- scroll of fly                  375gp    -lb
- scroll of grease                25gp    -lb
- scroll of hold portal           25gp    -lb
- scroll of protection from evil  25gp    -lb
- scroll of shield                25gp    -lb
- scroll of tongues              375gp    -lb
 subtotal          1,650 gp.

[B]Scribed Scroll Cost:[/B] 1,650
  50% scribing cost:   825 gp.
Experience Cost:        66 xp.

[B]Spells Purchased:[/b]
[B]Spells copied from scroll at the Conclave of Silverymoon:[/B] (Silver Marches p 62)
- 1: 12.5 x 2            25 gp. 
- 2: 75 x 7             525 gp. 
   subtotal             550 gp.
[B]Spells copied from spellbooks:[/B] (PHB p179)
- 3: 150 x 6            900 gp. 
- 4: 200 x 2            400 gp. 
- 5: 250 x 2            500 gp. 
   subtotal           1,800 gp.

[B]Total Gold Cost:[/B]
Purchased items:    2,831.35
Crafting:          59,965.00
Scribing:             825.00
Spells:               550.00
                    1,800.00
  Total:           65,971.35

[B]Cash:[/B]
Base 66,000 - 65,971.35 = 28.65 = 28 gp, 6 sp, 5 cp

[B]Total Exp Cost:[/B]
Crafting:           3,762
Scribing:              66
  Total:            3,828
 
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