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D&D 3.5 - Looking for good non-dungeoncrawling adventures

Paizo's module River into Darkness doesn't really have any dungeons in it, just a trip up a river inspired by Heart of Darkness / Apocalypse Now.

Its a great adventure (and is for D&D 3.5, not Pathfinder, if that matters)
 

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I'm quite fond of [ame="http://www.amazon.com/Last-Dance-Penumbra-D20/dp/1589780078/ref=sr_1_1?ie=UTF8&s=books&qid=1273158989&sr=1-1"]The Last Dance[/ame].

/M
 

Chimes at Midnight - Dungeon #133 It even has a sequel
This is one of my favorite adventures from Dungeon. It is kinda Eberron-specific, though.

(BTW, it actually has two sequels. "Quoth the Raven," in 150, and "Hell's Heart," in one of the later online issues.)

Oh, there's also "Murder in Oakbridge," another excellent Eberron-specific murder mystery from Dungeon.

I'm quite fond of [The Last Dance.
I'll second this, and add another Penumbra adventure: Maiden Voyage. This was my first 3E adventure (the voyage was to Freeport, at which time I ran that trilogy), and after looking it over again recently, it holds up very well.
 
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So, I thought I could ask you guys, what are your favorite, non-dungeoncrawling, official adventures? (either web-based, dungeon magazine or modules).

How set are you on the adventures being "official'?

I'd like to recommend Three Days to Kill by Penumbra and The Whispering Cairn by WotC.
 

I really enjoyed the module by skirmisher press, tests of skill. In addition to having a variety of tasty overland encounters and smaller scale dungeons the added mechanics which tie into their other product experts 3.5 (which fleshes out the expert npc class and skill system) were really solid. Though it has no cohesive story you could gut it for tight encounters and run a nice homebrew levels 1-4 with encounters that are downright lethal if not approached with thought and imagination.
 

Red Hand of Doom.

It has hardly any dungeon crawls in it. It's one of the best event-driven modules I've ever run. My group is loving it.

As a bonus, all of the monsters and villains in it are based on released D&D miniatures, so if you have a collection (and I do!) it's a blast to lay out figures and say, "that's what you see!" Great stuff!

:)
J
 

Great suggestions everyone, I'm already looking at several of them.

I concur with Chimes at Midnight, but I already played it with this group. Same goes for Red Hand of Doom.

How set are you on the adventures being "official'?

I'd like to recommend Three Days to Kill by Penumbra and The Whispering Cairn by WotC.

I might have expressed myself incorrectly. I do not care if the adventures are official or not, but I'd prefer adventures published by professional publishers, not fan-made.
 

I might have expressed myself incorrectly. I do not care if the adventures are official or not, but I'd prefer adventures published by professional publishers, not fan-made.

Well, I'm biased, but our War of the Burning Sky series has a tagline of "Not a dungeon crawl". There's barely a single dungeon to be found in all 12 adventures, and those that are there are small.
 

I do not care if the adventures are official or not, but I'd prefer adventures published by professional publishers, not fan-made.
In that case, I'd say some of the other Penumbra adventures might be worth looking at - Maiden Voyage, Three Days to Kill and Last Dance have already been mentioned, but Hallowed Halls, In the Belly of the Beast, The Ebon Mirror and the one with the lake and the time motif (can't remember the name of it) also have got interesting, dungeon-crawl-free ideas.

There is also What Evil Lurks, from Necromancer, which is a bit more traditional in feel than the Penumbra modules but still not a dungeon crawl.
 

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