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D&D 3.5 - Looking for good non-dungeoncrawling adventures

I'll toss in The Prince of Redhand. Fairly specific to the greater context of the Adventure Path, but awesome for being a high(er) level, non-dungeon adventure. Great for mining ideas, imo.
 

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Three Days to Kill is fun, and quite short. I used it as an intro module for my latest group.

The Tower of the Last Baron (Paizo) and The Stone Circle (WOTC) are also excellent (IMHO) non-dungeon modules.

Last Baron is about preventing a war by sabotaging/taking out a rebel noble. So far, my players have taken it as an elaborate role-playing challenge, and are trying to negotiate with the baron right now (in my email campaign).

The Stone Circle takes place mostly in a village and the surrounding forest, with one lightly populated dungeon (with a memorably interesting "boss monster").
 

The Stone Circle (WOTC)

The Stone Circle takes place mostly in a village and the surrounding forest, with one lightly populated dungeon (with a memorably interesting "boss monster").

Methinks you mean [ame="http://www.amazon.com/Standing-Stone-Adventure-7th-Level-Characters/dp/0786918381%3FSubscriptionId%3DAKIAJ3AR2O7JYNGTEXWQ%26tag%3D20-malltownusa2-20%26linkCode%3Dxm2%26camp%3D2025%26creative%3D165953%26creativeASIN%3D0786918381"]The Standing Stone[/ame], Yes?
 

I also liked the Last Dance, and it is certainly not a dungeon crawl, but it is also pretty much not a normal adventure at all, it is more like a single grand puzzle. I did play it and my group had fun, but it was not a standard gaming session.

Well, yes I agree but I didn't read the OP as asking for normal non-dungeon crawling adventures, just non-dungeon crawling adventures.

Adding to my recommendation, I think the OP should take a look at The Witchfire Trilogy. It's three connected adventures in the Iron Kingdoms setting, with a lot of outdoor action, evocative plot and story and some dungeons added to the mix. A bit heavy on the metaplot and at time railroading like mad, but I found it to be very good.

/M
 


I thought that "the standing stone" was solidly "meh"... A ghost paladin that attacks the players for no real reason? I think this adventure had a number of problems.

I am probably in the minority but I didn't like either "Tide of Years" (the one with the lake and time motif) nor "Belly of the Beast" by Penumbra/Atlas.
 


In addition to those listed I would suggest the Urban Adventures by 0one games as well. There is currently 6 in the series and they all take place inside of a city. There is some dungeon crawl involved but not a lot in the couple I have.
 


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