[B]Name:[/B] Raena Celeste Everglade
[B]Class:[/B] Rogue/Fighter/Shadowdancer
[B]Race:[/B] Strongheart Halfling
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] XXXX
[B]Str:[/B] 10 +0 ( 4p.) [B]Level:[/B] 11:7/2/2 [B]XP:[/B] 55,100
[B]Dex:[/B] 22 +6 (10p.) [B]BAB:[/B] +8.75 [B]HP:[/B] 60 (7d6+2d10+2d8)
[B]Con:[/B] 10 +0 ( 2p.) [B]Grapple:[/B] +4 [B]Dmg Red:[/B] ~/~
[B]Int:[/B] 16 +3 (10p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] ~
[B]Wis:[/B] 10 +0 ( 2p.) [B]Init:[/B] +X [B]Spell Save:[/B] ~
[B]Cha:[/B] 14 +2 ( 6p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] N/A
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +8 +4 +6 +1 +1 +3 33
[B]Touch:[/B] 21 [B]Flatfooted:[/B] 33
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 6 +0 +3
[B]Ref:[/B] 7(1/6) +5 +12
[B]Will:[/B] 3(2/3) -1 +2
[B]Weapon Attack Damage Critical Range Type[/B]
+1 Rapier +17/+12 1d4+1 18-20/x2 ~ P
+1 Dagger +17/+12 1d3+1 19-20/x2 10' P/S
+1 Rapier +15/+10 1d4+1 18-20/x2 ~ P
& +1 Dagger +15 1d3+1 19-20/x2 ~ P/S
Dagger (thrown) +15/+10 1d3 19-20/x2 10' P
+1 Longbow +17/+12 1d6+1 x3 100' P
Light Mace +15/+10 1d4 x2 ~ B
[B]Languages:[/B] Chondathan, Halfling, Common, Draconic, Gnome
[B]Abilities:[/B]
[B]Strongheart Halfling Traits:[/B]
+2 racial bonus on Climb, Jump, Move Silently, and Listen
1 Extra feat @ L1
+2 morale bonus to saving throws vs. fear effects
+1 racial bonus to attack rolls with slings and thrown weapons
[B]Rogue Abilities:[/B]
Sneak Attack +4d6
Trapfinding (Can find traps of DC>20)
Evasion (Take no damage on a successful Ref save vs. effects that deal half damage)
Trap sense +2 (+2 to Ref saves vs. traps, +2 AC to attacks vs. traps)
Uncanny Dodge (Retain Dex bonus to AC when flat-footed)
[B]Shadowdancer Abilities:[/B]
Hide in Plain Sight (Hide even when being observed as long as a shadow is w/in 10')
Darkvision 60'
Improved Uncanny Dodge (Can't be flanked except by rogues of L13 or higher)
[B]Feats:[/B]
Dodge (Strongheart feat) (+1 AC vs. selected foe)
Mobility (L1) (+4 AC on AOOs when moving through threatened areas)
Quick Draw (Ftr 1) (Drawing is a free action)
Weapon Finesse (Ftr 2) (Add Dex mod to atk rolls w/ some weapons)
Two-Weapon Fighting (L3) ()
Improved Buckler Defense (L6) (Buckler AC is added even when using 2 weapons)
Combat Reflexes (L9) (Extra AOOs per round)
[B]Skill Points:[/B] 138 [B]Max Ranks:[/B] 14/7
[B]Skills Ranks Mod Misc Total[/B]
Bluff (Cha) 5 +2 +7
Climb (Str) 0 +0 (+2) +0/+2 (Use Rope synergy when using rope)
Diplomacy (Cha) 14 +2 +4 +20 (+2 Sense Motive and +2 Bluff synergy)
Disable Device (Int) (SD cc) 12 +3 +2 +17 (+2 MW tools)
Escape Artist (Dex) 5 +6 (+2) +11/+13 (when escaping from ropes)
Hide (Dex) 14 +6 +4 +24 (small size)
Jump (Str) 5 +0 +4 +9 (+2 halfling, +2 Tumble synergy)
Listen (Wis) 4 +0 +3 +8 (+2 halfling, +1 thieving helmet)
Move Silently (Dex) 14 +6 +3 +23 (+2 halfling, +1 silent shoes)
Open Lock (Dex) (SD cc) 12 +6 +7 +25 (+5 ring, +2 MW tools)
Perform (Dance) (Cha) 5 +2 +7
Search (Int) 10 +3 (+5) +13/+18 (+5 for traps, doors, etc.)
Sense Motive (Wis) 5 +0 +5
Sleight of Hand (Dex) 14 +6 +2(+1) +22/+23 (+2 Bluff synergy, +1 when picking pockets)
Spot (Wis) (SD cc) 0 +0 +0
Tumble (Dex) 14 +6 +2 +22 (+2 Jump synergy)
Use Rope (Dex) 5 +6 (+2) +11/+13 (+2 Escape Artist synergy when binding)
[B]Equipment: Cost Weight[/B]
+1 Rapier 2320gp 1lb
+1 Longbow 2375gp 1lb
Quiver, scabbard (A&E) 10gp 1lb
- Arrows x20 1gp .5lb
- +1 Dagger 2335gp .5lb
+3 Buckler 9165gp 2.5lb
+4 Mithral Chainshirt 16850gp 6.25lb (price -250gp from regional equipment)
Gloves of Dexterity +2 4000gp ~lb
Belt of Protection +2 8000gp ~lb (As Ring of Protection +2)
Ring of Lockpicking (CA) 4500gp ~lb (+5 Open Lock, [i]knock[/i] 1/day)
Ring of Sustenance 2500gp ~lb (No food or water needed, only 2 hrs of rest)
Amulet of Natural Armor +1 2000gp ~lb
Goggles of Minute Seeing 1250gp ~lb (+5 for traps, doors, etc.)
Ioun Stone (Dusty Rose, +1 AC) 5000gp ~lb
Explorer's Outfit ~gp ~lb
Thieving Helmet (A&E) 10gp .5lb (+1 to Listen)
Shoes, silent (A&E) 10gp .5lb (+1 to Move Silently)
Finger Blades (A&E) 20gp ~lb (+1 to pick pocket attempts)
Signet Ring 5gp ~lb
[b]Handy Haversack[/b] 2000gp 5lb
[b]Main Compartment[/b] (64/80lb)
-Dagger 100x 200gp 50lb
-Light Mace 5gp 2lb
-Rope, silk 100' 20gp 10lb
-Grappling hook, collapsible (A&E) 3gp 2lb
-+1 Arrow of Distance 167gp ~lb (Double range increment)
[b]Secondary Compartment[/b] (5.35/20lb)
-Waterskin (full) 1gp 4lb
-Whetstone .02gp 1lb
-Chalk x2 .02gp ~lb
-Flint & Steel 1gp ~lb
-Vial (Empty) 1gp ~lb
-Vial (Empty) 1gp ~lb
-Vial (Empty) 1gp ~lb
-Signal Whistle .8gp .1lb
-Ink vial 8gp ~lb
-Inkpen .1gp ~lb
-Parchment (10) 2gp ~lb
-Sealing wax .03gp .25lb
[b]Tertiary Compartment[/b] (17.2/20lb)
-Elixer of Hiding 250gp .1lb (+10 to Hide for 1 hr)
-Elixer of Sneaking 250gp .1lb (+10 to Move Silently for 1 hr)
-CLW Potion x3 150gp .3lb
-CMW Potion x2 600gp .2lb
-CSW Potion 750gp .1lb
-Cat's Grace Potion 300gp .1lb
-Protection from Arrows 10/magic Potion 300gp .1lb
-Softfoot (Alch from CA) 50gp 1lb (+1 alch bonus to Move Silently for 1 hr)
-Lockslip grease (Alch from CA) 50gp ~lb (+1 alch bonus to Open Lock for 1 min)
-Bolt Cutters (A&E) 6gp 5lb
-Glass Cutter (A&E) 2gp 1lb
-Marbles (A&E) 2sp 2lb
-Table case, folding (A&E) 2gp 2lb
-Sparker (A&E) 2gp ~lb (10 uses)
-MW Longspoon Thieves' Tools (CA) 150gp 3lb (+2 skill, pick locks etc from 5' away)
-MW Thieves' Tools 100gp 2lb (+2 to Disable Device and Open Lock)
[B]Total Weight:[/B]18.75lb [B]Money:[/B] 283gp 8sp 3cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 24.75 49.5 75 150 375
[B]Region:[/B] The Western Heartlands