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D&D 3.5, Forgotten Realms Campaign Setting (Full)


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I see Exp is 55,000. So after crafting, Faelar will be a 10th level character/9th level wizard. He'll still have access to 5th level spells though. I'm not going to make any changes until I get some feedback though.
 


So, I'm either thinking (since another spellcaster is never a bad thing):

Human, Half-Orc or Jermalaine (MM2) Druid 11
Human Psion 5/Chronorebel 6 (Hyp)
Gnome Illusionist 5/Shadowcrafter 2 (Und)/Shadowcraft Mage 4 (RoS)

I'd play an elf arcane archer but it's really a crappy class since it has no spell casting progression.
 


Code:
[B]Name:[/B]  Brak Blackfist
[B]Class:[/B] Fighter7/Dwarven Defender 4
[B]Race:[/B]  Dwarf
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Good
[B]Deity:[/B] Moradin

[B]Str:[/B] 17 (21) +5   [B]Level:[/B] 11       [B]XP:[/B] 55,100
[B]Dex:[/B] 12 +1        [B]BAB:[/B] +11/+6/+1  [B]HP:[/B] 7d10+4d12+44+3=138
[B]Con:[/B] 18 +2        [B]Grapple:[/B] +0     [B]Dmg Red:[/B] -/-
[B]Int:[/B] 12 +1        [B]Speed:[/B] 20'      [B]Spell Res:[/B] -
[B]Wis:[/B]  9 -1        [B]Init:[/B] +1        [B]Spell Save:[/B] - 
[B]Cha:[/B]  8 -1        [B]ACP:[/B] -6         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]         10    +10    +4    +1    +0    +1    +3    29
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  5+4    +4  +2    +15
[B]Ref:[/B]                   2+1    +2  +2     +7
[B]Will:[/B]                  2+4    -1  +2     +7

[b]Armor                  Bonus   Dex   ACP  Weight  Cost[/b]
Full Plate +2, Light Fort  +10    +1     -5   50lb   10,650gp
Heavy Steel Shield +2       +4    -      -1   15lb    4,180gp

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Dwarven Waraxe +2 Thundering  +20/+15/+10  1d10+13  19-20/x3             8lb   18,330gp     
Masterwork Warhammer          +17/+12/+7    1d8+5     x3       -         5lb   312gp
MW Heavy Crossbow             +13           1d10     19-20/x2  120ft     8lb   350gp
- 20 bolts                                                               1lb     2gp         

   

[B]Languages:[/B] Common, Dwarven, Goblin

[B]Abilities:[/B] AC Bonus +2, Defensive Stance 2/day (9 rounds, +2 Str, +4 Con, +2 Bonus on 

saves, +4 dodge bonus to AC), Uncanny Dodge, Trap Sense +1, Darkvision 60', Stonecutting, +4 

against Bull Rush, +2 against poison, +2 against spell/spell-like effects, +4 dodge against 

giant-type monsters, +2 Appraise on stone or metal, +2 Craft related to stone or metal

[B]Feats:[/B] Dodge, Endurance, Toughness, Weapon Focus (Waraxe), Weapon Spec (Waraxe), 

Cleave, Power Attack, Great Cleave, Improved Critical (Dwarvish Waraxe)

[B]Skill Points:[/B] -  42     [B]Max Ranks:[/B] 14
[B]Skills          Abil Ranks  Mod  Misc  Total[/B]
Climb               Str   7     +5   -6     +4 
Craft (Armor)       Int   6     +1          +7
Craft (Weapon)      Int   8     +1         +10
Intimidate          Cha   3     -1          +2
Jump                Str   7     +5   -6     +6
Listen              Wis   4     -1          +3
Sense Motive        Wis   3     -1          +2
Spot                Wis   4     -1          +3
       
[B]Equipment:                Cost  Weight[/B]
Belt of Giant Strength(+4)   16,000gp  1lb
Traveler's Outfit          1gp    5lb
Rations (4 days)           2gp    2lb
Pouch belt                 1gp   .5lb    
Waterskin                  1gp    4lb
Winter Blanket             5sp    3lb
Potion of Cure Serious Wounds(6) 3750gp 1lb
Potion of Remove Disease      750gp  1lb
Cloak of Resistance +2     4000gp   1lb
Bag of Holding             2500gp   15lb
Ring of Protection +1      2000gp    -lb
Amulet of Natural Armor +1 2000gp    -

[B]Total Weight:[/B] 126lb               [B]Money:[/B] 1060gp 5 sp

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]            153   306    460   920

[B]Age:[/B] 120 years
[B]Height:[/B] 4'2"
[B]Weight:[/B] 200 lbs
[B]Eyes:[/B] Stone Gray
[B]Hair:[/B] Black with white streaks
[B]Skin:[/B] Brown

[b]Background[/b]: Brak Blackfist was an adventurer who toiled long for the Shield Dwarves, 

eventually becoming one of the Kingdom's mighty protectors. However, though he thought he 

would be happy just guarding the tunnels and slaying the occasional Orc, it seems his deity 

Moradin has other plans for him. Not the wisest of dwarves, he lets the Great Dwarf of them 

all decide on the purpose of his life. He just knows he's good with an axe. 

[b]Description[/b]: Brak is happy-go-lucky and quite devout, believing his good fortune is 

due to Moradin's fortune upon him. He is dressed in a suit of black plate armor which he has 

shone and refurbished, knowing that the day will come when he is called out of the Dwarven 

Kingdoms to roam the Realms and seek adventure. His beard is scraggly and slightly unkempt, 

and he wishes his wife Martha had done a better job trimming it.

Ability score:
Str: 17 (13 points) Dex: 12 (4) Con: 16 (10, +2 for dwarf) Int: 12 (4) Wis: 9 (1) Cha: 10 (2, -2 for dwarf)

So hopefully he'll make 12th level and add that extra ability score bonus for Str. :D

Have implemented the other changes and shopped for an Amulet of Natural Armor and a Ring of Prot +1.
 
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Ferrix said:
taking a look at your character silentspace, I almost feel abused ;)

Hehe, thanks! It's the Intelligence that does it, right? That makes a lot of other stuff possible.

I'd love to see another one of your Whirling Frenzy Druidic Avengers. Focus on mental stats, rely on Wild Shape for the physical stats, it would be pretty awesome. If you redo your old Druidic Avenger/Monk Combo for this game at 11th level your Wildshaped form could have an insane number of attacks per round :)
 

silentspace: Good God. I'm speechless. That's... a lot to digest. I don't have the Silver Marches book, so all that Conclave stuff is a bit odd. A synopsis might help explain things. As for more XP for crafting, I'm going to have to deny you that. 55,000 should be plenty to do what you want with. Besides, I think you're just about out of slots to put your magic items. :p 30 Int? Legally? That's crazy. But legit, I guess. Thanks for all the math, I uh... like I said, it's all a bit mind boggling. I'd honestly rather not go over this with a fine tooth comb, but I will peruse it. You look like you did your homework! And I know how Ferrix feels. Try not to steal the spotlight when we play, alright? ;)

Krug: Looks good to me, except that your Crossbow Attack Roll should be +13 (+11 BAB, +1 Dex, +1 MW). You had it right the first time. ;)

Ferrix: I don't know what "Hyp" is, therefore I don't know the details of the Chronorebel. A quick Google search gave me some ideas. Sounds neat, though I think I'll need to look at it and its abilities (can you supply?) and, depending on those, talk to you about how messing with time might mess with the game. :uhoh:

The druid thing I like, we have a very woodsy party going now, except for SomethingFaster and Kaitlin. I'd prefer that you didn't play a Jermalaine. If your heart is set on such a thing, we'll talk.

I've always had a soft spot for gnome illusionists. In my 3.5 games, I've always had Illusionist be a favored class for gnomes. A gnomish bard? I mean, come on. So yeah, that's cool.

From your race selection and such, you sound like you want to play an evil character?
 

Nice Dwarven Defender Krug! Faelar will have to stick by Brak - Defenders are a wizard's best friend! Especially when they are polymorphed to large size... I wonder what Brak will look like as an annis hag?
 

Into the Woods

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