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D&D 3.5 - Looking for good non-dungeoncrawling adventures

I thought that "the standing stone" was solidly "meh"... A ghost paladin that attacks the players for no real reason? I think this adventure had a number of problems.
Well, yes, as written it is a bit meh. Still, our group had quite a bit of fun playing it (although I did make quite a few changes). I think it has a really neat story.

I am probably in the minority but I didn't like either "Tide of Years" (the one with the lake and time motif) nor "Belly of the Beast" by Penumbra/Atlas.
Both adventures are a bit out there.
I really wanted to like the former, but I found it wasn't really well executed. The idea it was based on was nice. What stopped me from running it were the consequences of solving the adventure...

The latter reads really cool if you can get behind the idea of entering the 'belly of a beast'. It requires a good DM with improvisational skills, though. Like the former it's not such a good fit for a 'standard' D&D game, though.
 

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I thought that "the standing stone" was solidly "meh"... A ghost paladin that attacks the players for no real reason? I think this adventure had a number of problems.

I went through it twice, as a player and then as a DM with a different group. I found it great both times.

It's all about atmosphere, and solving a mystery. It's low on combat, but the combat there is tends to be very memorable -- the attack on the PC's night encampment, the little ambushes, meeting the ancient warlord, fighting the shadows in an ancient cairn -- awesomely atmospheric stuff, if you're going for classic European/Celtic motifs.

Of all the adventures I've taken my players through, this among the top ones that gets talked about.

It may depend on what the players like, and how much the DM works with the material to bring it alive.
 

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